-
Posts
9419 -
Joined
-
Last visited
-
Days Won
21 -
Donations
0.00 USD -
Points
6,248,850 [ Donate ]
Content Type
Profiles
Forums
Gallery
Twitch
Running Commentary
Events
Store
Downloads
Everything posted by Sammy
-
1: I will try out that map today and see what happens. Could be a number of reasons. If you know, are there any weapon pickups in a hidden place in the map? If so that will do it for any mod that has custom weapons. 2: Dunno what the server settings are. Waiting to hear whether or not I should add a change so when that happens the worst player in the game gets the credit, but doesnt count towards streaks. 3: I saw that. Also body armor is disabled. Time for the admins to have a pow-wow and check out the server settings. 4: I havent been able to reproduce it yet. What perks did you have? I dunno why it would be related but I cant discount anything.
-
Soapbox... I am highly biased certainly but in ways I equate arguments against ambient weapons... or maps with built in minefields... to claymores or betties. Or explosive barrels with timers that some maps have. Only difference is kill credit. Heavy rushers dont like having to deal with traps since it messes up their style. Which is the point. So IW/BO came to the crazy decision to cripple explosives down to 1 to make the rushers happy and so they would stop complaining. Believe it or not even then some still did. But I must remember that there are many others that think differently and should have the means to shut them off. Which is why mods are important. I did consider at one time that ambient weapons would credit the kill to the lowest player on one or the other team. Ambient weapons would be considered attacks called in by the commanders away from the battlefield. They would not count towards streaks.
-
Awwww.... I spent weeks and weeks to get those to work. You should leave them and keep the chaos. Just kidding. Even with all the work I added the custom options because not everyone thinks the same as I do. And in some gametypes, like sniper games, the weapon ones would be horrible but the emp/cuav would be good. Hope it makes the server more enjoyable.
-
I'll check out the silencer/rds thing. As I said, any of the ambient stuff can be shut off but its a great little adition that will keep you on your toes. And to expect the unexpected. But I will add a little part so that if in ftag and other objective games that if there is only one living player he wont be targeted. But... if you are on the other team where all of you are living hunting for that last player, you are all valid targets unless you have Stealth. If you are that last player I am sure you would welcome an ac130 shooting them up. As always, if it happens to you it sucks. If it happens to your enemies its great.
-
Hehe. Well I know exactly what would be required to change damage based on the map and it wasnt done. It is possible to have damage modifiers based on map name but I highly doubt Rugger did that. Unless maybe to get you all guessing or an early Halloween gotcha? Did either of you get the armor icon when hit? For the cp, was anyone frozen next to it? Anything else that looked unusual?
-
10 arrows????? That is wrong. It should be two. The server has an optional crossbow without the explosive tips that allows 10. Rugger can change that. No, damage doesnt vary map to map. What was wrong with the packages? One thing, whoever enters its proximity first is the only one that can get it until he moves away or is shot.
-
Weapons that are just model/anim changes.... ak47, m4, mp5 etc... are no different than their stock counterparts. There is no reason to screw with anything else so we didnt. Aug model is designed to work with both itself and hbar but the only real difference between the older aug ar and the newer one is the barrel length and the skin. Damage is set at the standard 30 (36 for hbar) to remain consistant with the purpose it is supposed to serve in relation to all other weapons in that class. It was incorrectly set at 40 on the older one. There are damage modifiers for every gun if this is a problem and you can go by majority rules and set the server configs to increase or lower the damage to whatver you think it appropriate. The ambient stuff does have randomness. Its power is %50... or less... than the streak versions. That includes range and damage. For the ac130 the fx bark is much worse than its bite. The purpose of ambient weapons is to throw in the unexpected. As with guns any or all can be shut off. People can say its unfair. But this is the fog of war not a bake sale. I am trying to be nicely political about all of this but every person has their own opinion about whether or not something is bugged or broken. In the end we balance everything as a full package. People can say such and such older gun was better. But then again if the 49ers could get away with 16 men on the line while everyone else couldnt they would think it was better also. That doesnt mean it was right.
-
Remagen,,,the Ultimate Ftag Map
Sammy replied to billyblade's topic in Call of Duty 4's Call Of Duty 4 Discussion
That map has alot of custom models and wont work with bigger mods. Unusual since its a pretty typical map as far as file sizes go. -
The two-sided maps are hit and miss I think. I prefer big maps that use team spawn points that are not forced to the start ones only. The enemy might be in front of you. Might be behind you.
-
There was a small bug. Sending Rugger a fixed file. Tac nuke is still in the game but available to everybody and not part of the streak loadout. Depending on server settiings it can be 15 kills or 30. So all of you that are just itching to try it just make sure the server is set at 15. Accuracy and such has been discussed to death and it would just be beating a dead horse. Have not played the server so dunno what the health settings are and such. But hardcore is off by default and health is 100. The RC should defrost and will check that today to make sure.
-
I sent links to the most recent mod to Rugger for testing and assuming no issues up to him when and where to put it online. It doesnt suffer from that problem. In the mean time for that map if nobody used the acr the problem wouldnt happen. The times I played in the server I posted that several times so people would know and maybe change their loadout. But nobody listened and boom.
-
Been a long time since I played a real sniper server. Long games. Lots of patience. Stealthy movement. No streaks. Not something that would generate a lot of traffic tho if that was a goal.
-
Toob Only Server Idea?
Sammy replied to billyblade's topic in Call of Duty 4's Call Of Duty 4 Discussion
To be really fun you should also increase the base player speed by %50. A rusher on steroids with a noobtube. Also makes it a bit harder to hit the target unless he is standing there. -
Cod 4 Players With Missing Mini Map
Sammy replied to wildthing's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ah ok. Yes I think I remember that one from awhile ago. Both that and the cuav had a bug where the dvars controlling the on/off werent being reset on round changes. An oversight on my part since I assumed the game did that. But it didnt. -
Cod 4 Players With Missing Mini Map
Sammy replied to wildthing's topic in Call of Duty 4's Call Of Duty 4 Discussion
Then some event must happen where after that it disappears but doesnt come back. When does it disappear? -
Cod 4 Players With Missing Mini Map
Sammy replied to wildthing's topic in Call of Duty 4's Call Of Duty 4 Discussion
Some mods have used hudenable as a quick way to shut things off but the setting persists and is not reset if you leave the game while it is off. So its one of those settings to remember and keep handy. The 2D one is handy for making demos. -
Carepackage Thieves
Sammy replied to CobraBites's topic in Call of Duty 4's Call Of Duty 4 Discussion
Both a [server] message and admin punishments should be enough. But disavowing friendlies from taking each others packages just adds limitations to their team whereas every enemy player can take it and enemy hackers can boobytrap it. The benefits outweigh having to deal with lame players. You will be able to add custom punishment messages to the server that pop up when you blow them up so they will know why. -
Can't Set Up Class On Beta Server
Sammy replied to vipersniper's topic in Call of Duty 4's Call Of Duty 4 Discussion
Those two settings should work fine but your screenshot shows a 4:3 ratio and stretched to fill the screen. This is a known problem and it was that the 640x480 pixel ratios wouldnt work. If however your client is ignoring those settings I dont know. Is your config file locked? -
Can't Set Up Class On Beta Server
Sammy replied to vipersniper's topic in Call of Duty 4's Call Of Duty 4 Discussion
Looks like its not just a 4:3 screen ratio but maybe its stretched out. Video mode in graphic settings should be 1440x900 or similar like 1680x1050. But also check your aspect ratio and make sure its set to auto. -
Carepackage Thieves
Sammy replied to CobraBites's topic in Call of Duty 4's Call Of Duty 4 Discussion
Iirc Rugger tried that on both servers and people wanted the older one back even with the bugs. But yes, that version is done.
