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Everything posted by Sammy
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I do have to say that I am quite happy with the ssd I got for the main drive. A samsung evo or some such. I would have liked a bigger one but didnt have the funds for it. Maybe next time I get one the prices will be better.
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Be sure the key is bound. I assume it was B.
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No it doesnt matter where you are for the packages. Or if you are frozen. Push the button and all of them are unlocked at once. I dont know about being dead in OT yet. If someone has a chance to try it let me know. For the car, yea you should have died. For all practical purposes you are just standing there holding a pad driving the car. Just in this case you cannot be shot. If you are dying from Venom (or in other games bleeding out) then heal yourself with a bandage first. Health packs are dropped quite often. If you see one and you dont have a full amount left... I think 3... pick it up. However, if you actually die it should have respawned you frozen where you turned into a car. Will check that out.
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Hehe guess they got rid of it. It should have said Osama and his son not Obama. A typo? Or was someone trying to say something.
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Often to check out stories I go to the wire services directly instead of Yahoo or the others. No ads to deal with or things of that sort. Bunch of documents released today taken from the UBL raid. But this was the link. Aides tried to re-unite Obama and his son before raid
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Candygram....
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**A couple COD4 Server changes**
Sammy replied to Ruggerxi's topic in Call of Duty 4's Call Of Duty 4 Discussion
Does the sniper server have real sniper maps with random spawns? Not the usual mid sized urban ones or village ones? And not the no-crossing maps? I hate those. -
Yea I know they all had drop on death. Which is also an option in the mod. But on this server you dont. If you want teamamtes to take packages you need to unlock them. Check multiplayer options. Not sure about overtime tho when you are specing after death. If that is what you mean.
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I will check out claymores to see if there is a problem.
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Yes that is possible but then people would start throwing the markers into places where nobody could go to hack or knife them. It would also be impossible to place them under cover or anywhere inside indoor maps. As for the cellphone and sentry check this out at the beginning. In terms of the time it takes to do things this way is much shorter than what it could be otherwise. Also unlike those games you no longer drop the sentries when you die.
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Car speed is up to the admins. When it was too slow people complained. However two things. EMP throws will be the same as stun nades and faster. Also, plantable counter measure devices will slow them to %20 of their normal speed. Throw them in alleyways and such.
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Thanks go to Rugger for moving the 146 test mod to a Windows server from Linux. Much better for map compatibility. Map rotations will be the same as the main server. The goal is to do things such as work on the Overgrown problem there first and make sure all is good. IP 192.95.22.174:28960 >XI< MW2 146b5 Test
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Certainly possible. But not sure how many people would actually want to give up their streaks. As it is, they get upset when people take packages.
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On the subject of packages, this is how it works. Each item is given a weight. The lower the item the greater the weight. Meaning the rc has a greater weight than a stealth bomber. A sum of all weights is created. So specific items occupy unique ranges in this sum. Note that in computereze you dont look look for a number between 1 and 10 (10 possible values). You look for a number between 0 and 9. examples: rcbomb weight is 10 artillery weight is 8 death machine is 2 tac nuke is 1 For a sum of 21 (range 0 to 20 in a list). In that range the rc occupies 0-9. Artillery 10-17. The death machine 18-19. The nuke 20. Pick a random number between 0 and 20 (21 possible values). If the number is 5 then you get the rc. If the number is 19 you get the death machine. This means to get the tac nuke you need a 20. Hard to get. BO and other games with care packages use this method. If you look them up they give numbers for weights. This is how they are used.
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new map rotations cod4 for mw21.46
Sammy replied to dadda2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ok for testing changed the order of some weapon caching in the mod and Overgrown seems to work ok. Nobody got kicked. Its an old problem with all mods that I thought I had licked by doing some things in a different way based on a method created by another modder. But in this case it looks like it didnt. For now, Overgrown is still out of the rotation and the script change was only temporary to make sure it worked. So everything is back to where it was yesterday since we know all the other maps in the current rotation work. -
Ammo in attack packages? Ok that shouldnt happen. It's not even a valid type. You are sure about this? The crate had the Mario power up? Yea I know packages getting stolen is a bitch. But at least it wasnt by friendlies unless you unlocked them. However... next time throw in the occasional decoy. Does suggest something tho. Still working on the counter measures device and might be cool to have a function that locks out care packages to everybody if close enough. Of course if you die the device is removed, or if they shoot it, the crate loses protection. It wouldnt be invincible.
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You called in three at the same time? Must have been saving them for a rainy day. It is random with weighted scores. Meaning the lower streak awards are more common. However that does sound like some bad luck you got there.
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new map rotations cod4 for mw21.46
Sammy replied to dadda2's topic in Call of Duty 4's Call Of Duty 4 Discussion
Guys... Due to a mistmatch error... still working on it... took out Overgrown from the rotation but it needs a server restart. So might want to do that when the current rotation reaches the end so the restarted server still begins on the first map. -
I am looking into how to make it useful for other things but it will have a throwable jamming device as part of inventory. It will slow cars to a crawl. The jammer remains for the life of the player. I would like it to do something more than just jam player/equipment but not sure what yet. A motion sensor type of thing would be cool but its not possible with the game engine. Unless it was some kind of text or sound notification that an enemy is near your jammer. But no hud elements like red dots or the hacker thing of showing through walls.
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Hmmm, long post. 'Balanced' is in the eye of the beholder. Depending on what items are in the game. Things can be added but there must always be counter measures available if players want them. Flak jackets for explosives. SAM's for air support. Stealth for sentryguns. And so on. I will just say this: One of the few arguments about cod4 was that it was too stale after awhile and there wasnt enough pure chaos in an action game. Some like the adrenaline rush. Others prefer the calmness of sniper games. Keep in mind there are a few things on this server that are disabled. Like class-based speed modifiers. Everyone runs around like they are specops players. Just so you know, Last Stand is coming back but with alterations. No shooting back while falling+invincible. Venom rounds and headshots kill always. Medics can revive players in LS a limited number of times. Currently 2 or 3. On the 4th you are dead. No LS. In cod4 it didnt have a counter. Which is why it was lame. This time it will. Marty didnt have a real counter either except juggy. In later games whichever perk allowed players to reset fuses so they could pick it up and throw it away without fear of being blown to bits. Unfortunately I have found no way to do that here so that is one perk that stays out.
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Also the crossbow is there if you dont want explosives. Or, choose one of the assault/specops special weapons available that give you reflex+silencer but no inventory. There are different options and nobody is forcing anybody to get tubes.
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Get an rpg or a smaw to shoot down air support or destroy sentryguns. Choose EMP as your tac nade and get 3X specials to help your team out and thaw them. In any case I am looking into the possibility of some kind of placeable jamming device. Just one tho not two. Among other things it would work against the cars and slow them to a crawl when in range. So you can get that instead of tubes if you want. Funny tho, I move all that to its own loadout option to free up perk 1 but its still not good enough.
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The way it was before, where you saw them all the time, was temporary for people to get used to the idea that there were three streaks. But I saw that it is also very convenient so I will be working on that. I prefer a clean hud so I will see what I can do.
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Ok I will check that out thanks. Thought something on my computer died this morning so things are outside of the case laying around and need to put stuff back, one by one, to figure out why it kept hanging on boot. Including repair attempts. Ugh. edit: everything looks correct but I will be around today now and then to keep an eye on things and see how it goes. Currently it says 30/31 and joining now to see what happens. edit again: Speced for awhile and monitored the server operation. Working with 30/31 normally and kicking when needed.
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Small update to the smartbomb. To help a little with targeting when you pick your location it will scan for enemies within a small radius around the locator. A little bigger than the locator itself. If there is an enemy that is out in the open then the locator target position will be adjusted to his location. There is still the delay, as in all airstrikes, between the selection and when the bomb is dropped. If there are no valid enemies in the area, or they obstructed, the bomb will drop on the original locator position. So, if that streak is underway it would be best to not stand still out in the open with a target on your back.
