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Sammy

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Everything posted by Sammy

  1. Ok something happened. At the time it did, I only tried to change my prop. Anyone else know what they did?
  2. I will be on for a bit if anyone is available for testing to see if I can force a crash and maybe see whats happening.
  3. No. But checking now and will watch for it. Dont restart it if it does so I can save logs.
  4. Actually, I think you can. However it has to be specific to that map since that is where the model is stored. 45 models max. If its a stock model then the name for it is already included. But if its a custom model then I will need a new name for it ("Blue Barrel") to include in the table and strings. This is for Open Warfare.
  5. All the stock maps are in the rotation. If you want to do custom maps, it requires a quick mod recompile after adding the model list to a table. Make up a list of all the models in a particular map ("com_object_something" etc) and I can compile it. Best to avoid custom models and stick with whatever stock models a map has.
  6. Uploaded and running on the 'paintball' server. This version is simpler than the icore one.
  7. Found it. If anyone remembers, the music is Benny Hill. If that helps what it plays like compared to the icore version.
  8. I have the standard open warfare files in my files somewhere. I will look for them today. I havent played that version in a long time so dont remember how its different. Might be simpler.
  9. Using pv commands will only work also if you have PB and both you and the server is running PB. Also, it will not work on your own local servers, if you are trying that way. If you still cant get it, go to the freezetag 1.46#2 mod test server. Added a line that will print your guid every time you spawn. However, it will *only* work you can join and spawn at least once. If you get kicked without even joining it wont work. 162.248.95.159
  10. Yes Open Warfare has their own version of it.
  11. Strangely addicting.
  12. Well, and obviously set up and enable punkbuster. The proper manual install files are stickied here.
  13. That would have to be scripted in if its to be per-player. Cant be done in a server config. There is some kind of custom 'sprint' function added that has to do with holding the attack button down but I have never played the mod so dont know what that is. Seems to be some kind of 'charge time' related to something.
  14. The question is, when you play the hide the sausage game and you lose, what happens?
  15. Just a little chime in for what its worth. But in this day and age, why use the word when you are a guest in someone else's server when everyone knows how offensive most see it as? Would you talk like that when visiting someones home? Or do you hold your tongue out of respect and courtesy?
  16. Thats the built in lagometer. There isnt a button unless the mod included it. Might be in multiplayer controls. Otherwise go to your console and type set cg_drawlagometer 0 This is useful also to see which events are taxing your cpu.
  17. Missing the backyard map it looks like. Uploaded the one I have. Let me know when that one pops up in the rotation.
  18. Various mame arcade games. A great way to chill. Currently my favorite is a variation on tetris. Simple in execution but quick and you gotta think fast and keep on your toes. On the other hand all those 'button mash' arcade games are boring. Only thing missing is a good trackball but maybe one of these days I will build my own table-top control console.
  19. He will be the judge of that. And he is pretty particular.
  20. Might be interested in this one myself. Depends on what you can get for $200 these days. My 960 works fine because I dont play any recent games but its starting to show its age.
  21. "Refer Madness" Something several members here suffer from too much. In the voice of Ren: Its the.... refer... madness!"
  22. Yiiiiiip... yip yip yip.
  23. ooops, double post
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