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Posted

Hi everyone,

I just wanted to share a project I have revived after 2 years of stagnation

Computer craft reactor controller (see image attached)

This can either show just what the reactor is doing, or give it full automation control,

To Automate the reactor select "Auto" under the "Power" menu

Energy will use control rods to restrict the amount of energy (RF) the reactor produces - at full restriction no RF is made and no fuel burned this give the quickest response time

Power will turn the reactor on and off based on energy levels inside the reactor at the predetermined levels - this give the feel of the traditional reactor control

 

YES BUT HOW DO I DOWNLOAD THIS!!!!

that is the only part you have to do

simply place down an advanced computer (must be the yellow one) and 12 advanced monitors (also yellow)
connect the network using modems (not the wireless ones) and network cable
connect only 1 connection per device (the computer can directly connect to devices on the sides)
connect to a reactor computer port

access the computer and type the following

pastebin get ELJptBRk install

press enter and it will download the program
then type the following

install

press enter and follow the onscreen

2019-06-14_00_39_57.thumb.png.20aaa6f39edb1e757adc3f39c4eec9a3.png

2019-06-02_02_25_21.thumb.png.1a7c513e3a5541f07ea1bb76ea2c50ff.png

note: it is recommended to have an autonomous activator against the computer to turn the computer on should it encounter chunk loading issues

 

if you have and questions or suggestions, feel free to comment and they will be answered or implemented if they are good

 

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Posted

Looks quite similar to p4zeq7Ma. What makes this one better?

 

https://imgur.com/a/v6tez

 



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Posted

This is a fork of that paste, there are some differences 

For example, the sceen displays additional info, like the control rods bar,

The auto regulation is under 1 menu,

It is actively developed still,

The paste you showed hasn't had a update since 2015

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Posted

I guess I'll have to check them both out and see which feels best. I've always used p4zeq7Ma since I started so I might need to step into the unknown.



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Posted

Nk worries, I have a few other CC scripts I will upload soon

I will take suggestions too, and feedback

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Posted

How advanced of a setup/system do you think you can create?



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Posted

It depends on the project, I won't touch interfacing with the AE2 mod as that will cause lots of lag

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Posted

However for power, it is possible to control AE2 from CC, for example.

Monitor a reactor and when the fuel gets below a value, command the ME to make more fuel

Makes sense for more complicated setups

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Posted

What about a security system involving drones with the camera to detect players and run it against a list of people allowed or a list of people specifically not allowed? 



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Posted

Speaking about open computers btw when i mention drones&robots etc



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Posted

on the note of AE2, the api is incredibly powerful but I have been unable to find any documentation on it or the endpoints.



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Posted
4 minutes ago, Karnthis said:

on the note of AE2, the api is incredibly powerful but I have been unable to find any documentation on it or the endpoints.

In one of the other posts I believe I recall someone mentioning a bug with AE2&open computers that won't let them work together as effectively as they normally should be able to.



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Posted
4 hours ago, Karnthis said:

on the note of AE2, the api is incredibly powerful but I have been unable to find any documentation on it or the endpoints.

It is relativly easy for me to get the API for any mod, I have a script just for that

The question would be, what point would there be for that, AE2 can do most things you would want already

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Posted

I would love the output from that script. I wanted to build a CC vending machine at one point, but now would mostly be for my own curiousity



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Posted

Fascinating, out of all your possibilities.. you came up with ”I want to make a vending machine” 


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Posted

Thanks a lot. I have been looking for a guide like this.


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