Good News folks, the server was stable for 2 days, sustained multiple games with up to 23 players in the server. The original server lockup issue is RESOLVED. Evident from today's logs. Towards the end of the day around 9:39pm EST, there was a subtle crash from the battle chatter (reloading, throwing grenade etc.) The server recovered in 10 seconds. I have patched this with a work around, the proper CoD4x compatible edits are in the works. Should be deployment ready by Sunday. You wouldn't know necessarily notice it unless you were aware of the change.
Here are the remaining issues/complaints I hear from folks:
My ping is high
My ping jumps and goes higher
I have lag, hit reg is not working
For some players ping is high because they are physically farther from this server, Chicago, not that far from NY but still a little far. The caveat here is that in networking your traffic goes thru different routes. It just so happens that for some folk their traffic experiences too much of a spike when it reaches Chicago. This will indeed introduce some lag, and ping jumps. I can create a ticket with our host provider I am not certain what they will do, but it can be addressed. Often times, it resolves by itself in a few days or maybe a week.
Please run the following commands in Windows Command Prompt and send me the results in TEXT format, not screenshots. CTRL+A, then CTRL+C and then CTRL+V on the forums or DM. I will forward the results to NFO and they can sort it out with the data center.
tracert 74.91.119.86 (Current C4x server in CHG)
tracert 74.91.116.124 (Previous C4x server in NY)
By the way the NY server is running the same mod with the same fixes but it doesn't have auto recovery like the Chicago server, and that's why we don't play on it at the moment.
Please continue to play on the Chicago server over the weekend. I can further harden the mod against any small lil leaks that may surface. For now it looks good.
@Cheyenne @Dukoo @P1nh3ad @Roody @Kisses4You @Ruggerxi