OddJob001 Posted November 14, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Posted November 14, 2013 PC Patch is Live. R10 Server Rolling Out - UPDATE #11 (Nov 14-2): Server Update R10 rolling out We are seeing a lot of server crashes at the moment. These are being solved by rolling out a new server patch on PC (Server Update R10). It will take a few hours for this new server version to propagate, but it should be with most servers in a matter of a couple of hours. If you are getting error messages referring to the China Rising expansion pack when trying to join a multiplayer server, please try another server. This error will only appear if a server has not yet updated from server version R9 to R10. xCaliber 1
xCaliber Posted November 14, 2013 Member ID: 142 Group: **- Inactive Registered Users Followers: 30 Topic Count: 277 Topics Per Day: 0.05 Content Count: 1986 Content Per Day: 0.35 Reputation: 288 Achievement Points: 13866 Solved Content: 0 Days Won: 2 Joined: 09/02/09 Status: Offline Last Seen: August 25, 2014 Birthday: 05/01/1985 Posted November 14, 2013 This is great info.. we are at R8 right now ..So lets hope they fix this thing completely.
OddJob001 Posted November 14, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Author Posted November 14, 2013 (edited) From another server admin: SERVER OWNER WARNING R10 Ticket count on Official servers is now capped at 100% MAX; Ranked at 200% MAX So as some of you may have noticed this morning you are no longer able to change the ticket count on Official servers to anything over 100. This means that my two 70 slot Official TDM servers that are currently number 7 and 9 in BF4 rankings have matches lasting less than 4 minutes. If you don't have an SSD you might not even get in the game until it's halfway over at this point. We also tested if there were ticket restrictions on our "Ranked" server. We are not able to set a ticket value over 200% as anything over that amount immediately reverts back to 200. We don't know if DICE did this on purpose of if this is some new rule that has come down from on high - but I do know that if this is now a permanent setting then 64 player TDM and other modes will be a thing of the past since the rounds will last about as long as the load times and the end screen. Let me know your thoughts and if you have a server - try changing the tickets to be more than 200% on any server type. Edited November 14, 2013 by OddJob001 xCaliber 1
DorkNRok Posted November 14, 2013 Member ID: 3282 Group: ***- Inactive Clan Members Followers: 4 Topic Count: 26 Topics Per Day: 0.01 Content Count: 350 Content Per Day: 0.07 Reputation: 139 Achievement Points: 2327 Solved Content: 0 Days Won: 0 Joined: 03/10/12 Status: Offline Last Seen: January 16, 2024 Birthday: 08/18/1983 Posted November 14, 2013 from initial reads about this patch, it sounds like it may have made things worse. Time will tell. Awards
OddJob001 Posted November 14, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Author Posted November 14, 2013 Update from DICE Developer: Hi, I agree with you all, this is bad. We have identified the bug that causes the round transition crash and a fix is rolling out (its not a new server but a new config). We do have test servers up from time to time to test the servers before they roll out. We could not do this with R9 as it required the new client patch and we rushed out R10 to fix another crash fix. We are discussing internally how we can improve this in the future. One idea is to more extensively have the community help out (those who want to) to test new builds. DorkNRok 1
OddJob001 Posted November 14, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Author Posted November 14, 2013 ADMINS!: !nextmap at the post-match report or whatever the command is seems to prevent map transitional crashes, loads a hell of a lot quicker too.
DorkNRok Posted November 14, 2013 Member ID: 3282 Group: ***- Inactive Clan Members Followers: 4 Topic Count: 26 Topics Per Day: 0.01 Content Count: 350 Content Per Day: 0.07 Reputation: 139 Achievement Points: 2327 Solved Content: 0 Days Won: 0 Joined: 03/10/12 Status: Offline Last Seen: January 16, 2024 Birthday: 08/18/1983 Posted November 14, 2013 Update from DICE Developer: Think it is painfully obvious testing was minimal or not conducted) with this one Awards
DuckyofDeath123 Posted November 15, 2013 Member ID: 19683 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 25 Topics Per Day: 0.01 Content Count: 578 Content Per Day: 0.14 Reputation: 598 Achievement Points: 4968 Solved Content: 0 Days Won: 0 Joined: 08/20/13 Status: Offline Last Seen: March 25 Device: iPhone Posted November 15, 2013 And the client stability has only been better so far because the servers kept crashing before my client did... other players were still dropping out several times per match as always. By and large, I still feel DICE's approach to programming is to have a few zoo loads of monkeys hammering at keyboards and just ship whatever the compiler doesn't crash on. xCaliber and EDD THE DUCK 2 Awards
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