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Cod4 Mapping/radiant Commonly Asked Questions


Cross

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i was thinking of putting together a start-up kit and a commonly gotten error post in this section

if anyone gets an error on compiler or anywhere else and they learn how to efficiently fix this error please post here what the error was called and how you fixed it

also list good tut sites and youtube vids to watch (blackjackjonny) after we get a little info collected, with permission of rugger, id like to organize it all including our mappers section so its easy to find and sexy looking.

 

what do you mappers think?

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compile errors

 

Problem - Max Cells Exceeded

Solution - You have too many structure brushes in your map. Go threw your map and make every brush that is NOT a structure brush into a detail brush. To do this select the brush you wish to change and right click the 2D window and go down to make detail.

 

Problem - Node has no volume

Solution - you have a brush that has re-sized itself to non existent. This typically happens when resizing,cutting, or rotating in the 0.5 grid. Only solution i have found to fix this problem is manually select every single brush in your map, Go to New map then copy selection. rename your map then compile. If error is gone delete old map file and rename new map file to old name.

 

Problem - *******Leaked***********

Solution - you have no sky box or your skybox is not sealed or lined up correctly. First draw a box around your entire map with a lot of extra space between your box and anything in your map. Second choose the hollow function from your toolbar. Third re-size each brush created from hollowing to fit exactly with the other brushes(do not forget ceiling and floor brushes). Fourth Hold Cntrl-Shft then left click the inside of all 6 brushes(ceiling,floor,4 walls). Go up to textures then usage and click sky. Choose a sky texture that fits your map(make sure it is a multi-player sky texture you choose). save and compile

 

 

 

to be continued

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rugger can i get moderator rights for the mappers section to organize please

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Download Cod4 radiant

 

Mod Tools v.1.0

will fill in link when i find a stable link

 

Mod Tools v.1.1 Update

will fill in a link when i find a stable link

 

unzip into your call of duty4 root folder

unzip the update into your bin folder. Click yes to replace files

 

On running CoD4Radiant for the first time, you will need to load the included cod4.prj project file which is located in "\bin".

 

 

 

Where to find models and prefabs

 

For Models right click the 2D screen, go down to misc-model. Directory is  'C:\ProgramFiles\Activision\Call of Duty 4 - Modern Warfare\raw\xmodel\'  here should contain all the extracted model files.

For Prefabs right click the 2D screen, go down to misc-prefab. Directory is 'C:\ProgramFiles\Activision\Call of Duty 4 - Modern Warfare\map_source. Then either enter prefabs folder or select a file there

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I'll upload the tools for cod4 and paste a link for you. I would think it might be easyer for you to create a web page and use a link to get to it from here. Your going to need alot of info. http://wiki.modsrepository.com/index.php/Category:Mapping  I can tell you from experience most of the tuts are copy's of copy's with random error added to help you think about the joy of mapping :) 

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Link for tools is here  http://www.xiredirect2.com/redirect/cod4/

 

Node without a volume to select all your brushes the command is crtl i

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you dont have to press cntrl to select all brushes

you can just hit I

however i tried that when i had the error and still got the error after

sometimes it works and sometimes it doesn't

 

 

and regarding your comment about needing ALOT of info

i figured the tuts are already out there for the most part

i would just like to give out solid links for tuts and such but list errors and such like that out clearly

if you come across an error and figure out or look up how to fix it eficiently post in here so i can add it to the list

i would just like to compile errors and info together so we as mappers dont have to go across the internet so much to find how to fix something one of our fellow members has already figured out in the past

 

and once/if i get moderator rights to the mappers section of the forums ill sexify it

 

 

anyone have any clues on how high to make the skybox to allow all the extra perks that comes from our mw2 mod

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