Sicarius23 Posted December 10, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Posted December 10, 2014 So, a few of the BF4 guys know I used to help admin an ARMA2 DayZ Overpoch server with some friends in my spare time, and their community owner has opened up an ARMA3 Epoch mod server. I've played on it a bit last night, and it's probably the smoothest encounter I've had with ARMA3 so far (Wasteland and Altis Life being desyncing and just sluggish). If you guys would be interested in trying it out with me their community site is: s7gaming.com the front page has all the information on how to join. To install EPOCH, I'd just manually download it, extract the .zip, and put the @Epoch folder into the ARMA3 root folder. I used Arma3Launcher to join, I think it's made by the same people who made DayZLauncher. any questions hit me up, we can try and get a large group together and just wreck shop, or just go nuts individually. mouselad 1
mouselad Posted December 10, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 10, 2014 So, a few of the BF4 guys know I used to help admin an ARMA2 DayZ Overpoch server with some friends in my spare time, and their community owner has opened up an ARMA3 Epoch mod server. I've played on it a bit last night, and it's probably the smoothest encounter I've had with ARMA3 so far (Wasteland and Altis Life being desyncing and just sluggish). If you guys would be interested in trying it out with me their community site is: s7gaming.com the front page has all the information on how to join. To install EPOCH, I'd just manually download it, extract the .zip, and put the @Epoch folder into the ARMA3 root folder. I used Arma3Launcher to join, I think it's made by the same people who made DayZLauncher. any questions hit me up, we can try and get a large group together and just wreck shop, or just go nuts individually. I'm interested.
Sicarius23 Posted December 10, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 10, 2014 ah yeah, mouse. We'll obviously need the ambiguously Canadian duo Draco and Phoenix. mouselad 1
FunkyChickn Posted December 10, 2014 Member ID: 2982 Group: ***- Inactive Clan Members Followers: 28 Topic Count: 17 Topics Per Day: 0.00 Content Count: 342 Content Per Day: 0.07 Reputation: 314 Achievement Points: 2774 Solved Content: 0 Days Won: 0 Joined: 11/13/11 Status: Offline Last Seen: March 13 Device: Windows Posted December 10, 2014 I might give the arma3 version a go. I like the arma2 but it's glitchy mouselad 1 Awards
Sicarius23 Posted December 11, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 11, 2014 I've only played a little, but this ARMA 3 mod is very smooth.
Sicarius23 Posted December 11, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 11, 2014 We were able to get about 3-4 XI members in last night. Remember, when to join Epoch, you have to install it, A3Launcher hasn't worked for me, or a couple others. Do it manually: Download Epoch mod for ARMA3 Extract folder Inside folder Epoch_0.2.5.1 there will be another folder called @Epoch Copy @Epoch folder over to ARMA3 Root folder. You should be okay to join after that.
Hemps Posted December 11, 2014 Member ID: 1482 Group: ***- Inactive Clan Members Followers: 37 Topic Count: 120 Topics Per Day: 0.02 Content Count: 2018 Content Per Day: 0.37 Reputation: 1440 Achievement Points: 15303 Solved Content: 0 Days Won: 0 Joined: 06/05/10 Status: Offline Last Seen: October 3, 2024 Birthday: 07/13/1967 Device: Windows Posted December 11, 2014 been looking at some game play from this game and i'd have to say looks pretty cool! might have to pick it up mouselad 1 Awards
mouselad Posted December 15, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 15, 2014 we've been in there the last few days. started building our base up. join us.
Sicarius23 Posted December 16, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 16, 2014 (edited) Donation was able to be put through today. We're getting 5k Krypto and 7-8 lock boxes. The money will be used to rebuild the group because that's the only way to get you guys to be able to build at the base. We're also being given a ton of black and purple paint for EMOHAUS. But, be warned, we'll need to move, eventually, to a place that has solar panels or windmills so that our energy is always up for building or for use of items. So far our group consists of: Darkstar Draco Mouselad Oneil Phoenix Phudrucker Sicarius23 Rai (Former S7 admin like myself, pretty good dude) If you're interested in joining, just join us in the ARMA TS channel and we'll get you sorted out to join up. Edited December 16, 2014 by Sicarius23 mouselad 1
mouselad Posted December 17, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 17, 2014 here is a decent starting base building tutorial also: MAIN CONTROLS (Controls > Common > Inventory) Default A3 is I key Used to loot trash piles and crates found in the world Clean and skin animals. (Controls > Common > Inventory) Default A3 is I key Default interact for vehicles,traders, player trading. and inventory option T Accepts the last player to player trade request. CTRL + T Send player to player trade request to the player you are looking at. HHolster/Un-holster weapon Double left click (Item in inventory)Use item from inventory, enter crating menu, sell/buy items from trader BASE BUILDING CTRL + (Controls > Common > Inventory) Default A3 is I key Upgrade in place while looking at the object. 1 Enable/Disable Snap assisted build mode. 2 Enable/Disable free-form build mode. Spacebar Pick up building piece. 3 Change direction when using snap assisted mode. 4 Finalize Build (Places Item) Used when you double click on on item in inventory and choose to BUILD ESC Cancel Build (Doesn't build the item) Used when you double click on on item in inventory and choose to BUILD Q and E Allows free-form rotate from 0 - 360 Ins and Del Move the object left to right Home and End Move the object forward to Back PageUp and PageDown Move the object up to down MISC ~ Debug Console Ctrl + (Controls > Infantry Movement > Salute) Default key is \ the one finger salute
Sicarius23 Posted December 17, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 17, 2014 the wiki is also full of wonderful information
mouselad Posted December 17, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 17, 2014 @@Sicarius23 also these changes are on the dev server and should be going live in about a week [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [updated] Further optimized sound system. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.
Oneill Posted December 17, 2014 Member ID: 20884 Group: **- Inactive Registered Users Followers: 2 Topic Count: 4 Topics Per Day: 0.00 Content Count: 274 Content Per Day: 0.07 Reputation: 288 Achievement Points: 1812 Solved Content: 0 Days Won: 0 Joined: 02/12/14 Status: Offline Last Seen: April 6, 2017 Birthday: 06/10/1989 Posted December 17, 2014 (edited) Just got the game a couple days ago and so far had a lot of fun just scavenging with everyone, but the most fun Ive had was yesterday when mouse, phoenix, and I decided to go on a road trip in order to look for a secure base. I learned alot along the way including the fact that you need cover but also open areas for your helicopters. Late last night phoenix, phud, and I decided on a nice mountain way up with a good amount of trees and flat areas for choppers. Its just another possibility but if anyone logs on I have an SUV which i stole from a couple of players after I shot them, and a hemmit thingy full of good shit on the mountain hidden in the trees. Feel free to use the SUV but don't take my hemtt! Heres a nice crafting vid which shows how to build on uneven ground, we need mortar to make foundations, also pheonix you need to get get your atv, they climb hills really easily. I def suggest playing it with us, its alot of fun and we are just beginning! Location is circled on the map by the windmills, lets own this server! Edited December 17, 2014 by Oneill
Sicarius23 Posted December 18, 2014 Member ID: 20726 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 78 Content Per Day: 0.02 Reputation: 27 Achievement Points: 465 Solved Content: 0 Days Won: 0 Joined: 12/28/13 Status: Offline Last Seen: January 23, 2015 Author Posted December 18, 2014 my friend has taken pity on us and will redeliver the paints, masks (maybe) and the lockboxes to us. This will probably happen Saturday. mouselad 1
mouselad Posted December 19, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 19, 2014 my friend has taken pity on us and will redeliver the paints, masks (maybe) and the lockboxes to us. This will probably happen Saturday. may the gods have mercy on our souls
Pheonixx420 Posted December 20, 2014 Member ID: 20925 Group: **- Inactive Registered Users Followers: 2 Topic Count: 10 Topics Per Day: 0.00 Content Count: 121 Content Per Day: 0.03 Reputation: 53 Achievement Points: 766 Solved Content: 0 Days Won: 0 Joined: 02/25/14 Status: Offline Last Seen: February 18, 2015 Birthday: 08/30/1980 Posted December 20, 2014 We had a pretty decent battle against another team on the server today. It was pretty even for the most part. Seems they have a pretty huge base near ours and we are both established well so we have become an alliance with these members. They will protect our base when were in need and we have agreed to protect them when they are in need We have also agreed that if someone kills someone from there team or they kill someone from our team that it will be taken care of and decided when both team speakers are on. We have a pretty established base with quite a few lockboxes, we have a few people that know how to build bases but willing to take anyones advice. mouselad 1
phudruker Posted December 20, 2014 Member ID: 21006 Group: **- Inactive Registered Users Followers: 2 Topic Count: 18 Topics Per Day: 0.00 Content Count: 124 Content Per Day: 0.03 Reputation: 66 Achievement Points: 1052 Solved Content: 0 Days Won: 0 Joined: 03/31/14 Status: Offline Last Seen: February 13, 2015 Birthday: 04/02/1994 Posted December 20, 2014 its been going good.
mouselad Posted December 20, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted December 20, 2014 do we have a sniper tower in our base?
Pheonixx420 Posted December 20, 2014 Member ID: 20925 Group: **- Inactive Registered Users Followers: 2 Topic Count: 10 Topics Per Day: 0.00 Content Count: 121 Content Per Day: 0.03 Reputation: 53 Achievement Points: 766 Solved Content: 0 Days Won: 0 Joined: 02/25/14 Status: Offline Last Seen: February 18, 2015 Birthday: 08/30/1980 Posted December 20, 2014 No we don't have a sniper tower at our base yet, someone was mentioning that we should build one. maybe its time this weekend we did something like that and secure our base even more. For Saturday and Sunday, I will be only on for a short period of time each day and in those time periods I will be focusing my time with collecting material and items needed for fortifying our base and getting more resources of ammo. Hoping someone can stick to spending a lil more time working on the base. Looking at you O_neill or Sicarious as you both have the most experience for that. but we also have a great tutorial that mouselad wrote up so anyone really could work on fortifications of the base!
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