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Sammy

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Everything posted by Sammy

  1. Cool, people use it. It can be pretty devastating especially on large maps with big open areas. So I figured 8 kills was a fair requirement for it. Probably the perfect weapon for Sharqui. Any opinions on it let me know.
  2. Eavesdrop/hardwired costs you a tier 3 perk. So its not nothing. Besides, based on this argument then players shouldnt be protected from the heli or sentrygun seeing them either.
  3. In this mod Hardwired protects you against emp + cuav. It is also the jammer, if its enabled. I dont think it should protect you while in the car. Technically, while in the car you dont have any perks since they have all been taken away except for dead silence so you dont hear footsteps while driving around. When you repsawn they are all given back.
  4. Well the jammer is in the mod. Just turned off for the server. But if enabled all it would do is prevent you from pressing the fire button. So you could still drive around.
  5. In the Chi server anyone notice any helicopter getting stuck? Going through some errors in the log Rugger gave me and one of them has to do with a heli maybe not knowing where to go. It might have been the Terminal map.
  6. Bunny hopping only sucks when there are those that cant stop doing it instead of an occasional thing. But no I wouldnt remove it either. The problem is that it is too high. Like you are Mario instead of Soap. However I would add it so that if you do it twice quickly then the second time either your weapons are disabled until you land, or the second time is only twice as high. A good balance where nobody is totally happy. But compromises are always good.
  7. Yes delete your player profile for the mod. Bug. For a regular install the profile is in the players/profile/yourname/mods/modname/mpdata
  8. George Lucas is selling it all to Disney for 4 billion bucks. Obviously comments range to good news since there will be new star wars movies. Or ranging to the other side with Lucas selling to the Galactic Empire of Hollywood. http://finance.yahoo.com/news/disney-star-wars-films-buy-210830937.html
  9. True. It can sometimes be a fools errand to balance maps and mods for unbalanced people. I keeeed.
  10. Yup maps and mods. Many maps are better than what came in mw2 and later. Maybe not as much eye candy but much better balanced.
  11. The car can defrost if the server turns it on, so it might be disabled. For the streaks, lets say you are a new player. The three default streaks are uav/airstrike/heli. If you dont want one of the defaults click on its name. Then all available options will be valid... except those taken up by the other two that have the same streak requirements. One of the three icons will change the usual grey box with a slash through it. Like a perk that has not yet been set. Choose one of the options to set the streak. More or less the same as Black Ops. Because it was a little confusing some green check marks were added as a visual indicator for a selected choice. One of my earlier posts has screenshots. The screen shots also show an option with a padlock. That one has been disabled entirely and is not available as an option. This would be used if a server doesnt want a certain streak at all, or if the server wants to limit a streak to certain classes. If the 'killstreaks' button is red then you dont have all three choices set.
  12. I added these. I think menu asset limits will be ok but cant guarantee. Good enough? The 'padlock' one means that streak has been disabled entirely and is not an option.
  13. Ok I suspected that. The menu wont work on standard monitors. I added alot of stuff and didnt think about standard ratio monitors when I did it. So had to think up a different way to get it all in while still making it work with 4:3. So the newer mod uses the standard menus with some additions.
  14. Do you have a widescreen monitor? Or 4:3 size? What is the native resolution of it?
  15. Currently, if you actually disable a streak entirely... either for that specific class or everybody... you should see a padlock next to it. The same one that is used by locked weapons and such. I might be able to add another that sets an X but will have to check out menu assets. Would that make things easier to understand for new players?
  16. Set your screen to a widescreen pixel size (1440x900 others) and aspect ratio to auto. 1280 x1024 is not widescreen.
  17. People have the right to their opinions. Some will like the changes some will not. No different than when MW went to MW2 and then MW3. God knows what MW4, if there is one, will be like. Of course all those guys get paid for their work. But then again they all have to report to bosses that only care about the money. We dont and its about being creative, not making a buck. Anyways, if the majority thinks a certain perk is not too good then shut it off. If people dont like the bounty stuff then shut it off. If people dont like the ambient then shut it off. And so on. The menu had to be changed to enable gametypes that wouldnt work with the other one. Some changes are what we think are fun. Others for purely practical reasons. I hate to use a very old cliche but progress must progress. Otherwise we would all still be watching nothing but remakes of movies from the 1970's. Goodbye Avengers. Hello Captain Video. And beyond that like all other creative people we enjoy making new things. Doesnt mean people have to like them. But whether or not something goes in is not a popularity contest other than providing the ability to shut things off.
  18. Wow, long paragraph. Lets see what I can answer before I head off to bed.... Before you can choose or pick classes you must be on a team. If you are not on a team (either axis or allies) then it just wont work. You must be on one or the other. If you go to spectate in the usual way tho your team is 'spectator'. I am thinking about how to deal with this in ftag if the last living player hasnt spawned but not sure how yet. The spectate thing is a server config problem. The mod does not touch that in any way shape or form. You pick weapons just the same as in cod4 so I dont understand what you mean. Its the same menu, with some extra stuff for the streaks. There are 10 classes so players can have two of each kind. Also done that way to allow for much more class customization for the servers that want to do it.
  19. Ok I will fix that asap so that if a nuke has been called, including the 10 second countdown, no further defrosting will be allowed. Thanks.
  20. I assume you are speaking of the newer mod. This is how it is supposed to work. You call it in. Each team has 10 seconds to find and kill the rest of the other team if they want to. Or not if they just want to give up and let themselves die. If this is an issue then the 'friendly' team should go hide so they dont get shot. After that the blast goes off and you lose all your weapons. So there is no way to make any further kills. Vehicles are immediately killed and they can make no further kills either. After that its however many seconds of radiation before that kills you. Yes it is supposed to kill everybody. But the winner is forced to be the team that dropped it. Also, just to be sure the owner of the nuke is always killed last. It may not look like that in the obit but in code he is. So in effect he is the last man standing. I dont quite understand the error. Are you suggesting a player being defrosted in between when the bomb actually explodes but before it kills everybody? It should ignore spawn protection but I will check that out to be sure. Has there ever been a situation where the owner of the nuke leaves the game before everyone is killed? I cant imagine why anyone would do that. Some may disagree about the enemy team having 10 seconds to find you. That extra time gives the enemy team that has nothing to lose to ignore all danger and rush to find the rest of you before they are all dead. Makes for an interesting last 10 seconds. The miniuke should work pretty good. The blast itself IS los like everything else. But if the blast wont get you the radiation can since it ignores everything. If the blast damage or radiation damage isnt enough talk to Rugger and he can make adjustments.
  21. Interesting but whats the point? When you drop it you kill everybody on the other team anyways and win the game.
  22. I dont understand what you have to explain, other than the killstreak one perhaps since its different. Everything else is standard obviously so I have no idea what is complicated about a system that has been around for years. The note I put at the top of the killstreak window should say it all. Select/deselect what you want. It pulses when the cursor is above it like every other button in the game. It is also based it on how BO does it, as much as I could do without running into menu asset problems, so it shouldnt be a new thing. As for why this menu, its because the other had too many incompatibilities with certain game types and the menu itself was entirely code based. Which is why it had so many problems earlier. Hide and Seek is one game type and that is the one I got the most requests for to get a menu working for it. I could probably get it to work with the old one but would need more code hacks to account for a lot of unique circumstances. And that would just open up a can of worms that I did not want to get into. But another reason if I can get it to work (dont know yet) is offline classes. Not possible with code based menus. Just not sure if it will accept 10 classes. For joining players tell me more how it is currently working. A player joins. Accepts a team. If the player decides to set classes before actually joining the game is the game still waiting for him to spawn anyways? If so that should be fixable. Never actually tried it but how does S&D handle that? I am really hoping this all works without problems because I would much rather spend my time playing this mod than spending more time coding it.
  23. To open up the available options unclick the one you dont want. Then click the one you do.
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