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Sammy

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Everything posted by Sammy

  1. I think I posted but yes the custom Backlot maps should all work, but the stock one wont. Too many custom models built into the map. Next beta almost ready. I dont see the beta server populated much but I assume the only significant bugs seen have already been posted.
  2. Could put the hop back but cut the height in half. Also the time in between jumps. Still enough for things like getting over that lip in that bridge map (which I hate because of it) but not enough to bunny hop with a car.
  3. It landed on you? What were you doing standing in the green smoke? As for what purpose it serves, gives you the chance of getting an ac130 for only a few kills etc. Or even tho the chance is small the tac nuke. In the beta it was reduced to 4 kills.
  4. Sammy

    Reaper

    Nevermind I found a vid of it. Funny that the missiles are dropped and fired from the side like the ac130 guns instead of straight ahead.
  5. Sammy

    Reaper

    I am checking out some things and I am curious what the MW3 Reaper looks like from the ground. I dont have the game and the only vids I have found are always of the attacking player. Do you actually see the uav?
  6. Is it a glitch? Or the mapper making a funny little room for people to go wtf.
  7. Ok I have been told that it would be better to have 2 iwds for mods, especially for big maps that are over 45-50mb. Might be able to get away with 3. Since this mod is so big that would mean some fairly big downloads for it. But looking at some ways to shink that maybe by changing the size of various sounds. After some comments about the RC testing an addition to the eavesdrop perk. If you have that perk when an RC gets close to you it is frozen and the owner has no control over it. But the timer still runs and will explode after 30 seconds. If the jammer player moves away then the RC can be controlled again. Also experimenting adding c-uav protection to it. So it would be better to call the perk something else. Would anybody use it?
  8. Sometimes its possible that two servers are using the same map but slightly different so their checksums dont match. Aerodrome seems to be a popular one but running it from home I havent run into a problem yet. But still possible there are too many iwds. Looking into that.
  9. The freeze icons are there. But maybe they are smaller than the other mod? I will have to experiment and see. I believe spawn protection is set in the server configs at 5 seconds, which is what the other mods have. I was told yesterday car speed has been increased but I havent been able to see for myself. For all the time I spend modding when I am playing on the server I am lucky to get one. I will also check aerodrome. I dont have it in my usermaps folder so downloding it now. Can you describe the artifacts?
  10. The bad map was aosta valley. Looks like the mapper didnt put in heli support, or forgot some things. Under such conditions the game should not award a heli attack if its in your loadout but when it crashed it was a care package award. I dont know if it was the actual problem so have to test it today. First look I had of a friendly rc with the green trail in an actual game. Dont think it needs to be any bigger. But it might be too opaque.
  11. Shit. Pavelow still not working on new mod. I suppose just have to disable it for now until I figure it out. Bugging the hell out of me.
  12. Could you post that someplace else? xfire website has been really buggy lately and down alot.
  13. Yup the good ol days of ut2k4. Anyways, mantle and ladders were taken out because they were just silly. Also no jumping. Its a model car not the Batmobile. I suppose could add it as an option anyways for servers that want it to be silly.
  14. That is not a bug. Only player wepaons count. I dont know if scores are showing but there are bonus points for first blood and multikills. Also, to keep multikills going you must get another player weapon kill within 3 seconds of the last. The message fade-out should last for 3 seconds. So it its no longer there then the multikill streak is over.
  15. No changes to bullet damage except for the sniper rifles. Which should be back to stock now. But I havent had the opportunity to shoot anybody with them yet.
  16. xfire is down so cant look at the vid. interesting.
  17. Ambient weapons kill everybody. cuav should have jammed radar, including the grain, from the beginning but there were bugs with the always-on minimap in hardcore.
  18. Yes rc-xd is actually not all that powerful for what it is but its not a free kill. You are using 1 of your limited supply of streaks on a low value attack. I think I posted it already but emp nades will now disable them so they cant move and the player can no longer trigger it. Looking into adding a bonus score for those that shoot it. Maybe 100 points for this server. So if its close and you know the direction its coming from, toss the nade then shoot it from a distance to get the score.
  19. For map, do you know what happens before they go out? killstreak? ambient weapon? EMP nade? etc. Rugger can change a speed multipler for the car. Up to twice normal player speed I think.
  20. No random heli's since they require an owner to work. I could script the turret to fire manually but I figure the other airstrikes are enough. In general the ambient weapons are 1/2 as powerful as the player versions. The airstrikes do the normal threat assessment. The heavier classes have priority. On top of that the higher your score the higher priority.
  21. Ambient weapons. One is EMP and another is counteruav. Both afffect all players and last for 20 seconds. The overtime issue was a dumb mistake. Ugh. I will going through the errors today and fixing things. Thx.
  22. Sammy

    Mw3 On Sale

    Hell, at times even UT2k4 is still great for laughs.
  23. Sammy

    Mw3 On Sale

    Nope still not interested. Besides, cod4/5 are still plenty of fun and they have many mods and maps.
  24. No there is nothing 'wrong', as said above. But servers are given the option to use standard or LR for any sniper rifle. An old topic somewhere discusses all of this and IW never considered that players would want bigger maps. Or they did but didnt want to allow us to make that choice. So sniper rifle range is literally no more than assault rifles but with higher accuracy at that distance. This was the only way around it. So it is an admin decision on what to do and up to Rugger.
  25. How would you describe gun kick? Too much? Too little? For balance the custom ones should still be the same as the stock ones they replaced. m200 for r700, l96 for m40, and wa2000 for m21. If not, which would you say are not correct and I will check them out. For the Crossbow this is how it is currently balanced, but only two shots. http://beta.xfire.com/videos/55c225
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