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Showing content with the highest reputation on 09/08/26 in all areas

  1. By winning Pennsylvania's Strongest on Saturday for my weight class, I qualified for my first Nationals which will be in my home state of New Jersey next June. I lost 15 pounds this year and qualified for the 308 lb weight class which gives me the option to compete as a 308 or Open. Here's my favorite moment from this weekend: 310 lb Farmer's Carry (per hand). New PR. VID_20260906_082919_000.mp4
    4 points
  2. Yeah blame me for getting 36 knife kills. i am sorry
    2 points
  3. Qualicum

    mp_clowntown3

    Astra has been crazy in the 4 days I've had it so far. Hopefully OpenAI including their frontier model in monthy tiers will push anthropic to do the same.
    1 point
  4. Wow thats to cool!!! Congrats!!!!
    1 point
  5. Well done and congrats @RANDALL!!
    1 point
  6. Just added this morning, you can now repair your EMP'd Sentry, walk up to it and hold down the use key to repair it. This does not restart the timer on the sentry I don't like draws or ties, so after the first sudden death OT of a round, there will be another one where the mini map will show where enemies are, this way there will be a winner instead of a tie Added 8/27 Couple more changes 1. Removed most wanted kills, not needed 2. Added 500 points for medics when the revive a player, right now they get 0 3. Added name of person voice chatting Added 9/2 1. Compare stats with other players (https://www.xtremeidiots.com/stats/stats.html) Added 9/7 1. Added smart bots to the server, if there are less than 10 people on the server it will fill up with 16 bots. Once the server hits 10 people the bots will go away. This will give early morning and late night players bots to kill. If there is 3 or less real players you will auto defrost, 4 or more you will need to be defrosted by the bots or your human teammate 2. Auto balance added during a round 3. Fixed it when someone joins in the middle of OT or sudden death, it doesn't add to the alive players count so we don't end up with the 1 actual player alive but it shows 2 alive 4. Fixed during sudden death, if you use a killstreak that gives player markers like predator, you don't get the radar dots back after 5. Fixed the showing name of other team talking glitch 6. Fixed the no sound on respawn, I couldn't find the original sound, so let me know what you think of the new sound 7. Fixed the idle monitor warning before kicking
    1 point
  7. Great job! I need to get you a >XI< shirt to wear at these events
    1 point
  8. Lots of ladies say @TBB is strong, unfortunately it's his odour
    1 point
  9. WldPenguin

    CoD4x Map Rotation #15

    Rotation #15 24 maps put in rotation 09/03/26 map mp_atp map mp_bo2overflow map mp_roundup_day map mp_complex map mp_gridiron map mp_kamakura map mp_burgundy_bulls map mp_fabrika map mp_hk2 map mp_4hanoi map mp_meanstreet2 map mp_bridge2011 map mp_bog map mp_beta map mp_bungle map mp_tobruk_4 map mp_pic map mp_bacalao map mp_counter map mp_shantytown_eu map mp_fallen map mp_borisbeta map mp_psycho_day map mp_ad_spannaville server needs a restart - admin please post time when complete Enjoy!
    1 point
  10. Couple more changes 1. Removed most wanted kills, not needed 2. Added 500 points for medics when the revive a player, right now they get 0 3. Added name of person voice chatting
    1 point
  11. They are back in now, 1 killstreak has been removed the Decoy carepackage. Also the 2nd sudden death overtime where your enemy position is revealed only happens if there is a tie at the end of the first sudden death
    1 point
  12. Love both of these new features! Thanks!
    1 point
  13. Just a heads up, I had to remove these 2 additions for the time being, there is a problem with some maps when these are on the server.
    1 point
  14. 1 point
  15. If enemies are visible on mini map like that, what will Bobo do?
    1 point
  16. re 2nd overtime: Is there a time limit to that? I can think of a nightmare scenario where bobo and bromo are the last 2 left...
    1 point
  17. If people are using /+activate then they just need to walk up to it. It takes about 5 seconds to repair A great addition thanks @Ruggerxi
    1 point
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