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Sammy

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Everything posted by Sammy

  1. That is true. Respawning would be no different than any other player. But then again, if your side is losing that usually means the enemy is getting more cars by sitting there and spawn camping. They also would have to respawn back to the beginning.
  2. It is likely the issue Rugger posted above. Maybe the NSA attacking NK is working better than they wanted. ;-)
  3. I am not going to force a change on this particular issue. Up to all of you to decide where to spawn or if timing should be less. The sniper rifle thing is due to the weapon firing projectiles for long range. However in 1.46 that will be changed back to normal sniper rifles. Bullet penetration and all of that. I did a lot of testing on the Arena map... I think thats the name... at the farthest distance I could possibly find and normal sniper rifle range is fine. Since the attachment is losing that ability I will be making gunkick for it a bit less. It is a steadycam after all. How much depends on the rifle. The M21 wont see that much of a difference but the .50 will be noticeable.
  4. Thank you. I really dont like people exploiting things in this way and prefer it to be addressed. If I knew this was going to happen I would have made streak respawning four seconds max long ago. Of course there is always the option of respawning back at the beginning. As it was way back in the 1.3 mod. Even tho it really doesnt make sense that way. Added the sc2010 as a g3 replacement. Works well. But its a heavy model, as are all ghosts models, and I am trying to simplify it to free up a little bit of room. Not much but every bit counts. Its very tedious work.
  5. Before, when you used a streak, you always respawned back at the beginning. So I added the option of spawning where you left off. Which in itself took work until a way was found that was reliable and you didnt fall down elevator shafts when you respawn. Also so you didnt get stuck in walls. It was never intended to use streak spawn protection for this purpose and the normal spawn protection time, which I think is 8 seconds, is too long. But it is for all the admins to get together and decide whether or not to cut that in half for streaks only. But of course I already know that those that do this are going to say no. It will cramp their style.
  6. Ah the good ol days when all you did was just put a little red sticky dot on your screen.
  7. I hate quick scopers. If you are going to choose a sniper rifle, then act like one.
  8. When activating and driving the car you are actually supposed to be standing there and players can shoot you. A couple seconds of spawn protection is needed because if someone sees you disappear, with a car in your place, he knows you will pop up again and will wait for you. Four seconds should be plenty.
  9. Well I suggested cutting down on streak respawn protection to maybe 3-4 seconds. Enough to get out of the way in case anyone is there. But... nope... cant have that.
  10. Kuddos. Dont see marriages that long as much these days.
  11. Turtle Beach Z22. Very comfortable. Many sets are quite comfortable so long as you dont wear glasses. Otherwise they make them pinch above your ears and after awhile it hurts. It does require both usb and analog out. usb for the amplifier and mic. Analog for the sound. The jack without it is one of those headphone/mic integrated ones.
  12. Either way you will have to earn all three of them. No free lunches.
  13. Besides, you chose to save the cars instead of using them. I assume for good reason. Why should you have been forced to use them when you didnt want to?
  14. You had to earn those 8 cars like always. You get nothing for free and would have gotten those cars anyways. The only difference is that you had greater flexibility in when to use them. Exactly which server is running this mod? The only one I know of that has it shows no activity.
  15. It wont stop predators now. But yea it is considered an airstrike because, well, it is. As you would have it, artillery would block helicopters.
  16. I'm not sure what you mean about the heli. In any case artillery time has been shortened a bit by reducing the number of volleys. But each one is bigger and a little larger spread. For SAM's I will make it like all the others. If a friendly UAV is active they can be partially targeted. Otherwise they cant. Targeting does have its limitations. If there is a UAV then its knows the general area it is at but not exactly. The launcher will fire in a straight line. If the missile gets close enough it will lock on. If it misses and gets too far away it will lose it. I will be working out the numbers for this as they are used by more people.
  17. Oh. Yea. Sorry. 1.6. Duh.
  18. If I can make it work.... a big 'if'... Tito got the stealth chopper model for me. He really is generous making up these things. Using a different model is the easy part once I can get the poly size down. Its pretty heavy. The hard part will be making it invisible to the minimap. Unfortunately for cod4 its an all-or-nothing thing for each team. I can make (I think) heli's hidden to an enemy team but it has to be all of them. Because there can only be one attack heli at a time that is not a problem. But it does mean I cannot use heli's for care packages otherwise they will be invisible also. So that would mean ac130 drops for all of them. Which in itself is not a bad idea because they are generally faster. I can probably make it up so each team has a different skin for their ac130. edit: so this would replace the littlebird.
  19. Been there. Done that. By far most XI regulars refuse to play anything else.
  20. 1.46 will support all stock gametypes and ftag on first release. The others like ctf I havent had the time to test out much. I had the test server on tdm to keep the action up. Better for testing. But changed it to ftag. Its stock maps only. Due to some server issues its not working with big maps and I am pretty sure all the ones in the rotation are ok. If not let me know.
  21. Man lives on more than just freezetag alone. To paraphrase an old saying. If I can get it finished up enough by Friday for a first-run I will see what I can do.
  22. It will support freezetag. In fact it will have the AI controlled uav desfroster that is really cool. I used the SMR quite a bit yesterday checking out the various settings and I like it a lot more than the scar. It doesnt have different settings. Just one of those things that cant be explained. The weapon itself is from Ghost and courtesy of Tito. It is always good when there are other modders in the community that are good at doing things that I am, at best, a novice at. It should also be a bit more compatible that might allow for some maps that are currently unplayable. No guarantees tho. If people are fine with switching the main server mod from time to time while its being developed I can do that when its ready. So long as nobody screams at me. Another option I am looking at, if I can free up room and make it fit, is replace the steyr-aug assault rifle with the sc-2010 or something else. The HBAR variant would still be in the lmg class as a heavy rifle. The sc would be a g3 replacement. Would people prefer a g3 style weapon over the aug? The AR class would have m16, hk416, m14, ak47, smr and sc2010. All but one would match the weapons they replace. hk416 = m4. sc2010 = g3. However the smr will not match the g36, which is little different than the m4. It is somewhere in between the hk and ak.
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