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Sammy

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Everything posted by Sammy

  1. The mod has the flak jacket. Not godlike protection but very good. Even if two in a row depending on distance. Yes someone tried to get me with a couple of really close tubes today. Sowee better luck next time. Someone still got me in the end with a rifle anyways but thats because of my own lack of skill. The tubes here are *exactly* the same as the stock ones. The only real operational difference is the reload time and ads. But that is balanced by the longer time it takes to switch from your primary to the launcher and back again. Not the 1/2 second or so for the under-barrel. The GL has two rounds when you spawn. However scavenger might play a role in that. If not, let me know how you get three of them so I can check it out. The smaw is highly accurate and fast but its effective radius is 1/2 of an RPG (just as in the stock games with them). So you choose between accuracy/speed or blast size. The 308 is made to be highly accurate for those that aim with it. Hip fire, not so much compared to others depending on range. However the hit icon does make things too easy in general. A couple SMGs, noteably the P90 and Uzi, have been considered to be too accurate at range by nearly everybody since 2007. Neither is changed here. Anyways, there were discussions in-game this afternoon. Which is the wrong place for it. And I suggested things be asked here. Everyone has the right to either comment or to ignore. However noam, please edit your post with the large blue text so you arent yelling at everybody. Just as a matter of politeness.
  2. Depot? Ship them back in crates?
  3. I suppose that makes more sense, otherwise for a cod4 redux people will be asking "where are the servers!!!!"
  4. The question is, will it return to the good ol days of the BF that made is different. Or even more into a direct CoD competitor.
  5. It would likely be mostly higher resolution models and textures.
  6. Currently? Listening to the early morning sound of the coffee maker.
  7. My mistake. I thought this thread was about whine stoppers.
  8. I guess it helps to know people.
  9. get 7zip. Best one out there. edit: Just to add, the current alpha testers scuttlebutt is that bo3 radiant can import cod4/5 maps without problems. Tho you do have to redo or replace all the static models with bo3 versions. So whatever you do now should be available for use in the future.
  10. Thx all again.
  11. You already have four. All the explosives from perk 1 were moved to its own category. As well as a few other things.
  12. Ah ok I remember that. I will go through it today. Thx.
  13. How do you know it was shot down? Some kind of message?
  14. Hehe. Nope. If someone isnt sure whether or not something is working properly then it is always best to report it so I can check. Sometimes things are fine and its just a matter of patience, as you say. Other times, something might actually be wrong. In this particular case, in the beginning the nade didnt give an assist and needed to add a couple lines of code.
  15. If it was too effective or unfair, for a 4-kill, then it would be a matter of tweaking it. Maybe cut down its detection range so it cant defrost all the way across the map. Like is done for sentryguns.
  16. Yea but those were bugs and just silly. *IF* I were to do something like that it would be a variation on the player controlled reaper but you defrost instead of shoot rockets. I did the UAV defroster instead. EXCEPT.... nobody told me it was disabled!!!!! I forgot I did that. I think it was due to some kind of problem that was causing script errors. Maybe related to shooting at it. I dont remember. I also dont remember if I fixed it but forgot to reenable it. Huh.
  17. Thanks everyone! Its early but I am having an early glass of cab. No I am not a wine snob. I also enjoy really good beer. Sorry, but no Buds.
  18. They do for 10 seconds. That is also a number I am looking at. Any lower than that is probably too little but when it was 30 seconds for your own nade it did seem too long in this mod. For normal TDM 30 is a good number. But getting hit with your own is more likely here since they are used for defrost, often for closeby players as you run by. To add to the above, one of the worst detriments to a game is being predictable. Spawn->shoot->die->repeat. Freezetag is not *that* bad, which is why it is popular. But it has been around for a long time now and without the various unknowns added all you are doing is inserting 'defrost' into that mix. Either before or after 'shoot'. I am not including streak weapons since those are just extra goodies, not gameplay between players. Its not just simple style vs style. Its also about potentially disrupting that style in as many ways as possible and letting the other guy choose which one. Pick a sport. One team is going to come up with an offensive game plan with various options and practice and practice to win. The other team is going to come up with as many ways to disrupt that as possible and not just one way. Many ways. Of course that is why some of them cheat by shooting video of the other team or stealing playbooks. Deflating balls. Screwing with headsets. Or anything else they can get away with.
  19. The current range of the anti-defrost EMP part is likely too far. I will be adding a secondary range setting for it in addition to the main one as an option. Things like this should add another fun ingredient into the mix to introduce more unpredictability but not overwhelm it. In this case, previously nobody actually had to actually worry about not being able to defrost. Now they do. A small possibility of players having to say to themselves "oh shit! what do I do now!" The fact that you hate it is a bit of a good thing. It shows that it fucks with your style. Nobody likes being fucked with. But it certainly makes things much more interesting.
  20. Ok thank you. Knowing the exact steps always help.
  21. It changed to the pad on its own after auto climbing was complete?
  22. Tends to come up once a month or so. Priority of who gets kicked first: non-clan spectators. Non-clan players. Clan spectators. Clan players. If two players are in the same category then its a matter of total play time on the server. Two spectating non-clan members etc. The player with more total play time stays. Note that being a spectator does not increase your total play time. Only if you are playing.
  23. Non-clan spectators do get kicked first. Clan spectators do not.
  24. I forgot about the message. The reason is to prevent some potential issues that could mess things up. One of the issues could potentially get you stuck in a wall or something else when you respawn.
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