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Sammy

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Everything posted by Sammy

  1. Yea the car has an extra explosion sound for the car owner to hear that is better. It is played locally to the player that doesnt come from a specific location. Same with the ac130 if you are hit by a missile. Like the briefcase bomb is just a stereo wav file. Everybody else just hears the regular one. edit: The sc2010 did have one setting wrong for world weapon fire sounds compared to others. So will change that and on next update will see what happens. If you suspect any other weapons let me know. edit again: The smr/saritch had the wrong setting also. I dont actually know if that was the problem yet but I set it to work like all the others on the next mod compile.
  2. Sammy

    help

    Thank you all I will try those. Funny thing is, after thinking about it I was sure I had another one of these around that I didnt use anymore. But I cant find it.
  3. Sammy

    help

    Not really computer related.... I emptied out the washing machine and I discovered I did something stupid. I washed my cellphone! Its an old flipphone so really no big loss but I cannot get a replacement right now. Is it possible to bring it back to life by carefully using a hairdryer or something? Or is it dead? The screen did power on for a moment, no text or pictures just blank, but no sound and the lcd itself looks damaged.
  4. Right now. Nothing. But funny thing today. Going into Costco for Saturday shopping a father was taking his son to the car. Couldnt have been more than 3 or 4. The son was humming the Imperial March perfectly. Gotta love it. 2015 and a 3 year old kid knows the original Star Wars trilogy.
  5. Yes the bubble was changed back to what it was previously because of people exploiting it and standing inside of it while firing out. I dont know what you want me to do about the sounds. They are direct ports from the originals. Unless the later games screw around with playback somehow. Which sound for the car are you talking about. The putt-putt? As for the test server I will be using it today or tomorrow for beta 6 to find any kinks. No I dont mean kinky players. Tho I am sure there are a few here.
  6. Yes there were some compromises. Because of quick switching like that it caused problems with internal timings and events. Some may remember that awhile back. So a couple mandatory delays were needed to prevent switching until a particular weapon was fully lowered and whichever streak activation weapon had started its raise functions. This is the hiccup you see when using the cellphone. Controls have to be locked until the current weapon is fully lowered and the cellphone starts its raising process. However, if there is something I could do that might help keep keypress mistakes like that to a minimum let me know and I will look into it. Could do a double-key kind of thing. Press 7, 8 or 9 to set whichever streak you want to use next. Then press 6 to actually use it when desired. That would probably prevent choosing the wrong one because you already selected it before hand but if you are in a hurry it might not be a good thing.
  7. I have heard about some weapon sounds being heard from too far away. I know it's difficult to figure it out but one thing that would help is to monitor when someone gets killed when you hear it. The kill icon would narrow things down a great deal from 30 possible weapons to 4 or 5. If you want an M4 weapon choose the HK416. It is a direct replacement. All stats are the same.
  8. What exactly do you have to learn? Some of the loadouts are certainly different. Others are not. Perhaps being restricted to explosives and two perks is better than the way it is now? Losing streaks if you dont use them immediately is better for you? EMP grenades that dont have saturation areas are better than those that do? It was better without stun grenades? Slow heli/ac130 dropped care packages were better? Better when a single armor vest can protect against bullets and explosives? Or when you had to choose between armor and stopping power? I can go on. So if you can, help me and specifically say what is difficult to learn or use and why. Perhaps I can check into it. I dont want things to be too easy. Players should be required to work at whatever they want to accomplish. Especially player weapons. But neither should it be too hard. Like how Stealth and Hacker were put into the same tier. Made hacking anything near impossible. Not good. I didnt think about that and when it was pointed out to me I changed it. Yes I do make mistakes. Believe it or not modders are human and have the same feelings as everyone else. However the usual 'hit boxes' argument I have zero control over. Because of lamer hackers fucking us all over that was taken entirely out of modders hands in a patch and hard coded into the engine. There is no way at all I can change it. A bullet hits it (friend and foe alike) or it doesnt. Then I can do things like applying stopping power or ignore it for spawn protection. Said it several times before but sometimes it needs to be said again because people forget. Yea yea I know people will, from their POV, hit someone dead on but not get the hit marker. For one its just the way it is for MP games all the way back to the first. And so there was the stupid invention of the lag compensator. Drop everyone to the lowest common denominator. Also have to keep in mind people could be playing others 1/2 way around the world and that will have the usual effects. Thus there was all the very hard work in finding the best server and location possible. And then? People with lag binds. Dont kid yourself they are around even here. Consistent ones have gotten good at hiding it. And yes hiccups in the game scripts can do it. Also heavy effects and the simple fact that its a big mod. So timings for how long it takes to complete certain tasks are important and they are monitored constantly during debugging. The heaviest load on the game script is when a player is killed. There is a lot of stuff to do and anything that can be delayed (like awarding challenges/unlocks in the stock game, bonuses in the mod or awarding killstreaks) is put off until later. So... If anything is simply too difficult to use properly then tell me about it and how or why. Constructively. None of the 'it sucks' stuff. That helps nobody. Might simply mean it takes practice. I know people dont like to hear it but things do take practice. All of you, even in my own mod, play and practice a hell of a lot more than I do which is why I am not very good in comparison. But then again maybe it is something else.
  9. People survived headshots with juggernaut unless you had a sniper rifle and stopping power. So this is nothing new.
  10. http://coed.com/2015/05/04/60-worst-mother-selfies-of-all-time-photos/
  11. Canal bf3 is a very big map. Perfect for 32 player matches but terrible for small ones.
  12. Wow. Ok that shouldnt have happened.
  13. Could you be more specific? Are you saying it defrosted an enemy player? You will only see their positions if they fire non-silenced weapons. Just to note, with team headicons they will know where he is. Or the general direction if they are far away. Both defrosters need a direct LOS. Like sentryguns.
  14. You mean like the usual ready up thing for 30 seconds? Yea that can be done.
  15. If it still doesnt work after server restart make a post. The friendly names are still there, I think, so there is some overlap.
  16. Was off in the server settings. Should be restored next server restart.
  17. Depends what I feel like in the mornings. But no usually a man with a greying beard.
  18. Hardwired shouldnt be invincible against the cars.
  19. You dont see head icons for friendlies?
  20. Mod already does that for streaks. Disabled for this server.
  21. I thought, instead, if there was some kind of non-explosive inventory item I could do that doesnt involve more mod assets. Right now think its only the non-exp crossbow.
  22. I know you are going to hate doing this but rename the mod folder to something else and download it again. Something likely got corrupt. Sorry but I dont have the mod package on my mediafire account right now.
  23. There you go. I would have to think about what that combination would do to balance. Offhand I dont know. But I must be totally frank and say that an old problem, including $100 million dollar games, is that players want to totally dominate and game balance be damned. Developers, or I should say their masters, are the exact opposite. While EA and the rest have an extreme profit motive by nature I cannot. But I do want people to play the mod, have fun, and not fall into some obscure category.
  24. Also have to take into account that this is a hardcore server and people want their enemies to die when hit by a pea shooter to the foot. So stopping power or AP isnt needed unless everyone runs around with the ballistic vest. Which I do because I suck.
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