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Sammy

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Everything posted by Sammy

  1. Well... I dont play the server much but how about getting kicked from your own mod!
  2. The server can have 31 players in the game. Slot 32 is used for redirect purposes since 1 must remain open for a new player to join and the redirect functions to work and decide who to kick. After that its back to 31. The main drawback is that you must first have the mod which means new players have to download all 100+ mb of it. And after that the custom map since the mod wont start the mod until the map is there.
  3. This usually happens when the map and redirect dont match.
  4. Oh as for the care pacakges and artillery the newer mod is better at making sure the care package doesnt land there and artillery launcher vehicles can be destroyed by SAMs if it has an open path to shoot back.
  5. only problem is on the beta server the heli has been disabled on most maps? so i dont use it anymore Thats not a mod problem and is actually a good thing. Many maps are lacking full support because of a design decision by the mapper. Often sniper maps or indoor only maps etc. For full support it needs node locations for arrival, moving to various points in the play area, and departure path locations. It also needs paths for evasive and crashing. If a map lacks crash paths for example it will just sit there turning and burning for the rest of the game since it has nowhere to go.
  6. Ideas are always welcome. Often they may be impractical or a duplication of effort but lead to other ideas in turn. There are already a lot of airstrikes for example unless going into the scifi realm like the ion cannon in K3. Something like that was considered for this mod, which in itself I am sure was inspired by the sat weapon in Akira if anyone remembers that movie. But it didnt really fit. Even so Trey 'borrowed' it for their game like so many other things. However if would mean they or IW provide tools for MW3 or BO2 it would be a welcome trade and they can add whatever ideas they want.
  7. The first problem with the harrier is that the game does not allow script vehicles like the heli to be manually pitched down in multiplayer games. Which would be needed in this case for it to aim its rockets and shoot its forward cannon. The couple mods I have seen it in basically use that model in place of a Cobra/Hind except it also has a weird turret so it can still shoot a gun. With the requirements needed to add it in its not worth it.
  8. Nope. Cant add dogs. For helis and such SAMs do quite nicely.
  9. The moab serves the same purpose as the tac nuke. Except that moab doesnt have the ability to end a match in tdm or no-respawn games if the server wants to do that. I dont know what killer cogs are. Thought about the emp but after various discussions most people didnt seem all that interested in it and that the nades were enough. One of the main rules of modding: because you can add a thing doesnt mean you should.
  10. You just wait. Dusted off my old sentrygun that launches nades. Pretty cool especially on open maps and thinking about what kind of kill requirement. Designed more for longer range that lobs them over a distance than regular sentryguns. Close range not so good. Then again just as easy to kill with emp, explosives or knifing. Boom.... edit: http://video.xfire.com/5a25dd.mp4
  11. Ugh the crossbow thing again. No matter what I do it wont make everybody happy. Would love to add both but no room for it.
  12. Especially if you are the one that would have to get it all into the game.
  13. Depending on the map, if while spawn protected you can get somewhere relatively safe and get three kills when they rush you then voila. RC to defrost your team with. Problem solved and it actually happens quite alot with teams coming back from the brink of defeat.
  14. Trying a new menu on my test server if you would like to check it out and tell me what you think. The 4 iwds are the same as those on the chicago server but the mod ff is different. Gameservers has been flaky last couple days but it seems to be working ok now. 68.232.176.200:28960
  15. The update is the other server. It's up to all the XI members to decide if it is working without issues and to move it.
  16. Then again, to get a jammer that you might benefit from a couple times in an entire game you are giving up dead silence that you will benefit from all the time. Also, you get kills from an RC. The jammer wont help you get anything. Or you can think of it like the uav jammer. Why should someone be invisible because of a perk whereas you have to earn the uav?
  17. When the car was first included the common complaint from many was that it was a cheap kill every time someone got it. So a couple of defensive measures were introduced. Now to me it sounds like a good balance and not a 'meh' weapon like the 5-kill airstrikes that you cant defend against. Hard to find a decent middle ground while still maintaining a fun experience. Especially in a game that sometimes agrivates the hell out of me.
  18. If you are emp'd a 20 second timer begins. You can consider it as the regular electronic timer being destroyed along with the radio and that this is a backup fuse. So it still explodes and if the player doesnt run away, or if someone is unluckly enough to get near a car that no longer has any engine noise, kaboom. I got a few kills that way. On a lot of maps its pretty hard to see a disabled RC if you cant hear it. Especially if a teammate isnt nice enough to give everyone a heads up. A common issue in this game that is more associated with many servers where players dont speak up when they find a claymore.
  19. The airdrop thing is another one that would be nice if it were tested out on the newer mod on many maps. Respawning is handled differently there to address certain problems. If nobody experiences it then I am a happy man. But if it does then I will do my best to figure out why that one didnt work.
  20. Video wont do it since it is an unreliable indicator of whether or not you hit somebody. The nature of fast moving online games like this is that what you see isnt always what you get. As for recording, Xfire is terrible and impacts performance greatly. The best demos record the games internally then use the cod4 player (I think) to export the playback as an avi. If anything, this doesnt bug me because its the nature of the game. What bugs me are the players who hit their lag bind keys the moment someone shoots at them.
  21. edit: Forgot to add that the RC uses the same internal engine functions that a pack of C4 uses.
  22. A bit long winded, again. Bullets hit enemies fine. As I said hit registration is entirely within the game engine. So if there is an issue with that then all I can do is refer you to Infinity Ward. Game scripts can do one of two things and both involve simply ignoring what the game engine is saying. The engine will say "I hit you". But scripting can say "too bad" which is how friendly fire is handled. Or it can say "sorry but I am only doing 1/2 damage". Obviously the first is handled by the FF server setting. The Juggy perk does it the second way and reduces what the engine says to do by %40. In the mod damage is not modified, unless the server admins decide to do it, but controls where it goes if the player has body armor. You might have experienced this. Instead of being applied directly to the player it first checks how much armor you have left. If for example in this server you receive 101 points you are dead (30 health + 70 armor). A .50 on the torso will usually do this in one shot in HC but an mp5 at close range will usually take 3. Not including stopping power. If this happens you will see an armor icon in the middle of the screen assuming hit icons are enabled. Dunno if they are on this server. Last time I played it they were not but when I wore the armor it acted as expected. If you think this is an issue with you get the armor piercing perk. Any time something like this is added there must be a counter balance. It will act at tho the body armor isnt even there.
  23. Much discussed issue. You should search previous threads first. But so you dont have to do that, the older MW2 mod has this particular problem but the Chi mod does not. Related to the ACR world model in combination with the Arab model in Marines vs Opfor maps with too many tags/bones for what it is supposed to do.
  24. If that happens just push the use key again to switch weapons back. Its no different than if you had to plant or defuse the bomb. Whats the big deal?
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