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COD4 MW2 Freezetag Friendly Fire Friday 12/26/25

Ruggerxi

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Everything posted by Ruggerxi

  1. Here is a pic of my backyard so you have something to go off of
  2. This is a new mod for >XI< so there might be some configs that need to be altered so please post your feed back here. Here is how the mod works, this mod needs more than just a couple people to play correctly. Kill the King: Basically this gametype is a mix of different mods like VIP, Zombie and Gungame. One team, the guards, have the target to protect their king so he will not be killed by the opponent team. The other team, the assassins, have the target to eliminate the opponents king within the roundtime. The Teams: King (leader of the guards): - Objective: Surviving the round - Weapons: Depending on the server setting, by default a shotgun and a .44 Magnum - Health: Depending on the server setting, by default 300 - Speed: 0.9, with the bought perk 1 - The ammo of his weapons will increase when he is getting a kill with it Guards: - Objective: Protecting the king from getting killed by the assassins - Weapons: Guards start with a pistol, their weapon will be replaced when they get kills - Health: 100 - Speed: 1 - Killstreaks: 1.Fast Reloading, 2.RC-XD, 3.Poison, 4.Airstrike, 5.Mortars, 6.Gunner in a helicopter, 7.AC130 - If a guard gets shot by an Assassin he will respawn as an Assassin. The Terminator: - Weapons: A Minigun - Health: Depending on the server setting, by default 300 - Speed: 1, but he's unable to sprint VIP's (only as guards): - Increased health (+20 hp) - An RPGs at start of the round - Abillity to revive themselves Assassins: - Objective: Killing the king - Weapons: Normal Assassins do spawn randomly with an Intervention, a R700, a Mosin Nagat or a Knife, The first Assassind weapon are depending on the server setting, by default it's a Crossbow (also explosive bolts) and a Mosin Nagat. - Health: 100 - Speed: Scope 1, Rifle 1.05, Knife 1.15 - Killstreaks: 1.Throwable Knifes, 2.Silenced M21 The Dog: - Weapons: A Bite (Damage depends on server setting) - Health: Depending on the server setting, by default 100 - Speed: 1.3 Hope you enjoy
  3. This mod will be done and running today
  4. not sure about that yet, there seems to be a file missing that would give me access to the weapons options. Working on it.....
  5. Server is now updated with new map rotation and added spawn protection I'll work on the downloader
  6. Ill work on the server today and see if I can accommodate everyone's requests
  7. Server is back up with old rotation
  8. Come check out our newest server >XI< Black Ops 2 CTF, new weapons, new gametype for us. Give it a try and see what you think. Leave feedback here
  9. Congratulations! Have a great day and best of luck in the future with your new ball and chain
  10. I'll try a server with this CTF mod and a server with the Kill the King mod Details to come
  11. I was searching the web for new mods and came across this one that I don't think we've tried before. Let me know your thoughts and if I should set up a server Kill the King: Basically this gametype is a mix of different mods like VIP, Zombie and Gungame. One team, the guards, have the target to protect their king so he will not be killed by the opponent team. The other team, the assassins, have the target to eliminate the opponents king within the roundtime. The Teams: King (leader of the guards): - Objective: Surviving the round - Weapons: Depending on the server setting, by default a shotgun and a .44 Magnum - Health: Depending on the server setting, by default 300 - Speed: 0.9, with the bought perk 1 - The ammo of his weapons will increase when he is getting a kill with it Guards: - Objective: Protecting the king from getting killed by the assassins - Weapons: Guards start with a pistol, their weapon will be replaced when they get kills - Health: 100 - Speed: 1 - Killstreaks: 1.Fast Reloading, 2.RC-XD, 3.Poison, 4.Airstrike, 5.Mortars, 6.Gunner in a helicopter, 7.AC130 - If a guard gets shot by an Assassin he will respawn as an Assassin. The Terminator: - Weapons: A Minigun - Health: Depending on the server setting, by default 300 - Speed: 1, but he's unable to sprint VIP's (only as guards): - Increased health (+20 hp) - An RPGs at start of the round - Abillity to revive themselves Assassins: - Objective: Killing the king - Weapons: Normal Assassins do spawn randomly with an Intervention, a R700, a Mosin Nagat or a Knife, The first Assassind weapon are depending on the server setting, by default it's a Crossbow (also explosive bolts) and a Mosin Nagat. - Health: 100 - Speed: Scope 1, Rifle 1.05, Knife 1.15 - Killstreaks: 1.Throwable Knifes, 2.Silenced M21 The Dog: - Weapons: A Bite (Damage depends on server setting) - Health: Depending on the server setting, by default 100 - Speed: 1.3
  12. Thank you for the info. I'll look into this
  13. "The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp." Is the server restarts at 7am eastern time this is why
  14. This is what the reason was "The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp." So this will happen for all the servers when ever that file reaches 50meg, so if your server restarts at 7:00 am eastern time then you know why
  15. I sent you a pm
  16. Crysis is not moving, NFO doesn't support that game anymore
  17. Little oversight on my part, I will get it fixed up
  18. This has now been updated
  19. Just FYI, I will not be moving over the insurgency servers to the new Dedicated server. If someone in the future wants to get a group together and start playing on them again I will start up a server for it, but at this time there is no sense in moving the servers over if we have no interest in the game.
  20. Here is the list of all the servers that have moved and their new IP's. I will continue to update this first post as more servers are moved. Update all your favorites and HLSW COD2 DM 74.91.123.221:28960 COD2 TDM 74.91.123.194:28960 COD4 MW2 Freezetag 162.248.95.178:28960 COD4 Freezetag 1 162.248.95.177:28960 COD4 Ace Mod 162.248.95.171:28960 COD4 ROTU Zombie 162.248.95.176:28960 COD4 Alpha X Zombie 162.248.95.162:28960 COD5 DM Custom Maps 2 162.248.95.173:28960 COD5 DM Custom Maps 1 162.248.95.151:28960 COD5 Vietnam Freezetag 162.248.95.175:28960 COD5 Sniper 162.248.95.158:28960 COD5 Zombies 162.248.95.154:28960 COD5 Freezetag Trny 162.248.95.150:28960 Is the server restarts at 7am eastern time this is why "The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp."
  21. COD2 DM server ip is now 74.91.123.221:28960 >XI< DM www.xtremeidiots.com COD2 TDM ip is now 74.91.123.194:28960 >XI< TDM/CTF It's looking like this will be a permanent change, so update all your favorites and HLSW.
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