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mw2 146b9 map rotation #6
ShadyBrady and 5 others reacted to WldPenguin for a topic
Rotation #6 25 maps put in rotation 06/20/26 map mp_kabul map mp_jor1 map mp_roundup_day map mp_oukhta map mp_fabrika2 map mp_bo2meltdown2 map mp_skidrow map mp_bacalao map mp_rasalem map mp_gridiron map mp_fallout map mp_gonefishin map mp_mw2_term map mp_qmx_matmata map mp_cluster map mp_tigertown_v2 map mp_jarak map mp_osg_grid map mp_broadcast2 map mp_borisbeta map mp_bungle map mp_lumberyard map mp_4hanoi map mp_hof_junkyard map mp_rats_sansa_room Server restarted @ 5:30 a.m. EDT by Pengy Enjoy!6 points -
Good News folks, the server was stable for 2 days, sustained multiple games with up to 23 players in the server. The original server lockup issue is RESOLVED. Evident from today's logs. Towards the end of the day around 9:39pm EST, there was a subtle crash from the battle chatter (reloading, throwing grenade etc.) The server recovered in 10 seconds. I have patched this with a work around, the proper CoD4x compatible edits are in the works. Should be deployment ready by Sunday. You wouldn't know necessarily notice it unless you were aware of the change. Here are the remaining issues/complaints I hear from folks: My ping is high My ping jumps and goes higher I have lag, hit reg is not working For some players ping is high because they are physically farther from this server, Chicago, not that far from NY but still a little far. The caveat here is that in networking your traffic goes thru different routes. It just so happens that for some folk their traffic experiences too much of a spike when it reaches Chicago. This will indeed introduce some lag, and ping jumps. I can create a ticket with our host provider I am not certain what they will do, but it can be addressed. Often times, it resolves by itself in a few days or maybe a week. Please run the following commands in Windows Command Prompt and send me the results in TEXT format, not screenshots. CTRL+A, then CTRL+C and then CTRL+V on the forums or DM. I will forward the results to NFO and they can sort it out with the data center. tracert 74.91.119.86 (Current C4x server in CHG) tracert 74.91.116.124 (Previous C4x server in NY) By the way the NY server is running the same mod with the same fixes but it doesn't have auto recovery like the Chicago server, and that's why we don't play on it at the moment. Please continue to play on the Chicago server over the weekend. I can further harden the mod against any small lil leaks that may surface. For now it looks good. @Cheyenne @Dukoo @P1nh3ad @Roody @Kisses4You @Ruggerxi4 points
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I got word from NFO, so apparently the traffic to/from some of our European players toggles between Arelion and GTT depending on which is faster. Some times Arelion likes to take Detour to Dallas before it goes to Europe. This is what is causing the lag.3 points
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XtremeIdiots would like to wish all members celebrating their birthday today a happy birthday. stratocaster (55)1 point
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Here my Report: C:\>tracert 74.91.119.86 Routenverfolgung zu v-74-91-119-86.unman-vds.premium-chicago.nfoservers.com [74.91.119.86] über maximal 30 Hops: 1 4 ms 3 ms 2 ms fritz.box [192.168.178.1] 2 27 ms 51 ms 26 ms p3e9bf6ce.dip0.t-ipconnect.de [62.155.246.206] 3 10 ms 12 ms 11 ms f-ed11-i.F.DE.NET.DTAG.DE [62.154.18.2] 4 11 ms 13 ms 10 ms 80.157.130.169 5 108 ms 104 ms 106 ms ae21.cr9-chi1.ip4.gtt.net [141.136.108.245] 6 133 ms 133 ms 133 ms gtt.e7.router2.chicago.nfoservers.com [66.85.14.253] 7 134 ms 134 ms 133 ms v-74-91-119-86.unman-vds.premium-chicago.nfoservers.com [74.91.119.86] Ablaufverfolgung beendet. C:\>tracert 74.91.116.124 Routenverfolgung zu c-74-91-116-124.managed-ded.premium-nyc.nfoservers.com [74.91.116.124] über maximal 30 Hops: 1 3 ms 3 ms 1 ms fritz.box [192.168.178.1] 2 7 ms 7 ms 8 ms p3e9bf6ce.dip0.t-ipconnect.de [62.155.246.206] 3 13 ms 11 ms 9 ms f-ed12-i.F.DE.NET.DTAG.DE [217.5.89.130] 4 * * * Zeitüberschreitung der Anforderung. 5 9 ms 8 ms 8 ms be3763.ccr41.fra05.atlas.cogentco.com [154.54.76.209] 6 19 ms 18 ms 16 ms be4975.ccr41.par01.atlas.cogentco.com [154.54.63.70] 7 91 ms 91 ms 89 ms be3627.ccr41.jfk02.atlas.cogentco.com [66.28.4.197] 8 90 ms 91 ms 90 ms be2967.rcr22.ewr03.atlas.cogentco.com [154.54.30.114] 9 92 ms 91 ms 101 ms be4866.nr71.b045024-0.ewr03.atlas.cogentco.com [154.24.69.78] 10 104 ms 105 ms 103 ms cogent.e9.router.nyc.nfoservers.com [162.248.95.254] 11 90 ms 90 ms 91 ms c-74-91-116-124.managed-ded.premium-nyc.nfoservers.com [74.91.116.124] Ablaufverfolgung beendet.1 point
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I understand it this way: When comparing the two scenarios (high vs. low ping), you can see that my connection is stable—until it reaches America (which is normal); then the ping rises. Interestingly, the game server manages to keep my ping stable during periods of low load, but it can't handle the situation once things get busy (Chicago). Note: 8:00 PM Germany ≈ 1:00 PM Chicago (low ping) 1:00 AM Germany ≈ 6:00 PM Chicago (high ping) I start having problems from 1:00 AM onwards—basically right when a lot of people in the US are getting on their PCs1 point
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Hello all, my name is Harley, i am 21 years old. Video games has always been my pasion, been playing Call Of Duty since Black ops 2, just recently got into playing COD4, been having a blast playing freezetag with all the XI members. I am from ohio, grew up here my whole life. I am a really chill and cool guy overall.1 point
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New visitors yesterday ...
RobMc reacted to major-mark63 for a topic
wood ducks are canard branchu in french1 point -
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Some pictures of my recent dive in Calp Spain
*fry* reacted to Gardevil-Be for a topic
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Sorry for the late comment. Welcome back!1 point
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Nope....I played just for fun...When it became a pain in the neck, I gave up. I stop by at least once a year to see what’s changed. If the RC car keeps beating me without me being able to defend myself... I'll be on the sidelines for another year )) I didn't sign up this year, but I'll be signing up soon . FU beeech FU @P!nk Until then, I'm a ship captain in World of Warships )))))))))))1 point
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I used bots to cover the scenarios that could potentially create the leaks. It withstood the beating for 1 hour then we had people play for 3 hours. It crashed once early morning when people started joining in then quickly self recovered. I was able to use that to patch the new leak source. Synthetic testing can only do so much, real life in-game interactions brings out previously undiscovered behaviors.1 point
