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Sammy

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Everything posted by Sammy

  1. Also try one by one. Or at least only a little at a time.
  2. Ok I didnt know shipment was played before. Actually I have a lot of new small maps like that. One I looked at was a very small arena map, maybe 3-4 times as wide as shipment but same length, meant for knife fights. No cover whatsoever. However on Shipment with the perk for extended spawn protection... 12 seconds... I dont know how that would work. Might increase the mayhem. Probably everyone would run around with Venom.
  3. Adding these 3 of 5 maps soon. A post will follow when the server is ready for a restart. Two are bigger daytime maps (one a mousemap). One is on the darker side for variety and a change of pace but medium sized. Also, per a request, just for fun and the sheer mayhem one of the maps is Shipment. Yup THAT Shipment. It will be total madness but sometimes that is a good thing. Its not the full 9 rounds so will be kept short. mp_montargis. mp_shipment mp_storeroom_v2 mp_bhf_frosty Oh on Shipment, for the change I think I can turn off spawn protection for that map. Maybe even all the streaks, but I havent tried that in awhile. Played a few times some matches with 30 players on it on another server and it was fun. Anarchy but fun. Let me know if everyone would like to try it this way... ftag on a tiny map with no spawn protection or streaks... and I will see what I can do.
  4. Also, if you are using front panel jacks, be sure in the realtek control panel that front panel auto detection is turned off so it always loads the proper drivers.
  5. Forgot, that does make certain weapon choices problematic. Such as, why would anyone choose a sniper rifle. Its not good up close and a sidearm is required for that. One idea, for that, is to make sniper rifles powerful.
  6. Ok guys, I know I am putting a bunch of work on myself but looking for thoughts to a basic idea. Should this game still be strictly survival, where you take what you get for the entire match with your chosen class set including abilities? Also weapons like gungame (except no forced upgrades) where you upgrade via a set list by spending points? The usual. Or for example, as a basic idea, should you start with nothing but the basic weapon of your choice that you cant change and no passive abilities. As you get points you can spend them on upgrades. That is more like the 'money' system used in other games and the typical progression. But in this case you dont lose anything or have to choose among them. You add to what you already have. Which means eventually, depending on how quickly you get points and spend them you could be a supersoldier, for lack of a better word. However the same points... just as it is now... could also be used on one-time items like explosives or special weapons. So you make the choice. Each match its like starting as a rookie dropped into the zombie zone. So the skill points idea wouldnt fit. You start off as a recruit and the zombies are easy... ish... on wave one. To keep that from going too fast upgrades would have to cost. Say the current 5000+ for one upgrade or ability. Or something along those lines. Maybe make the upgrades small. Or basic+pro versions. It does get complicated. So you choose between claymores or saving for an rds. It is significantly different from how it is now. But it would also be more unique. Maybe. Dunno if another mod does this for some other zombie game. There are some other requirements that would have do be done. For example you cant have c4 and claymores in your inventory at the same time. Also, to be fair, as you add to your abilities the zombie waves should get harder not easier. Dunno if that means tougher zombies or just more of them. As it is now, do the waves actually get significantly harder? Or are they just random up until the boss wave? There is a lot of use of ammo and health packs. So maybe there would likely have to be some kind of class where each has a certain team ability or item. Or make them limited item purchases that anyone can get. Like buying five packs of C4. But you cant have both types at the same time. Thoughts? Or tweaks?
  7. The post was about how politics and the media avoid dealing with certain events. Not the merits of each. But since you asked, I dont know. However we shouldnt be burying our heads in the sand screaming 'bla bla bla' hoping it will just get better. Nor should we discount doing things that would make it *harder* for them to get weapons because its inconvenient.
  8. In the words of Donald Trump...... "He started it."
  9. I will give you a couple of other reasons why. He isnt a muslim extremist or it would be everywhere. Just another black guy with a gun. It doesnt fit the current gun rights narrative politically. At the moment its supposed to be all about muslims and they are scary indeed. It could happen to you anytime anywhere. Something must be done. Certainly conceal carry must be allowed in all 50 states to protect us. But in an election year they are also agreeing to some gun control laws against people on a government controlled watch list. They want to show they are doing 'something'. Just only to muslims not law abiding gun owners. So its in the name of national security and its ok. And for some, its so scary that it might include mass surveillance, taking away constitutional rights (not just guns) or even war. But typical crime? Especially black on black? Total gun rights rule and zero gun control of any kind. Its conceal carry or bust. If you were a 'lefty' cable channel that would be an interesting political story. Except that in this case conceal carry worked. So both sides have a vested interest to avoid it because it is inconvenient to their messages. One side doesnt want to say 'conceal carry is sometimes good' and works even in black areas with heavy crime (that is an assumption). The other doesnt want to say 'gun control but only for muslims is good'.
  10. Agenda? They want to wait one way or the other for more information. We should also before starting to use it to support our own agendas. Right?
  11. I suppose thats another thing. Was that supposed to be the third choice in the class menu? Special abilities or something? There was never anything there. Maybe another one of those prestige things. In which case a heading would have been nice to say so. I think the 2.2.2 version was supposed to be a somewhat substantial upgrade but it was never finished as a work in progress. Which is why it has issues. But the one handling it just didnt have the time anymore. So it wasnt fucked up just not finished. I assume the original creator was contacted and the decision was to put it all online for people to continue as they wish, as sort of an incomplete open source package. I am considering altering different things somewhat. For one, take it further towards a specops vs zombies thing in look and feel. More of a stricter MW feel to it instead of a pot luck of modern and future. But maybe the mix of technologies is more fun. In which case the raygun should be replaced with a better weapon and not something from a 50's scifi movie. It would do the same thing just fit better. Maybe bo2 or ghost has a futuristic looking weapon that would fit. I dont know them well enough. Keep the current class system but with some improvements on the specialties within them so they are more useful. Anyways the idea is to move away from a shooting gallery with ducks in a row but a bit more towards combat, so to speak, requiring a little more skill. Thus the higher location modifiers for more vital areas and lower ones for arms and legs to promote accurate fire. Shoot them in the arm and they will just growl at you and keep coming.
  12. There is a spaz in addition to a few of the stock weapons. Tried it out and I dont like it much. Yea custom skins are possible. In the mod only, not client side if that is what you are asking. Going through it the mod is ultra heavy on models and materials so that will take work. To cut down on size I am likely going to have to replace a bunch of stuff to use more efficient items. I knew it was going to be a can of worms once I delved into it. Fortuantely most of it already works fine. Just replacements and code additions. Nobody to blame but myself.
  13. 'Virgins, put on your "no entry" signs! We are about to confront... guys!' Empress Nympho wasnt talking about confronting women.
  14. Just say "y'all" and problem solved. Everybody is happy.
  15. Its not that there is too much PC. Some is good or necessary because common courtesy or being mindful of others are becoming an extinct species. More and more we dont give a shit about others. There will always be stupid idiots that take things to their extremes and look for stupid shit to get their 15 minutes. The media doesnt help but with 24/7 requirements they need to find stupid stories to fill the time. But they do it because we eat it all up like crack addicts. I like my pb&j and aint nobody gonna take that away from me.
  16. Ok yea the raygun is messed up. Has some wrong settings. Currently its now doing the correct damage here but its not registering the proper hit locations. It should. So likely another setting. Just dont know which. How exactly do you get it? Right now I am just putting test weapons into the regular progression scheme. edit: Personally, I think the raygun is a waste and should be removed for something else. The Tesla gun is much better.
  17. I get continuous downloads sometimes as well on maps and say fuck it and download manually. I hate that map anyways. Downloads fine for a minute. Then stops and restarts slooooooooow.
  18. Yup there is a minigun. By default one of the weapon upgrades for the heavygunner class. Overpowered with the loc modifiers. The standard Hell Zombies wave was a cake walk. But the balance is that you cannot go ADS nor can you run with it. Also couldnt restore ammo via purchase but by default you get 750 rounds to start (250 + 500). I dont have a staff weapon model or anims.
  19. That one is fun but problematic atm because of all the exploding damage. I am told people wouldnt last long especially on smaller maps. However, as posted earlier, head shots will soon keep them from hurting. Hard to do because of their size and because they twist and turn alot. But should help quite a bit.
  20. Deep thoughts..... Yea I have had all the source code and assets for awhile. Just never had time to look at them. But I wasnt really interested in playing it either at the time. Looks like there are things compiled in that I havent seen here. Maybe others have. Maybe a bo minigun. The assets seem to be there. Also a crossbow. If its not used, but there, a no-reload minigun might make for an interesting high value prestige item to buy instead of a sentrygun. Has anyone seen this here as an option? Maybe part of the heavygunner weapon upgrades? There may have to be a limitation so you cant have both at the same time for balance. But the item cost alone might make that unlikely. Could also do with a grenade launcher. I remember seeing that as an AR attachment but could never figure out how to use it. Currently just working on script changes since those can be done with simple uploads that dont require redownloading all the assets. But if map compatibility isnt good, due to assets, then I will see what I can do. That will require a mod recompile. Know of any that no longer work that did before so I can try them and find out why? I agree it should be fun and full of mayhem. Of course 'realism' doesnt apply since there is no such thing. It would be impossible to win. The goal is not to simply 'nerf' the DE. But to make all the others much more valuable for variety. The DE, as is, does promote aiming which is good. Using it all the time gets old. However simply lowering health / increasing damage everywhere would just promote heavy spraying. So the hit locations are meant to be the same kind of idea. Full auto weapons but also promoting aiming with extra damage to upper torso and the head. Try the SMGs and see how they work. Also non DE pistols and headshots for CQ. The rotu DE by default is supposed to have a 2-round mag but do very high damage. Basically guarantee a one shot one kill for most things. Or at worst two or three for the hell zombies. I can see that as a rocket launcher item but not a sidearm. Bumping up the mag and ammo size was a quick adjustment because of all the extra zombies added to keep it fair.
  21. I will look at the raygun when I get a chance. I dont know yet how the third category is opened. Maybe prestige. As for primaries, running through the testing there are good weapons currently not in the online list I think. I tend to stop at the FN2000 here. With the location modifiers hip firing the AK works very well. On bigger maps even high powered sniper rifles are pretty good for long distance with a good shot. Use a side arm for close combat and go for head shots. I dont know if that one is included. But if so might try making it no sway. My guess, if the primaries were good then you might spend a few more point on those than sentryguns. At least until you get the top weapon. Should be working online now, and might actually be too powerful not sure, but destroy the crawlers with explosives. They wont spout gas. Since they are slow it might be too easy tho on the special crawler round if everyone buys c4. Especially because there is a reload bug with the engineer packs. Already asked about that and it will be fixed. Shooting them generates a %30 chance they will do the gas. Might make it so explosives reduce that to %10. Just to there is a possibility it will happen. Will require testing with more players and different maps. Anyways, will post more but gotta go do things. edit: I dont think I uploaded it last night but another thing trying out is that if you destroy any of the flaming zombies with a head shot.... not just damage but destroy... it will still explode but wont do damage. Or similar to the crawlers might just do something like reduce range by 1/2 so they still do something. Hard to do. Especially the dogs. Like the old cliche from every zombie movie ever made, put them down with a headshot. Otherwise they keep coming.
  22. For the lady on the go.
  23. Even better. Compare a video game to a TV show.
  24. I dont see avast on that big list of his. Dunno if that means they didnt find anything, or if they didnt look.
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