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Sammy

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Everything posted by Sammy

  1. Yea. It should be balanced and not overly big but the idea is to offer a little variety. A short map or two that doesnt benefit run&gun but a different play style. Something where its not just run-shoot-die-repeat. Use more dispersed spawns instead of the forced S&D spawns. If you try and camp the enemy spawn one of them might outflank you and pick you off. Might work. Might not. But yea if there are too many people that actively refuse any map where they cant fully r&g... maybe they dont know how to play differently... then its going to be difficult at best. I will add this. Assuming BO3 tools are cod4/5 style, and include the promised server files to run them anywhere, I have been considering freezetag for it but ***only*** if the very idea of that gametype was totally revisited. A clone of OW2 has zero interest for me. No sacred cows. Could be no tubes. Could be no bunnies. Maybe spray and pray is severely limited. Nor health so low that you die when your little finger gets shot off. That part is stupid and always has been. No hit icons. Zero complaints that something is different and it needs to be so-called *fixed*. If people want nothing but a clone someone else can do it.
  2. There are a lot of maps that generally arent popular. Not because they are bad maps but because they take too long to finish and often go all 9 rounds. So they arent in any of the rotations. But what if that particular map was best out of 5 instead of 9? Or even best out of 3? One example that comes to mind is citi_farm. Its big and open. However the rounds likely go into overtime. A diversion from the same ol same ol but only 1/2 as long. Worth a try? Other maps not in the rotations that might be worth checking out?
  3. Checked those out. 91101 generates script errors due to some missing variables for map effects. Balakan, too many models. Monastery might work. Its a little bigger than some of the larger rotation maps and dark but if limited to 3 of 5 it shouldnt get boring. At least for large matches.
  4. Terrible, those puns are. Yeeees.
  5. Ok I will check those out. Bigger maps certainly arent as action packed with mayhem everywhere. But I do know people here get bored with them if played for an hour.
  6. Hi guys. Just to add that the reason I requested for keeping restart as late as possible until late in the evening when traffic is low is so I can keep both of the game logs and look for issues. When I get them I will post. Also, unrelated to above but map related, if there are any maps you know of... and not in any of the current rotations... that would be fun if rounds were limited to best of 5 instead of 9 (first to reach 3 wins) post so I can check it out. It would only be a very limited number since 9 is the standard and will not be changed. Going to experiment to see how that would work in terms of server gameplay for the kind of maps that tend to be skipped because they usually take all day to get a winner.
  7. Small update. Checked out report of 3-tube loadouts. That isnt happening. However, scavenger seemed to be giving one if the launcher was empty. This is the method used on MW2 but not others. So I added it to the 'explosives option' for ow2 scavenger that controls things like frags which is disabled by default. As it is here. I will check out to see if I can include an option for fewer rounds on specifically preset maps. Hopefully I can do it with simple script updates but we shall see what I can do. Yes... I hate the arena map as well and had no problem nuking a couple rounds due to requests to try and shorten the number of rounds needed to finish it instead of, potentially, the entire 9 rounds.
  8. They do not. In 'vanilla' cod4 health is 100. Here it's 30. Wearing the jacket all explosive damage... regardless of source... is reduced down *to* %25. So 100 damage becomes 25. Considering the max damage of most explosives is 256 (more for frags but much less for tubes) close explosions are still going to kill you with 30 health depending on obstructions and range. Just as you die if shot in the foot. Which is kind of silly. Foot shots should not be on par with head shots. But health amount is another topic of discussion. Smaller font was better.
  9. The mod has the flak jacket. Not godlike protection but very good. Even if two in a row depending on distance. Yes someone tried to get me with a couple of really close tubes today. Sowee better luck next time. Someone still got me in the end with a rifle anyways but thats because of my own lack of skill. The tubes here are *exactly* the same as the stock ones. The only real operational difference is the reload time and ads. But that is balanced by the longer time it takes to switch from your primary to the launcher and back again. Not the 1/2 second or so for the under-barrel. The GL has two rounds when you spawn. However scavenger might play a role in that. If not, let me know how you get three of them so I can check it out. The smaw is highly accurate and fast but its effective radius is 1/2 of an RPG (just as in the stock games with them). So you choose between accuracy/speed or blast size. The 308 is made to be highly accurate for those that aim with it. Hip fire, not so much compared to others depending on range. However the hit icon does make things too easy in general. A couple SMGs, noteably the P90 and Uzi, have been considered to be too accurate at range by nearly everybody since 2007. Neither is changed here. Anyways, there were discussions in-game this afternoon. Which is the wrong place for it. And I suggested things be asked here. Everyone has the right to either comment or to ignore. However noam, please edit your post with the large blue text so you arent yelling at everybody. Just as a matter of politeness.
  10. Depot? Ship them back in crates?
  11. I suppose that makes more sense, otherwise for a cod4 redux people will be asking "where are the servers!!!!"
  12. The question is, will it return to the good ol days of the BF that made is different. Or even more into a direct CoD competitor.
  13. It would likely be mostly higher resolution models and textures.
  14. Currently? Listening to the early morning sound of the coffee maker.
  15. My mistake. I thought this thread was about whine stoppers.
  16. I guess it helps to know people.
  17. get 7zip. Best one out there. edit: Just to add, the current alpha testers scuttlebutt is that bo3 radiant can import cod4/5 maps without problems. Tho you do have to redo or replace all the static models with bo3 versions. So whatever you do now should be available for use in the future.
  18. Thx all again.
  19. You already have four. All the explosives from perk 1 were moved to its own category. As well as a few other things.
  20. Ah ok I remember that. I will go through it today. Thx.
  21. How do you know it was shot down? Some kind of message?
  22. Hehe. Nope. If someone isnt sure whether or not something is working properly then it is always best to report it so I can check. Sometimes things are fine and its just a matter of patience, as you say. Other times, something might actually be wrong. In this particular case, in the beginning the nade didnt give an assist and needed to add a couple lines of code.
  23. If it was too effective or unfair, for a 4-kill, then it would be a matter of tweaking it. Maybe cut down its detection range so it cant defrost all the way across the map. Like is done for sentryguns.
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