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Sammy

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Everything posted by Sammy

  1. You called in three at the same time? Must have been saving them for a rainy day. It is random with weighted scores. Meaning the lower streak awards are more common. However that does sound like some bad luck you got there.
  2. Guys... Due to a mistmatch error... still working on it... took out Overgrown from the rotation but it needs a server restart. So might want to do that when the current rotation reaches the end so the restarted server still begins on the first map.
  3. I am looking into how to make it useful for other things but it will have a throwable jamming device as part of inventory. It will slow cars to a crawl. The jammer remains for the life of the player. I would like it to do something more than just jam player/equipment but not sure what yet. A motion sensor type of thing would be cool but its not possible with the game engine. Unless it was some kind of text or sound notification that an enemy is near your jammer. But no hud elements like red dots or the hacker thing of showing through walls.
  4. Hmmm, long post. 'Balanced' is in the eye of the beholder. Depending on what items are in the game. Things can be added but there must always be counter measures available if players want them. Flak jackets for explosives. SAM's for air support. Stealth for sentryguns. And so on. I will just say this: One of the few arguments about cod4 was that it was too stale after awhile and there wasnt enough pure chaos in an action game. Some like the adrenaline rush. Others prefer the calmness of sniper games. Keep in mind there are a few things on this server that are disabled. Like class-based speed modifiers. Everyone runs around like they are specops players. Just so you know, Last Stand is coming back but with alterations. No shooting back while falling+invincible. Venom rounds and headshots kill always. Medics can revive players in LS a limited number of times. Currently 2 or 3. On the 4th you are dead. No LS. In cod4 it didnt have a counter. Which is why it was lame. This time it will. Marty didnt have a real counter either except juggy. In later games whichever perk allowed players to reset fuses so they could pick it up and throw it away without fear of being blown to bits. Unfortunately I have found no way to do that here so that is one perk that stays out.
  5. Also the crossbow is there if you dont want explosives. Or, choose one of the assault/specops special weapons available that give you reflex+silencer but no inventory. There are different options and nobody is forcing anybody to get tubes.
  6. Get an rpg or a smaw to shoot down air support or destroy sentryguns. Choose EMP as your tac nade and get 3X specials to help your team out and thaw them. In any case I am looking into the possibility of some kind of placeable jamming device. Just one tho not two. Among other things it would work against the cars and slow them to a crawl when in range. So you can get that instead of tubes if you want. Funny tho, I move all that to its own loadout option to free up perk 1 but its still not good enough.
  7. The way it was before, where you saw them all the time, was temporary for people to get used to the idea that there were three streaks. But I saw that it is also very convenient so I will be working on that. I prefer a clean hud so I will see what I can do.
  8. Ok I will check that out thanks. Thought something on my computer died this morning so things are outside of the case laying around and need to put stuff back, one by one, to figure out why it kept hanging on boot. Including repair attempts. Ugh. edit: everything looks correct but I will be around today now and then to keep an eye on things and see how it goes. Currently it says 30/31 and joining now to see what happens. edit again: Speced for awhile and monitored the server operation. Working with 30/31 normally and kicking when needed.
  9. Small update to the smartbomb. To help a little with targeting when you pick your location it will scan for enemies within a small radius around the locator. A little bigger than the locator itself. If there is an enemy that is out in the open then the locator target position will be adjusted to his location. There is still the delay, as in all airstrikes, between the selection and when the bomb is dropped. If there are no valid enemies in the area, or they obstructed, the bomb will drop on the original locator position. So, if that streak is underway it would be best to not stand still out in the open with a target on your back.
  10. Hate you? Nah the server likes everybody. But it tends to give deference to those that pay more attention to it. Like people do. edit: In any case its the fairest solution I could come up with. No reason that a player that sucks and a player that is great... but played the same amount of time... should have priority over each other.
  11. The OW2 redirect for the new mod seems to be working as expected. How it works compared to the various others tried. It is very simple. The more time you play this particular server (with this name) the higher your priority. Clan members are exempt from these checks unless everybody in the server is a clan member. Then the checks are applied to all clan members. If you delete your profile you start over. Like going back to private 1st class.
  12. The saritch reflex ads animation, if that is what you are using, is off. Fixed in beta 6.
  13. Thus far only one error in the console log. Which is good. Looks like someone shot down, or tried to, a cuav and it tried to play the smoke fx. Which is the same smoke fx that heli's use. Except that map didnt have heli support so the fx didnt load. Always gotta look out for little things like that.
  14. I dunno I am hearing people like things like Venom. But enjoy.
  15. K ladies and gents. Uploaded next round of hot fixes to take care of some bugs. Played a couple maps and didnt notice any problems but they were fairly small matches. Will be checking back tomorrow for issues and to see how things are going. Things that should be taken care of: Explosive crossbow and care packages not working. Sam turret looking for the wrong tag on the uav model. air support on equestriana. Should be ok but pretty low because of the low map ceiling. incorrect dead-alive team counts in some circumstances. A few needed exceptions for when players rage quit or suddenly are no longer there that caused errors. melee reroll and secure for care packages should have more tolerance. post streak spawn protection is 5 seconds.
  16. Crossbow thing was weird. Was missing from a couple grenade watching functions thx. I suggest for reroll in the future look closer to the center of the box based on the center point of the screen.
  17. Nothing with any mod. Just the way the game does it. Otherwise there is the possibility that the round would never end. However if this is a problem then I am open to suggestions and will see what I can do. Just be careful what you wish for. I could come up with all kinds of crazy shit that would be fun... unless you are on the losing side.
  18. Speed should be the same as the noacr server, which is higher than normal. But I will check. Normally speed is dictated by your loadout. LMG is slower than specops. But that has always been overridden afaik. I was going to make that a perk like it is on current games. You run at top speed regardless of your loadout. I think BO2 or one of the others. But that would just add to the bitching. edit: Speed is slightly more than what is considered normal and there are no class modifiers. Not including Lightweight and others. However if you are both running around when you melee then the effects are obviously cumulative.
  19. Oh and Death... please see my previous post regarding the words 'it sucks'.
  20. Bandages have been in the mod for a long time. Most people just didnt bother to use them even tho it could save their lives.
  21. That is what I was thinking. Offhand I dont see any conflicts but still looking. Funny reading about last stand or second chance around the net. If used properly among a team it can certainly be very helpful. But of course there are those that hate it. More properly, they hate it when the enemies have it. Or if they insist on 'realism' in an arcade game. As tho soldiers instantly die when shot in the foot with a pistol shot 1/2 way across the map. Same arguments about Juggernaut. Or bunny hoppers... as much as I hate them. There is a reasonable argument about two players constantly reviving each other but might do something like allow a player to be revived only a few times. Just to prevent exploitation. Also, being killed off with a Venom round or a headshot is instant death. As always, my opinion is to not take away or cripple things because some dont like them but offer ways to counter them. Opinions?
  22. Yes if it doesnt happen I might have to go the nuclear option again.
  23. See? I cant win. Perks in beta 6 right now. tier 1: steady aim, double tap, stopping power, sonic boom, sleight of hand, ap, infected tier 2: objective, scavenger, dead silence, hardwired, hardline, commando, hacker tier 3: tacmask, hunter, last stand, combat medic, ballistic vest, stealth, flak jacket, gambler. If I move hardwired to tier 3 then something from there goes to tier 2. Whatever is moved should not conflict with other things or remove needed combinations.
  24. I am looking on how to arrange some perks. Any further changes will be added to beta 6. In this particular case, since no matter what change I make someone might not be happy, if Hardwired was moved to tier 3 would there be any objections? At least among those that bother to read posts?
  25. On beta 6 only way to know if for the server to actually be full.
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