Ok guys and dolls.
1.46 beta 5 is online at the test server. Havent played it there yet. Currently downloading from the redirect to make sure that works ok. Same map rotation until it gets switched over to a Windows server from Linux. But our admins have much greater priorities to finish.
A brief changelog from beta 4 for the most significant stuff.
The usual bug fixes. *Hopefully* they are all taken care of but I am sure I missed some.
SC2010 animations redone by mitsurgi. All looks to be good.
Laser attachment for all non-sniper weapons. Also for Duke, deathmachine, warmachine.
Note: PB cvar checks were kicking players for the laser. Hopefully that should be taken care of. If not tell me.
Moved Hacker to tier 2. So possible to get that and Steath so as to hack sentryguns and mines.
Body armor separated into two types:
Ballistic Vest: Operates like Body Armor, meaning limited damage points, but only protects against bullet weapons. No explosives protection.
Flak Jacket: Protection against all explosives. Unlike Ballistic Vest it doesnt degenerate. Simple percentage reduction of damage. Currently -%40.
Tier 1 perk: Venom. Pretty simple. All primary/secondary rounds are laced with poison. Victims do not regenerate health and also slowly lose it.
To heal use a medkit. Or, if no medkits, call a Medic (see below). If no medkits use the 'heal' key will call one.
Tier 3 perk: Medic. Heal all friendlies. Large supply of medkits. Faster regen. Immune to Venom and Radiation.
Hardwired change. No radiation protection (moved to Medic). However, added is the ability to 'piggyback' onto enemy UAV's. You will get the minimap but enemies will only show up as pings if they fire non-silenced weapons. Not arrows and no 'sweep' effect. Currently shows friendlies (I think) but that might be removed.
No perk icons and descriptions on spawn (middle right of screen). Instead the icons have been added at the bottom with the rest of the loadout. It is assumed you already know what you've got and the icons are a reminder. Helps remove some little used hud elements.
There are other small tweaks. Such as if you die too close to a care package, sentrygun or others you will not drop a weapon. So hopefully there should be none of the weapon-pickup problems when trying to secure a package or hack a turret. Cannot do the same for frozen players or nobody would drop a weapon.
Venom sounds a little weak compared to other tier 1 perks and still looking into how it works.