ok, some uploads. This time, so far, people are not getting frozen again.
First thing you will notice is on match begin. After the match timer ends you will see a short hud element telling how many rounds you need to win. This is for the future and maps that do not follow the standard requirement of 5 rounds to win. So if a specific and unique map only requires 3 rounds (out of 5) it will tell you.
EMP nade anti-defrost should now only be 1/2 the range of the normal EMP blast. 150 units. But a good throw is still going to get you.
The Counter Measures mine.
It should always disable the car, hardwired or not. EMP nades are unchanged.
Sees players with 'stealth' (being counter measures). If you trip the mine stealth will be disabled for 60 seconds.
'Recharge' time is 10 seconds, down from 30. However as before it will only work twice before being removed unless first picked up and placed in another location.
Various bug fixes.