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NEW Battlefield: HARDLINE gameplay


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damnitt. video blocked by EA. anyone got another link?]

 

 

found one.

 

https://www.youtube.com/watch?v=dD88IxunZ5c

 

 

 

levelcaps video

 

Edited by mouselad
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I'd prefer a BFBC3 instead of Payday 2 EA Edition tbh, tho I'll probably will get it as a gift from my friends, not paying for this, also DICE is not making it, which is a good thing for me, tired of DICE screwing up shit, visceral probably a good step, but as a first BF made by them idk how to take it, Dead Space games which are made by Visceral are pretty cool, played Dead Space 2 and 3 which were pretty amazing, have Dead Space 1, but didn't had time to play it.

 

So yea, EA going in the right direction with BF, but also I'm skeptical about it, lets see where it goes from here, hope its not some bs.

Edited by SpikeQt
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I hate EA. Fixing BF4 should have been a priority sooner and now they want to attempt to be like Activision. While I know I have a lot of time played in BF4 this doesn't excuse EA to pushing another title out when the previous one hasn't received it's significant patches/fixes yet. I probably will wait for Hardline to go on sale or not get it at all due to the fact that they didn't fix BF4 when the issues became very apparent.

 

Just my $.02

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I hate EA. Fixing BF4 should have been a priority sooner and now they want to attempt to be like Activision. While I know I have a lot of time played in BF4 this doesn't excuse EA to pushing another title out when the previous one hasn't received it's significant patches/fixes yet. I probably will wait for Hardline to go on sale or not get it at all due to the fact that they didn't fix BF4 when the issues became very apparent.

 

Just my $.02

 

 

It is Visceral entertainment working on this. not DICE. the guys who made Dead Space... So maybe DICE will continue working on regular BF series.

 

 

also the youtube video i linked is down already. here is a vimeo source.

 

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BTW just learned DICE is doing Hardline Multiplayer. this reddit user who WAS QA for EA posted it and lost his job because of it.

 

http://www.reddit.com/r/battlefieldhardline/comments/26olyx/ive_just_been_fired/

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I think I'ma pass on this one.

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I think I'ma pass on this one.

i actually like that visceral is developing the single player. I have enjoyed their single player campaigns much more than anything DICE has done.

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Doesnt exactly look like cops and robbers but maybe a city that has fallen into anarchy. Thus the reason for the military hardware. I highly doubt cops have tanks or helis with miniguns. But maybe I am misinterpreting what I see in the vid.

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BTW just learned DICE is doing Hardline Multiplayer. this reddit user who WAS QA for EA posted it and lost his job because of it.

 

http://www.reddit.com/r/battlefieldhardline/comments/26olyx/ive_just_been_fired/

And proves my point. I still enjoy BF4 because my friends are there :). I was just mentioning the fact that BF4 is not up to par does not make me excited for a game that is becoming an annual game (I know there has been quite a few back to back releases of BF, however those games didn't have as many issues as BF4 except maybe 2 where you had to dolphin dive lol - not personal experience, just have read other peoples feedback.)

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other news i found: the footage from the leaked trailer is 6 months old... Maybe this game will have more bugs worked out, because it is using frostbite and wasnt bf4 the first game with the new engine?

 

 

http://bravointel.com/2014/05/28/leaked-battlefield-hardline-gameplay-was-from-6-months-ago-visceral-team-has-made-improvements-since-then/

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No Mouse, thats just wrong thinking, Frostbite engine its 8 years old, yeah they have new versions of it, but the base its still the same, tweaking some lines for new versions doesnt mean, oh they have new frostbite engine, its the engines fault not the developers, just its not right. Its always developers fault, last time I played CTE, was playin with some DEVs from DICE, I was shit talking the game comparing it to COD, CSGO, Quake 3, etc, they couldn't say anything, instead lots of fanboys in the chat started defending it like it was "OMG BUT ITS BETTER NOW" "WAIT TILL THIS PATCH GOES LIVE", then I quitted obv.

 

Ppl that have faith in DICE will still buy their games no doubt, even if the price tag its 150$+, because its made by DICE. Maybe they won't who knows, but DICE lost more than 40% of their player base.

 

With that said, if DICE is working on the new MP for BFH, oh shit I'm 100% not buying it, even if its 10$. I will probably get it gifted for my bday tho, still not playing like I did with bf4.

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No Mouse, thats just wrong thinking, Frostbite engine its 8 years old, yeah they have new versions of it, but the base its still the same, tweaking some lines for new versions doesnt mean, oh they have new frostbite engine, its the engines fault not the developers, just its not right. Its always developers fault, last time I played CTE, was playin with some DEVs from DICE, I was shit talking the game comparing it to COD, CSGO, Quake 3, etc, they couldn't say anything, instead lots of fanboys in the chat started defending it like it was "OMG BUT ITS BETTER NOW" "WAIT TILL THIS PATCH GOES LIVE", then I quitted obv.

 

Ppl that have faith in DICE will still buy their games no doubt, even if the price tag its 150$+, because its made by DICE. Maybe they won't who knows, but DICE lost more than 40% of their player base.

 

With that said, if DICE is working on the new MP for BFH, oh shit I'm 100% not buying it, even if its 10$. I will probably get it gifted for my bday tho, still not playing like I did with bf4.

 

 

Quake 3 rules. never bad mouth quake 3. ever... EVER.. 

I actually played quake live for awhile, and got pretty good at it. I won't pay full price for a game. I never pay full price for a game. I only payed 27.05 for the BF4 Digital Deluxe Edition. still paid 49.99 for premium, but hell.. 77 compared to 110. and I am actually really really enjoying the game. I know it has its bugs, but I have not had this much fun in a game in years.

 

 

see and i got it like a month after launch.

 

53873e0e784a2_bf4.png

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It's not the engine's fault that the devs want to hit the servers for every little thing, though. Frostbite 2 is a pretty decent engine, and MoHWF proved that. It wasn't the best game but god damn, it had less bugs than BF4, and the Devs forgot about it 2 months into it's life cycle.

 

BF4 and CoD/ other twitch shooters are two completely different styles of games. I'm really disappointed that you'd even troll such a thing, Spike. 

This is an infographic I found a while ago that explains things pretty well:

 

7pnoyad.png

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It's not the engine's fault that the devs want to hit the servers for every little thing, though. Frostbite 2 is a pretty decent engine, and MoHWF proved that. It wasn't the best game but god damn, it had less bugs than BF4, and the Devs forgot about it 2 months into it's life cycle.

 

BF4 and CoD/ other twitch shooters are two completely different styles of games. I'm really disappointed that you'd even troll such a thing, Spike. 

 

This is an infographic I found a while ago that explains things pretty well:

 

7pnoyad.png

 

 

basically: there is more shit going on to process than other games, and the other games are rail based shooters and bf4 uses real projectiles.

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I think you guys don't understand what I wanted to say, I was trash talking BF4 and DICE for alrdy making a new game when they just can't get a fkin game to work in 7 months or however long it is since its launch. Still I played all Quake games, best arena games I've play'd in my childhood, I play CS:GO from time to time not taking it to srsly and I enjoy it, I was just comparing BF4 of how shit it is compared to those games, in terms of what a FPS means.

 

 

 

 

----------edit-----------

 

With todays internet connections, fiber or not 50Mb/s dl and 10Mb/s up its pretty standard, it should be enough for a game like bf4, not to have "netcode" issues, but since they don't want to spend money on servers, because obv they lose money, well shit.

 

The destruction doesn't have to do with anything imho, since once you destroyed something it cant be brought up again(in that round obv), it will lag you for couple of seconds like it is with levolution ie Siege of Shanghai, but after that there is nothing that involves having lag.

 

Lets compare CS:GO with BF4 in terms of bullet trajectory, in CS:GO you have to be acurate 1-2 shot per burst, and you need 4-5-6 bullets at most to kill someone using normal weapons not Awp, if you try to burst out more than 1-2 bullets, it will start to get random trajectory, which in that case obv beside not being accurate, you might die since there is no suppression in this game. Not even CoD has suppression or maybe it does but you can't notice it that much, I don't know since I don't play CoD anymore.

 

Now lets talk about BF4, you can burst how many bullets you want except on LMGs and still be 8o%~ accurate about your bullets, you can even full auto with some guns, having 0 trouble hit registrating them, there is no weapon that 1 shots 1 kill except sniper rifles obv in the head or 8 ft or less. Yes you have bullet drop, but if you are not using Sniper Rifles at more than 200m you wont notice bullet drop (you do on vehicles tho), on a Close Quarters encounter you won't have time to burst 1-2 bullets or sometimes even ads, and you will go full auto. Out of 31 bullets in the mag, if you go full auto, at most 10 out of 31 will randomly deviate, doesn't matter if you hit him or not you will give him suppression fire, which will make your enemy not be acurate, since he won't be as accurate as you are, you'll probably kill him.

 

Lets compare bullet trajectory to BF3 which is almost the same game if not the same, hit registration seem better in BF3 than in BF4, but less "netcode" issues, why is that if its the same 10hz tickrate servers, it still has bulletdrop , still has destruction not that it matters, probably 90% of the game its the exact to BF4, and the frostbite engine doesn't have that much of a change from FB2 to FB3 to be that game changing.

 

So I get at my starting point, BF4 is shit compared to other FPS games, no matter what I say, ppl will still say that if they increase the tickrate it will be best game ever, CTE its better no doubt but there is still dying behind cover, even with 30hz tickrate, shit its same bs only with better hit reg, but the other issues will still be there. 

 

I'd could go on and on about this, but cba to write a book about it.

Edited by SpikeQt
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That might be standard in Europe but it's not here in the US. Besides that's your connection to the server and the server still has to track a lot more than just 64 players shooting and running around. There are vehicles, too, all shooting, all moving around. On top of the random objects that can and are being destroyed. Not to mention it has to compensate for players with worse or high ping connections, like when a Euro connects to a US Server.

 

You can't compare CSGO to BF4, it's two completely different types of games. CSGO is a twitch shooter that isn't a hardware intensive program. It's engine is light weight (and old as shit) so it's a lot easier for servers to run, they don't need to be super decked out to work.

 

Your argument basically boils down to "BF4 is bad because it's not a twitch shooter like the rest of the genre." You have to compare apples to apples, not apples to oranges.

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That might be standard in Europe but it's not here in the US. Besides that's your connection to the server and the server still has to track a lot more than just 64 players shooting and running around. There are vehicles, too, all shooting, all moving around. On top of the random objects that can and are being destroyed. Not to mention it has to compensate for players with worse or high ping connections, like when a Euro connects to a US Server.

 

You can't compare CSGO to BF4, it's two completely different types of games. CSGO is a twitch shooter that isn't a hardware intensive program. It's engine is light weight (and old as shit) so it's a lot easier for servers to run, they don't need to be super decked out to work.

 

Your argument basically boils down to "BF4 is bad because it's not a twitch shooter like the rest of the genre." You have to compare apples to apples, not apples to oranges.

 

I'm trying to think of another game that has this much going on.. the last one outside the battlefield series that i played was Quake Wars: Enemy Territory (which i immensely enjoyed but there were a lot of complaints with it)

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I wasn't talking about twitch shooters or not, was just comparing the BASICS terms of what a fps means, I was comparing 2 different thing yes at the begining, then I compared it to BF3, which I don't know why you are so defendant of the BF4 but ok every one got their opinions, in BF3 I don't die behind corver like I do in BF4, tell me why is that, its the same game with better graphics thats it, I dont think that matters that much to die behind cover. I might die from a tank shell who is aimed at the ground and I am nearby ofc, but not direct shooting me through cover, because as you said its not like CSGO where bullets can go through small walls and stuff like that so there you can die behind cover.

 

The point what I was trying to make and maybe you didn't understand, is that from BF3 to BF4 there are too many issues that BF3 didn't have around like BF4, being made by the same company/companies and all, its even worse IMHO.

 

Now thats my opinion, paying 120$ for a similar(almost identical) game as BF3 and be worse than it, well shit I don't know if they fired every DEV from BF3 and they hired new ones for BF4 if thats the case, nice job DICE/EA, you are so fking smart.

 

Also lets talk about the "netcode" from BF4 to BF4 CTE, we all agree that CTE client its better than BF4 live client, right? Ok, so here's the deal, they might have increased the tickrate to 30 in CTE, but its only 50-100m at most from your position, after that it goes down to 10 CTE thats why you die behind cover in CTE as well, because if thats not it I don't know why the fk you die behind cover. So if they still have that problem in CTE, I personally don't think they care about making a working game for the community they only make it for the money if this still persists in Battlefield Hardline, quote me on this, DICE and BF franchise will go into the ground.

 

The questions are.

 

-Why is BF3 better than BF4?

 

Well shit if I'd know.

 

-Why are DICE/EA making a new game with this much complaints about BF4 not working as intended?

 

Besides money obv.

 

-Will people will still buy Battlefield Hardline after this failure?

 

Die hard fans probably will on release date, they will be there waiting in a 4 hour line to get their games.

 

-Will they ever be able to make a game that supports atleast 50 or 60 tickrate?

 

Imo no, why? because dice don't want to pay(or pay more) for better devs/servers/"netcode", also rental servers doesn't matter to them, they could let ppl try it on a rental server but they probably won't.

 

-Will they fk up with Battlefield Hardline?

 

Knowing DICE and EA, I'm 90% sure they will fuck up, every game released by EA fkd up so hard I don't even remember the last game that EA made that worked correctly from the launch.

------EDIT------

 

"Netcode" issues, instead of making the servers handle less information but more frequently which it should be like that, they instead opted for a HUGE PILE of randomness in that time stamp that you don't do shit and making it slow.

If you are shooting in a less information server for example yes you can calculate bullet trajectory and bullet drop, but you don't have to calculate what a person like 500m does of you, except snipers, sniping in BF3 and BF4 was shit, if you calculate that the muzzle velocity is 300-400m/s you don't have to calculate where that person will be in the next 1-2s, since its in the range of 300-400m/s, but that doesn't work like that in BF3/4, instead you have always to compensate the "netcode" issue. So instead of making the servers handle huge pile of nothing instead of only transfering bullet trajectory, person positioning, if he is or not behind cover THATS IT, it would be better, thats what CTE is trying to do but failing IMHO, its a good step but not enough.

 

 

So yea here ends my rant about DICE doing shit to improve their games for the community. Cba to post anymore after this, I will read the thread but not responding.

Edited by SpikeQt
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I wasn't talking about twitch shooters or not, was just comparing the BASICS terms of what a fps means, I was comparing 2 different thing yes at the begining, then I compared it to BF3, which I don't know why you are so defendant of the BF4 but ok every one got their opinions, in BF3 I don't die behind corver like I do in BF4, tell me why is that, its the same game with better graphics thats it, I dont think that matters that much to die behind cover. I might die from a tank shell who is aimed at the ground and I am nearby ofc, but not direct shooting me through cover, because as you said its not like CSGO where bullets can go through small walls and stuff like that so there you can die behind cover.

 

The point what I was trying to make and maybe you didn't understand, is that from BF3 to BF4 there are too many issues that BF3 didn't have around like BF4, being made by the same company/companies and all, its even worse IMHO.

 

Now thats my opinion, paying 120$ for a similar(almost identical) game as BF3 and be worse than it, well shit I don't know if they fired every DEV from BF3 and they hired new ones for BF4 if thats the case, nice job DICE/EA, you are so fking smart.

 

Also lets talk about the "netcode" from BF4 to BF4 CTE, we all agree that CTE client its better than BF4 live client, right? Ok, so here's the deal, they might have increased the tickrate to 30 in CTE, but its only 50-100m at most from your position, after that it goes down to 10 CTE thats why you die behind cover in CTE as well, because if thats not it I don't know why the fk you die behind cover. So if they still have that problem in CTE, I personally don't think they care about making a working game for the community they only make it for the money if this still persists in Battlefield Hardline, quote me on this, DICE and BF franchise will go into the ground.

 

The questions are.

 

-Why is BF3 better than BF4?

 

Well shit if I'd know.

 

-Why are DICE/EA making a new game with this much complaints about BF4 not working as intended?

 

Besides money obv.

 

-Will people will still buy Battlefield Hardline after this failure?

 

Die hard fans probably will on release date, they will be there waiting in a 4 hour line to get their games.

 

-Will they ever be able to make a game that supports atleast 50 or 60 tickrate?

 

Imo no, why? because dice don't want to pay(or pay more) for better devs/servers/"netcode", also rental servers doesn't matter to them, they could let ppl try it on a rental server but they probably won't.

 

-Will they fk up with Battlefield Hardline?

 

Knowing DICE and EA, I'm 90% sure they will fuck up, every game released by EA fkd up so hard I don't even remember the last game that EA made that worked correctly from the launch.

------EDIT------

 

"Netcode" issues, instead of making the servers handle less information but more frequently which it should be like that, they instead opted for a HUGE PILE of randomness in that time stamp that you don't do shit and making it slow.

If you are shooting in a less information server for example yes you can calculate bullet trajectory and bullet drop, but you don't have to calculate what a person like 500m does of you, except snipers, sniping in BF3 and BF4 was shit, if you calculate that the muzzle velocity is 300-400m/s you don't have to calculate where that person will be in the next 1-2s, since its in the range of 300-400m/s, but that doesn't work like that in BF3/4, instead you have always to compensate the "netcode" issue. So instead of making the servers handle huge pile of nothing instead of only transfering bullet trajectory, person positioning, if he is or not behind cover THATS IT, it would be better, thats what CTE is trying to do but failing IMHO, its a good step but not enough.

 

 

So yea here ends my rant about DICE doing shit to improve their games for the community. Cba to post anymore after this, I will read the thread but not responding.

 

 

I know what you mean.. the hit recognition on BF4 sucks ass compared to BF3. yea there is a little bit more going on, but come on. its built off the same platform and the same developeres are working on it. they should know how to fix that shit this far into the series.

 

I won't buy it at release date. I'll wait till it goes on sale like I did with BF4, and BF3, and BF2 before that. with how fast games drop in price now I don't see the point of buying anything at full price anymore.

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