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Ruggerxi

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Everything posted by Ruggerxi

  1. For now I'm taking out the map vote. This will be the map rotation for now until I can figure out the issue map mp_portal map mp_castle_v1 map mp_compact map mp_ctan map mp_d2c map mp_fabrika map mp_invade map mp_legotown map mp_meanstreet2 map mp_naout_n map mp_shipment map mp_bloc map mp_bog map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_refinery map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_bacalao map mp_bazaar
  2. That would be great if you could get me the code so I can get it sorted. Thanks for posting
  3. I'll see what I can put together
  4. In the next month or so the store will be opening again with a new T-Shirt and Hat and wanted to see if people would like to see 1 of these 3 options also added. Please vote at the top of this post, only vote if you are actually going to buy please. I don't want to order 100 - 200 of something because people say they are gonna buy them and then no one does. I don't have any designs for anything yet so I can't give you a preview of what they will look like.
  5. Welcome to heaven on Earth, where all your dreams can come true
  6. Here is a pic of my backyard so you have something to go off of
  7. This is a new mod for >XI< so there might be some configs that need to be altered so please post your feed back here. Here is how the mod works, this mod needs more than just a couple people to play correctly. Kill the King: Basically this gametype is a mix of different mods like VIP, Zombie and Gungame. One team, the guards, have the target to protect their king so he will not be killed by the opponent team. The other team, the assassins, have the target to eliminate the opponents king within the roundtime. The Teams: King (leader of the guards): - Objective: Surviving the round - Weapons: Depending on the server setting, by default a shotgun and a .44 Magnum - Health: Depending on the server setting, by default 300 - Speed: 0.9, with the bought perk 1 - The ammo of his weapons will increase when he is getting a kill with it Guards: - Objective: Protecting the king from getting killed by the assassins - Weapons: Guards start with a pistol, their weapon will be replaced when they get kills - Health: 100 - Speed: 1 - Killstreaks: 1.Fast Reloading, 2.RC-XD, 3.Poison, 4.Airstrike, 5.Mortars, 6.Gunner in a helicopter, 7.AC130 - If a guard gets shot by an Assassin he will respawn as an Assassin. The Terminator: - Weapons: A Minigun - Health: Depending on the server setting, by default 300 - Speed: 1, but he's unable to sprint VIP's (only as guards): - Increased health (+20 hp) - An RPGs at start of the round - Abillity to revive themselves Assassins: - Objective: Killing the king - Weapons: Normal Assassins do spawn randomly with an Intervention, a R700, a Mosin Nagat or a Knife, The first Assassind weapon are depending on the server setting, by default it's a Crossbow (also explosive bolts) and a Mosin Nagat. - Health: 100 - Speed: Scope 1, Rifle 1.05, Knife 1.15 - Killstreaks: 1.Throwable Knifes, 2.Silenced M21 The Dog: - Weapons: A Bite (Damage depends on server setting) - Health: Depending on the server setting, by default 100 - Speed: 1.3 Hope you enjoy
  8. This mod will be done and running today
  9. not sure about that yet, there seems to be a file missing that would give me access to the weapons options. Working on it.....
  10. Server is now updated with new map rotation and added spawn protection I'll work on the downloader
  11. Ill work on the server today and see if I can accommodate everyone's requests
  12. Server is back up with old rotation
  13. Come check out our newest server >XI< Black Ops 2 CTF, new weapons, new gametype for us. Give it a try and see what you think. Leave feedback here
  14. Congratulations! Have a great day and best of luck in the future with your new ball and chain
  15. I'll try a server with this CTF mod and a server with the Kill the King mod Details to come
  16. I was searching the web for new mods and came across this one that I don't think we've tried before. Let me know your thoughts and if I should set up a server Kill the King: Basically this gametype is a mix of different mods like VIP, Zombie and Gungame. One team, the guards, have the target to protect their king so he will not be killed by the opponent team. The other team, the assassins, have the target to eliminate the opponents king within the roundtime. The Teams: King (leader of the guards): - Objective: Surviving the round - Weapons: Depending on the server setting, by default a shotgun and a .44 Magnum - Health: Depending on the server setting, by default 300 - Speed: 0.9, with the bought perk 1 - The ammo of his weapons will increase when he is getting a kill with it Guards: - Objective: Protecting the king from getting killed by the assassins - Weapons: Guards start with a pistol, their weapon will be replaced when they get kills - Health: 100 - Speed: 1 - Killstreaks: 1.Fast Reloading, 2.RC-XD, 3.Poison, 4.Airstrike, 5.Mortars, 6.Gunner in a helicopter, 7.AC130 - If a guard gets shot by an Assassin he will respawn as an Assassin. The Terminator: - Weapons: A Minigun - Health: Depending on the server setting, by default 300 - Speed: 1, but he's unable to sprint VIP's (only as guards): - Increased health (+20 hp) - An RPGs at start of the round - Abillity to revive themselves Assassins: - Objective: Killing the king - Weapons: Normal Assassins do spawn randomly with an Intervention, a R700, a Mosin Nagat or a Knife, The first Assassind weapon are depending on the server setting, by default it's a Crossbow (also explosive bolts) and a Mosin Nagat. - Health: 100 - Speed: Scope 1, Rifle 1.05, Knife 1.15 - Killstreaks: 1.Throwable Knifes, 2.Silenced M21 The Dog: - Weapons: A Bite (Damage depends on server setting) - Health: Depending on the server setting, by default 100 - Speed: 1.3
  17. Thank you for the info. I'll look into this
  18. "The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp." Is the server restarts at 7am eastern time this is why
  19. This is what the reason was "The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp." So this will happen for all the servers when ever that file reaches 50meg, so if your server restarts at 7:00 am eastern time then you know why
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