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Sammy

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Everything posted by Sammy

  1. I might move hardwired to tier 2. Looking into that today to see if there will be any issues or conflicts. One of the things added to the perk was the enemy uav 'piggyback' ability that shows enemy positions when they fire. So the question is whether or not moving it would conflict with anything. I dont think so.
  2. Makes one think that I stole their wallets.
  3. Stealth and hacker have to be in separate tiers or it becomes near impossible to hack things. Originally had them both in 2 or 3, I forget which, and didnt think about that.
  4. I will be tweaking the numbers a bit and see what happens.
  5. I dont misunderstand. I know there are two types. One is the auto lunge. Which is typically set at 128. That I didnt change. Commando changes the other one from 64 to 128. With commando, because that value is set at 128 already, the auto lunge isnt really used. See screenshot of melee kill at 126 units. .
  6. Yes I know 64 was bumped up to 128 with the perk. 3X is a bit much imo. Which weapon are you using when you try it?
  7. Knife is standard range. Commando doubles it. I dont know if the melee aimbot is on. Trust me I worked with it quite a lot fo figure out a good range for commando. For testing I once set it so far that you could knife 10x longer than normal. Was pretty funny.
  8. Some people dont like the car. Some dont like tubes. Some dont like mines. Some dont like the P90. Some dont like the M16. The list goes on.
  9. If any maps dont work, mismatches or server stops etc, please post here.
  10. Will try a different setting on next server restart.
  11. Ok for the specing thing. Is this during overtime? If I am in the server, but not on any team, I can follow anybody and fly around (melee key).
  12. Yea I considered two versions. One that is the usual the other that if defrost only. But there are so many other ways to defrost now. Already in a TDM game there are several streaks that are useless. Also so many ways to counter it. To be fair, since this car would not be able to blow itself up, would require some heavy armor or something. However, also keep in mind that the car speed was beefed up pretty good for this server and is much faster than the default speed. Also, explosive radius was made bigger. Could try changing that. Of course those that like the cars wont be happy. Lose/lose. There are different ways to look at things like that. Do you cripple the weapons or equipment of the enemy? Like how they dropped claymores and such from 2 to 1 and fewer grendes because run and gunners were not happy and some did not like spam? Or the sniper pop-up thing because people didnt like quick scopes (like me)? Or do you add more ways to counter what the enemy can do? My opinion is of the latter. So its pretty easy to shoot a car... except that, as above, this server made them much faster. You can disable it with EMP. Or, if you dont get it with EMP it has a short area saturation that will slow it down. Sentryguns and helicopters will kill it. Flak Jacket. Personal jammer.
  13. k I will check the logs and see if I spot anything. edit: Should be seeing some notifications in the game logs but they arent there. Will work on it today. Unfortunately it was one of the things that never got tested in the other mod. Never got full.
  14. I will pop in today and see how spec works. I didnt think about Venom and wallspamming. I might be able to do something about that. I agree it doesnt seem right. As for what to say, people should say what they think. At times things do need to be checked out and possibly changed. Like the Venom thing. The 'pause' was added to deal with some problems related to quick switching of weapons or spamming buttons when activating a streak. I have thought about doing perks like killstreaks. Not sure what that would do for gameplay however. The reason for 'inventory' was to allow more flexibility in perks. Its a whole lot more than just noob tubes. Flak Jacket protection does not go away so it will protect you against all cars, unless a second car gets you while you are already damaged. See Medkits and packs. And yes I have answers for near everything because I put a lot of thought into it.
  15. Well yea. They didnt get them for free tho. They had to make three killstreaks to get those three cars. And I gave you several tools to defeat them. If you wear the flak jacket the car has to be pretty darn close to kill you.
  16. There are a lot that simply wont work. Its a big mod. But the ones that didnt work before will be checked again to see if they do now. One thing about more current maps is that mappers have gotten much better at using limited assets to their fullest potential. In the past that wasnt as important. Same with mods. I spent a lot of time optimizing things as much as I could but there does come a point where it becomes doing a ton of work for very little gain. Unless everyone wants boxes for player weapons. A rifle made up of a single six-sided box is much less heavy than the SMR.
  17. Just click the melee button in spec and it should give you a global view where you can fly around. I did use the same setting as the noacr server according to the configs. Edit: Nope the car is there.
  18. Ok guys I might be wrong. I checked out the code for it and it might not be doing LOS checks. Will work in it. edit: Anyways this morning only one bug in the game logs. I think it was someone that rage quit when dying from Venom and I have to account for that. edit again: Yup I see the problem. Will fix.
  19. It cant go through the wall. It works like a claymore. In fact, I actually have to delete the package model 1 frame before the explosion is set off or the package itself will block it. I saw a youtube of the MW2 care package, before it is exploded, quickly moving up high for one frame to get out of the way then it is gone. You are sure however that the killicon showed an exploding care package? Did someone else get credit for the kill? Or did it show suicide or something?
  20. Thats weird. You got the kill icon with the exploding package? And the warning sound?
  21. Put it this way... Want to stack three streaks? Have both explosives and three perks? A rocket launcher that can lock onto players? Claymores? silencer + rds weapons? Laser attachment? And so on? That means a new mod version. If however none of these things are desired then yes there is no reason to change.
  22. Uploaded some hot fixes to take care of a few known issues. Discovered that hacking enemy explosives had a problem. Probably related to moving explosives to their own category. Will work on that.
  23. Its worth it for the zombies mode also. Much more difficult when you dont have all those nice modern or futuristic weapons to fight off the undead hordes.
  24. No thats a different mod by Kill3r. edit: No worries I was just curious to compare this one to the older one in terms of asset counts and the like.
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