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Sammy

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Everything posted by Sammy

  1. From the anime Angel Beats. Great show but very sad ending.
  2. That hair and outfit.... yikes. Way back when. But the music never gets old.
  3. Things look correct so not sure. On next map in the rotation added a debug line when you do damage. Either props or seekers. It should basically say yes or no (1 or 0). If you try to knife, and you see this but it says no, then let me know. It should be yes. If you knife and dont see any message then either the damage function isnt even being called or you missed.
  4. I will look but I did nothing to affect that. Just changed two numbers relating to speed and a timer. Unless the script from the raw files for it has a bug that the server copy does not.
  5. Isnt that backwards? From what I see, you cant knife seekers *until* level 40. Or, its supposed to be that way.
  6. In the past, what would happen for example is that someone would keep calling and calling and calling for a vote until he got the result he wanted. To deal with those idiots you would need to get ahold of an admin anyways.
  7. They *should* be working by now but upped the sprint speed for props (after you charge it) and lengthened the timer.
  8. For prop choices. Are they the same for every map? For the icore mod.
  9. Do you remember which map? Maybe there is a conflict.
  10. Ok something happened. At the time it did, I only tried to change my prop. Anyone else know what they did?
  11. I will be on for a bit if anyone is available for testing to see if I can force a crash and maybe see whats happening.
  12. No. But checking now and will watch for it. Dont restart it if it does so I can save logs.
  13. Actually, I think you can. However it has to be specific to that map since that is where the model is stored. 45 models max. If its a stock model then the name for it is already included. But if its a custom model then I will need a new name for it ("Blue Barrel") to include in the table and strings. This is for Open Warfare.
  14. All the stock maps are in the rotation. If you want to do custom maps, it requires a quick mod recompile after adding the model list to a table. Make up a list of all the models in a particular map ("com_object_something" etc) and I can compile it. Best to avoid custom models and stick with whatever stock models a map has.
  15. Uploaded and running on the 'paintball' server. This version is simpler than the icore one.
  16. Found it. If anyone remembers, the music is Benny Hill. If that helps what it plays like compared to the icore version.
  17. I have the standard open warfare files in my files somewhere. I will look for them today. I havent played that version in a long time so dont remember how its different. Might be simpler.
  18. Using pv commands will only work also if you have PB and both you and the server is running PB. Also, it will not work on your own local servers, if you are trying that way. If you still cant get it, go to the freezetag 1.46#2 mod test server. Added a line that will print your guid every time you spawn. However, it will *only* work you can join and spawn at least once. If you get kicked without even joining it wont work. 162.248.95.159
  19. Yes Open Warfare has their own version of it.
  20. Strangely addicting.
  21. Well, and obviously set up and enable punkbuster. The proper manual install files are stickied here.
  22. That would have to be scripted in if its to be per-player. Cant be done in a server config. There is some kind of custom 'sprint' function added that has to do with holding the attack button down but I have never played the mod so dont know what that is. Seems to be some kind of 'charge time' related to something.
  23. The question is, when you play the hide the sausage game and you lose, what happens?
  24. Just a little chime in for what its worth. But in this day and age, why use the word when you are a guest in someone else's server when everyone knows how offensive most see it as? Would you talk like that when visiting someones home? Or do you hold your tongue out of respect and courtesy?
  25. Thats the built in lagometer. There isnt a button unless the mod included it. Might be in multiplayer controls. Otherwise go to your console and type set cg_drawlagometer 0 This is useful also to see which events are taxing your cpu.
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