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Posted

PC Patch is Live.

 

 

R10 Server Rolling Out -

 

UPDATE #11 (Nov 14-2): 
Server Update R10 rolling out 
We are seeing a lot of server crashes at the moment. These are being solved by rolling out a new server patch on PC (Server Update R10). It will take a few hours for this new server version to propagate, but it should be with most servers in a matter of a couple of hours. If you are getting error messages referring to the China Rising expansion pack when trying to join a multiplayer server, please try another server. This error will only appear if a server has not yet updated from server version R9 to R10. 



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Posted

This is great info.. we are at R8 right now ..So lets hope they fix this thing completely. 



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Posted (edited)

From another server admin:

 

SERVER OWNER WARNING R10 Ticket count on Official servers is now capped at 100% MAX; Ranked at 200% MAX

 

 

 

So as some of you may have noticed this morning you are no longer able to change the ticket count on Official servers to anything over 100. This means that my two 70 slot Official TDM servers that are currently number 7 and 9 in BF4 rankings have matches lasting less than 4 minutes. If you don't have an SSD you might not even get in the game until it's halfway over at this point.

We also tested if there were ticket restrictions on our "Ranked" server. We are not able to set a ticket value over 200% as anything over that amount immediately reverts back to 200.

We don't know if DICE did this on purpose of if this is some new rule that has come down from on high - but I do know that if this is now a permanent setting then 64 player TDM and other modes will be a thing of the past since the rounds will last about as long as the load times and the end screen.

Let me know your thoughts and if you have a server - try changing the tickets to be more than 200% on any server type.

Edited by OddJob001


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Posted

from initial reads about this patch, it sounds like it may have made things worse.  Time will tell. 



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Posted

Update from DICE Developer:

Hi,

I agree with you all, this is bad. We have identified the bug that causes the round transition crash and a fix is rolling out (its not a new server but a new config).

We do have test servers up from time to time to test the servers before they roll out. We could not do this with R9 as it required the new client patch and we rushed out R10 to fix another crash fix.

We are discussing internally how we can improve this in the future. One idea is to more extensively have the community help out (those who want to) to test new builds.

 



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Posted

ADMINS!:

 

!nextmap at the post-match report or whatever the command is seems to prevent map transitional crashes, loads a hell of a lot quicker too.



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Posted

Update from DICE Developer:

 

Think it is painfully obvious testing was minimal or not conducted) with this one 



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Posted

And the client stability has only been better so far because the servers kept crashing before my client did... other players were still dropping out several times per match as always. By and large, I still feel DICE's approach to programming is to have a few zoo loads of monkeys hammering at keyboards and just ship whatever the compiler doesn't crash on.

 


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