CrazyCoder Posted May 29, 2014 Member ID: 21114 Group: **- Inactive Registered Users Followers: 1 Topic Count: 26 Topics Per Day: 0.01 Content Count: 70 Content Per Day: 0.02 Reputation: 17 Achievement Points: 634 Solved Content: 0 Days Won: 0 Joined: 05/27/14 Status: Offline Last Seen: March 18, 2018 Posted May 29, 2014 (edited) I managed to port a weapon model over from CoD to CoD2. It's a Frag Nade from CoD SWAT Mod. Turned out pretty good aside from the color of the grenade being a brighter green. Perhaps this is because I only used the color map (UV Mapped Skin) and not those gray scale skins. Not sure how the other SWAT Mod weapons would render under CoD2 but there is only one way to find out. Below is the attached picture of the grenade. I didn't add any custom animation as it didn't come with it. Once I get around to it I'll post a tutorial on Moddb and Gamebanana on how to do this. I might add those two grayscale images in if they help the UV map render better. I noticed that the Asset Manager only has room for one color map. So the model you are porting over must have the UV mapped skin on one single file. I plain to port over all of the grenades from CoD SWAT Mod to CoD2. Doubt the primary and secondary weapons would turn out that well but I could try them later on. Edit: render is fine checked it against CoD SWAT Mod and brightness is the same. Just hadn't played SWAT in forever. Edited May 29, 2014 by Warmonger
Sammy Posted May 29, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 29, 2014 The other two files are the normal map and specular map. Awards
CrazyCoder Posted May 29, 2014 Member ID: 21114 Group: **- Inactive Registered Users Followers: 1 Topic Count: 26 Topics Per Day: 0.01 Content Count: 70 Content Per Day: 0.02 Reputation: 17 Achievement Points: 634 Solved Content: 0 Days Won: 0 Joined: 05/27/14 Status: Offline Last Seen: March 18, 2018 Author Posted May 29, 2014 The other two files are the normal map and specular map. Yeah, but the model renders fine without them. I wounder why those two were added into the CoD2 file system. Maybe they give more shiny render with AA and AF? I keep AA and AF off in CoD2. Due to a compatibility bug that renders the game unplayable with those settings.
CrazyCoder Posted May 31, 2014 Member ID: 21114 Group: **- Inactive Registered Users Followers: 1 Topic Count: 26 Topics Per Day: 0.01 Content Count: 70 Content Per Day: 0.02 Reputation: 17 Achievement Points: 634 Solved Content: 0 Days Won: 0 Joined: 05/27/14 Status: Offline Last Seen: March 18, 2018 Author Posted May 31, 2014 File has been uploaded to gamebanana. Waiting for approval at Moddb. http://cod2.gamebanana.com/gamefiles/3698 I rarely use COD Utility as they are just maps only, last time I checked. I could use some more mirrors. Strategy Informer and Modsonline are not active. Modsonline seems to only care about MODSonair and neglected the hosting part. Is there any other sites besides gamebanana, moddb and COD Utility that I might want to host files on? After the whole filefront almost shutdown thing, CoDFiles (Callofduty.filefront) has been dead due to bugs on the site.
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