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FiShMaN

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Everything posted by FiShMaN

  1. He's ok far as I know...
  2. I have an uninstaller program you can use if ya want ...its stuck in your registry and you can't install until it is removed...if your familiar with regedit remove it that way if not hit me up and I will send you the uninstaller. KAPT IS RIGHT
  3. Yep the guy that helped me with the mod is an absolute genius! Lots of goodies to come.
  4. Haven't even added the invisible Zombies yet or the special weapons wave hehe!
  5. Wow have i a mod that the Xi peoples can't handle lol! There is only 2 clans out there that have this mod...we need to play it hehe , i have made it as easy as possible.
  6. Oh guys I think you will like all the improvements and upgrades, thanks to a good friend of mine we added many in there. Can't wait for you to try them and post back here...hurry lol! Also if you go to ranks and challenges you have statistics now
  7. Need to shut the server down for an hour or 2 to make some adjustments...until I have made all the changes I will use a new server pw but as soon as I am done I will change it back to rugger and repost here when to join.
  8. Ok guys thanks for testing this mod and responding back to this post so quickly, I think I have enough to get started improving on it to make it as fun as possible. Now I see not many of you play Rotu so while I'm working on this would you guys like to try freezetag s&d (older mod but fun) " if it's ok with Rugger of course" for a change of pace or just leave the Rotu2.1 on here ? Thanks again all , you have been very helpful!
  9. I don't understand why you guys can't run this mod or any mod out there with a 32 man server. I run a 50 man server with the rotu2.1 with 30 zoms on it at all times with no problem and we have exploding barrels zoms that explode people joining super upgraded weapons , gets pretty chaotic at times with no problems. If I could afford it I would pick up another 32 man server as I really enjoyed playing it myself but the lag got to be very bad and the game was fun no more.
  10. Going to test some super weapons tonight from 8pm to 10pm pst...just a heads up!
  11. Send me the mod if you want ill have a peaky at it or where to dl it
  12. http://www.youtube.com/watch?v=6hAUWyp0qzs
  13. Sorry guys mic wasn't working in game yesterday foe some reason Q.'how do i revive' A.default key is 'F' Q.'how do i throw ammo box' A.the default key is 6 and left click to drop it (or Controls/combat/air support) Q.'how do i use my special' A.providing you have a full BLUE bar then double tap 'F' key x2 Q.'how do i drop med kits' A.again hit the 6 key and press left click to drop (or Controls/combat/air support)
  14. is this the one that you cannot connect too 69.9.170.56:28960 just a test
  15. In ROTU 2.1 there are 55 levels per prestige and 45 prestige’s. That means there are a total of 2,475 Ranks to achieve. Once you achieve rank 55, press your "esc" button and click on "Prestige Mode". If it is ghosted out that means you need to get some more kills before you can go Prestige. You DO NOT lose any of your Special Skills points (30 per a class). Once you earn them, you never lose them. As a matter of fact, you have to go Prestige in order to max out on your Special Skill points. ROTU 2.1 Rank Note: When you are Prestige Level 37, Rank 55 and click on “Prestige Mode”, do not be alarmed if it takes you back to what appears to be Prestige Level 3, Rank 1. For some unexplained reason, the Prestige Symbol for Level 38 is the exact same as it is for Level 3. The rank chart shows they are different, but they are the same. Just keep playing and when you are ready to Prestige up once again it will move you up to Level 39, Rank 1. Current breakdown of weapons for each class are as follows: set surv_soldier_unlockprimary0 ak47_mp set surv_soldier_unlockprimary1 ak74u_mp set surv_soldier_unlockprimary2 p90_reflex_mp set surv_soldier_unlockprimary3 m4_reflex_mp set surv_soldier_unlockprimary4 g36c_reflex_mp set surv_soldier_unlockprimary5 m14_acog_mp set surv_soldier_unlockprimary6 saw_reflex_mp set surv_soldier_unlockprimary7 saw_mp set surv_soldier_unlocksecondary0 beretta_silencer_mp set surv_soldier_unlocksecondary1 beretta_mp set surv_soldier_unlocksecondary2 usp_mp set surv_soldier_unlocksecondary3 colt45_mp set surv_soldier_unlocksecondary4 crossbow_mp set surv_soldier_unlocksecondary5 deserteaglegold_mp set surv_stealth_unlockprimary0 g3_mp set surv_stealth_unlockprimary1 ak47_silencer_mp set surv_stealth_unlockprimary2 p90_reflex_mp set surv_stealth_unlockprimary3 skorpion_silencer_mp set surv_stealth_unlockprimary4 uzi_silencer_mp set surv_stealth_unlockprimary5 m14_acog_mp set surv_stealth_unlockprimary6 m60e4_acog_mp set surv_stealth_unlockprimary7 mp44_mp set surv_stealth_unlocksecondary0 beretta_silencer_mp set surv_stealth_unlocksecondary1 usp_silencer_mp set surv_stealth_unlocksecondary2 colt45_silencer_mp set surv_stealth_unlocksecondary3 m21_acog_mp set surv_stealth_unlocksecondary4 crossbow_mp set surv_stealth_unlocksecondary5 deserteaglegold_mp set surv_armored_unlockprimary0 g36c_mp set surv_armored_unlockprimary1 m14_mp set surv_armored_unlockprimary2 p90_reflex_mp set surv_armored_unlockprimary3 mp5_mp set surv_armored_unlockprimary4 g36c_reflex_mp set surv_armored_unlockprimary5 rpd_acog_mp set surv_armored_unlockprimary6 rpd_reflex_mp set surv_armored_unlockprimary7 saw_mp set surv_armored_unlocksecondary0 beretta_silencer_mp set surv_armored_unlocksecondary1 beretta_mp set surv_armored_unlocksecondary2 usp_mp set surv_armored_unlocksecondary3 colt45_mp set surv_armored_unlocksecondary4 crossbow_mp set surv_armored_unlocksecondary5 deserteaglegold_mp set surv_engineer_unlockprimary0 m4_mp set surv_engineer_unlockprimary1 m16_mp set surv_engineer_unlockprimary2 p90_reflex_mp set surv_engineer_unlockprimary3 mp5_acog_mp set surv_engineer_unlockprimary4 m1014_grip_mp set surv_engineer_unlockprimary5 rpd_acog_mp set surv_engineer_unlockprimary6 m1014_reflex_mp set surv_engineer_unlockprimary7 saw_mp set surv_engineer_unlocksecondary0 beretta_silencer_mp set surv_engineer_unlocksecondary1 beretta_mp set surv_engineer_unlocksecondary2 usp_mp set surv_engineer_unlocksecondary3 colt45_mp set surv_engineer_unlocksecondary4 crossbow_mp set surv_engineer_unlocksecondary5 deserteaglegold_mp set surv_scout_unlockprimary0 m40a3_mp set surv_scout_unlockprimary1 m21_mp set surv_scout_unlockprimary2 p90_reflex_mp set surv_scout_unlockprimary3 mp5_acog_mp set surv_scout_unlockprimary4 uzi_silencer_mp set surv_scout_unlockprimary5 m14_acog_mp set surv_scout_unlockprimary6 remington700_mp set surv_scout_unlockprimary7 barrett_mp set surv_scout_unlocksecondary0 beretta_silencer_mp set surv_scout_unlocksecondary1 beretta_mp set surv_scout_unlocksecondary2 usp_mp set surv_scout_unlocksecondary3 colt45_mp set surv_scout_unlocksecondary4 crossbow_mp set surv_scout_unlocksecondary5 deserteaglegold_mp set surv_medic_unlockprimary0 skorpion_mp set surv_medic_unlockprimary1 uzi_mp set surv_medic_unlockprimary2 p90_reflex_mp set surv_medic_unlockprimary3 m16_reflex_mp set surv_medic_unlockprimary4 m1014_grip_mp set surv_medic_unlockprimary5 rpd_acog_mp set surv_medic_unlockprimary6 m1014_reflex_mp set surv_medic_unlockprimary7 mp44_mp set surv_medic_unlocksecondary0 beretta_silencer_mp set surv_medic_unlocksecondary1 beretta_mp set surv_medic_unlocksecondary2 usp_mp set surv_medic_unlocksecondary3 colt45_mp set surv_medic_unlocksecondary4 crossbow_mp set surv_medic_unlocksecondary5 deserteaglegold_mp Class Abilities Note: For all classes there is a Blue Specialty Bar on the bottom left corner of the screen, right underneath the Green Health Bar. To use your class’s personal specialty double tap your “Use” button (Default is FF). When you use your personal specialty, your Blue Specialty Bar will drop down to nothing. Depending on what class you are, there are 2 ways to build your Personal Specialty Bar back up to full Blue: 1. Engineer / Medic – Give out Ammo Cans / Medic Kits to other players 2. Armored - Use Tomahawk / Knife in Melee until Specialty Bar is back to full Blue. 3. All other classes – Get Multi kills until the Personal Specialty Bar is back to full Blue. Soldier:---------------Rank Rampage----------------5 Rifle Expertise--------10% more damage with assault rifles Gun Master-------------10---Reload faster Focus-------------------15 Regeneration-----------20---Slowly regenerates own health Flare--------------------25 Immunity---------------30---Immune from infection Assassin:-------------Rank Assassination-----------5---Able to assassinate enemies by sneaking up from behind and slicing their throats Way of the Assassin-------- 15% damage Penalty for using fully automatic weapons and all non-silent weapons. On all other weapons a damage Bonus and a 30% melee/crossbow damage Bonus Silent Kill---------------10---The Assassin’s weapons make less noise and he won’t alert zombies after a successful assassination. Assassination becomes easier Fake Death-------------15---Able to fake death so that zombies will ignore him. Double tap USE Button Hitman-----------------20---Deals 15% more damage if zombie cannot see him. Single shot head shots deal another 45% more damage. Quick Escape-----------25---When health gets below 25%, becomes invisible to zombies and gets a small speed boost. After a few seconds the effect wears off. Shadow Refuge---------30---While crouching or proning the assassin becomes invisible. The effect lasts until attracts attention to himself. Armored:-------------Rank Heavily Armored--------5---Receives only ½ damage as long as health remains above 65% Heavy Gunner------------- Receives 15% damage Bonus light machine guns and 15% damage Penalty when using submachine guns, sniper rifles and pistols. Extreme Strength-------10---Shoots from hip without losing accuracy. 35% more melee damage Invincibility-------------15---Becomes invincible for a few seconds. Double tap USE Machine Gunner---------20---Reloads light machine guns faster and deal and additional 5% damage with them. Ammo Box--------------25---Can drop an ammo box to support himself and other players Resistant Skin-----------30---Receives 10% less damage. Smaller chance of getting infected. Note: The Armored class has a Tomahawk Hatchet that he can use by pressing the “melee” button. It is effective against all zombies including the Giant. Engineer:-------------Rank Body Search------------5---Able to search bodies and retrieve 80% ammo from them Engineering-----------------5% damage bonus with all assault rifles and machine guns. 10%bonus damage with shotguns and explosives. Able to rebuild barricades faster. Explosive Experience--10---Able to carry more explosives. Can rig explosives to other players Supplies----------------15---Restores own ammo. Double tap USE Repair Tools------------20---Able to repair turrets and vehicles Ammo Box-------------25---Can drop an ammo box to support himself and other players Incendiary Ammo------30---Bullets inflict additional fire damage and have a change of setting their target on fire. Scout:----------------Rank Quick Escape-----------5---Temporary speed boost. Double tap USE Scouting-------------------10% damage Bonus using submachine guns, sniper rifles and pistols. 15% damage Penalty if using light machine guns or assault rifles, Head Hunter-----------10---Headshots deal an additional 50% damage. Scope Zoom------------15---Able to adjust the zoom of his scope by pressing the Use and Melee key Hitman-----------------20---15% more damage if zombie cannot see him. Single shot headshots deal an additional 50% damage. Deadly Bullet-----------25---A few bullets are soaked with an odor that drive zombies crazy Scouting Drone---------30---Drone gives permanent vision on zombies’ location. Medic:---------------Rank Medkit-------------------5---Medic has 2 Medkits for healing other players Paramedic----------------Able to revive a little faster and can cure infections Double tap USE to Cure. Field Operative---------10---Moves a little faster and does not get interrupted while reviving others or curing infections. Healing Aura------------15---Medic can create a green healing aura. Double tap USE Medicine----------------20--Possesses medkit that heals faster and cures infections. Health Transfusion------25---Able to steal health from zombie and is healed by 15% on damage he does at close range. Poisonous Bullets-------30---Poisonous bullets that kill zombies fast.
  16. Ok i'm just about ready to put the finished version of the mod on the server, I have to make a new fs_game folder so we don't have any problems with operator error's lol so we will loose our ranks we had in there and everyone will start a new. We must hurry and get a head start on mrchappie and pancakes lol. Thanks to the BSF Klan for helping me with this mod and my goodness what a crazy mod too. We can start out with the mysterybox for now untill we all get used to the weapons and we can start out "level easy" and work our way up as we go!(but not too easy)
  17. Ok try it now...I reset a few internet connections to the server as I see Canada
  18. Before I installed windows 8 it was under service pack 3...let me try something then ill reboot it then try be about 10 minutes
  19. I had the same problem with mine till I ran it in xp compatibility
  20. I will be doing some heavy testing from 12:30 until about 4:00 pm (pacific standard time) today...may be rebooting and downloads!
  21. Should be a lot easier now, went from level 4 to level 2 dropped the prices for essentials to stay alive and went from set surv_zombies_perplayer 15 was 25 set surv_zombies_perwave 5 was 20...are the weapons still missing models ? I'll work on that some more today.
  22. Ok I changed the prices a bit lower to make it a little easier // Shop costs set shop_item1_costs 1000 // Restore Health set shop_item2_costs 2000 // Restore Ammo set shop_item3_costs 1500 // Cure Infection set shop_item4_costs 2500 // Grenades set shop_item5_costs 2500 // C4 set shop_defensive1_costs 1000 // Barrel set shop_defensive2_costs 1500 // Claymore (not working in beta) set shop_defensive3_costs 1000 // Exploding Barrel set shop_defensive4_costs 3000 // Turret set shop_defensive5_costs 2500 // MG-Barrel set shop_defensive6_costs 45000 // Portal also I changed the difficulty from 4 to 3 ...don't want to make it too easy also when we get done with the scripts it will start out as a regular wave then special then regular and so on then probly add in stuff like (ELS) MAC 11 suggested also working on Claymore and Weapons lots to do but hopefully will be a fun zombie mod when we are all done with it
  23. That sounds interesting (ELS) MAC 11 soon as we work the kinks out and get the waves to rotate we can begin a new code for that , i'm new at scripting but I'm giving it my all and I really appreciate you guys helping and not getting mad when we have to reboot or when the server is stuck or down. You guys are all awesome! Bubbles is doing a lot of work behind the scenes coding also. He is a trooper...
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