Tripping rooms which are spawn points with one exit is considered a fopaux... and should be discouraged. Now I can see that the practice of setting trips near spawn points seem frustrating to some, specially for the players who run like their pants are on fire without a care... but this is the reality of the game. Its no more frustrating than someone dropping a nade when they spawn on the spawn point. just for the next to get it when they spawn.
All I can recommend is what your step... There is plenty of dog shit out there... lol
I don't drop my nades when I spawn or throw them to the spawn point, but there's a slight difference anyway. If somebody sets a trip half a step away from the spawn point, the kill is guaranteed. I like to gun and run and I hit many tripwires along the way, which is fine. What I'm taking bout is taking half a step and blowing up.... its slightly different imho...
As I stated before, there is a spawn protection for trips and mines, and it's more than a step or two.
I guess we will agree to disagree, there might be one but is not flawless. I did blow up several times tonight after spawning, and when I say half a step or a step that's exactly what I mean. Not sure why you get so defensive Pete. I didn't have you in mind when I posted this, you weren't even playing on this map in particular... but not big deal anyway.
I can totally understand your frustration Joe, for It happens to myself as well. As an admin, Im just reluctant to go down that path that leads us to micro managing the game. The one thing as an admin team we can do is make sure that players don't set trips or mines on one way exits on spawn points.
I agree, per sure, no need to manage the game, just micro ban you for a few rounds when you are pissing everybody off, so the cravings and withdrawal get the most of you, jk Pete, you know we all....... HATE YOU haha
Hahaha hey! Bitch to that lazy Brit Nick..he will soon be the one to take the heat of number one.. Lol