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Everything posted by Sammy
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MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
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Yea and thats a bug. You're not supposed to be able to do that. No there isnt any gravity but you cannot look up beyond straight forward. It was set that way long ago to deal with a bug that would cause problems if the player flew above the map.
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Saw that one coming a mile away.
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Currently you can shoot down the missile with a SAM and its pretty easy to do so. Doing the UAV thing, if a launcher is there, gives you some time to pick out a target and once launched you wont be shot down. So its a trade off. Would you rather have more time to look for a target and have a 50/50 chance of being shot down once you launch the missile? Or would you rather have less time to look for a target but once you launch nothing can stop you? It would certainly need testing to see how well it works but except for how you guide the missile to the target it really would be no different than shooting from a Reaper. Just to note, as it works so far it would take 4-6 missiles to bring a UAV down depending on how many are deflected by flares. The flares deflect up to four and the other two to shoot it down. Currently the missile can be brought down with just one.
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That is the question. Should I treat it like a Reaper where you can shoot down the UAV but not the missile after it is fired. Currently there isnt one. Yes the UAV itself would have one or two flares. In this situation the missile wouldnt need one. To me this is more realistic but it is a change in how it works because you cant loiter for 30 seconds if a SAM is around. And I know how so many in XI hate change.
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MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
No that is something I have to fix, if I am correct in what it is. The +80 likely came from multiple scores assuming it all happened at the same time. +50 is probably for the kill. +10 would be from winning the streak. So +20 came from something else. If you remember, when the notifications caught up what were the first few notifies you got related to getting a score? I am also assuming the +80 was the pulsing yellow number in the middle not with the flyby graphic at the top. -
Anyone?
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MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Help: If anyone remembers, or heard about it, was there some kind of CI while someone was using a predator missile within the last day or two? Also what was happening at the time? There was one somewhat significant error related to it that should not have happened and spent the morning going through it all to find how is was possible. So far the only thing that looks like it might be the cause is the owner disconnecting while it was rotating in the air but before it was launched. Assuming the player that disconnected was actually the owner. I dont know. If that was the reason its one of those 1 in a 1000 things. Maybe a rage quit but who would actually do that in the middle of using a streak weapon? Could also have been a dropped connection for whatever reason. At the time the server looks to be full with many of the usual suspects playing. edit: The map where this happened looks to be mp_equestrian. Its a mod error not the map, unless the map itself somehow caused someone to disconnect, but just a reminder of when it might have happened. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Yea I mean when you got that particular kill where you got the first streak did you also get a bonus message. That one also uses the checks to wait for player killed notifications so maybe one of them is missing something. No there were no changes except for a few minor bug fixes. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
I have seen that before and I know what it is. Before notifications all kill processing must be completed first to keep things in sync. After which a message is sent to the game that basically says "I am done". Somewhere this is not happening and it continues to wait. If you know, when you made that particular kill when you got the award did you also get a bonus of some kind or something similar? Do you know which one? -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Since it seems some are having problems but others are not its hard to tell. A car is mostly just the player with a different model + engine sound and trail fx. The explosive works the same as a C4 charge. AC130 is also just a player with different kinds of player weapons, like an rpg or nade launcher. Care package rerolls are part of the proximity checks that see if you are in range to take it. It checks for the melee button in addition to use. If melee then change a few variables and the head icon. Mininuke is much less heavy than the standard airstrike with its cluster bomblets. Instead of 36 (12 each plane) there is only 1. Helicopters are the heaviest streak in the game in terms of the number of running threads controlling it all, which is why only one is allowed. CP drops dont need the threads for things like targeting and primary/secondary weapons so are much lighter. The flypath code is also much lighter since its only A->B->C then done. EMP is just a visual effect no different than NV goggles. Otherwise one var is set for the player or equipment which is used as an extra exception to decide whether or not to do something. That said, things do add up so efficiency is important and if there are things that can be made to run slower with no noticeable difference it is best to do it. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Occasional red spikes are normal on every game. They mean packet loss or server frames not being received on time. Constant red spikes every second points to a problem in that area. Lagbinds fuck with this when sending data back to the server. Yellow typically has to do with sync in between server frames (20fps). Big mods with lots of goodies and things to process means more data that needs to be sent by the server. If the frame data is not sent or received quick enough the rest of it is dropped to move onto the next. The size of the bar reflects how much out of sync it is. The default 30 packets was set for a game made in 2007. It stands to reason that more complex games send more data and thus need more packets. Visual lag that affects everything you see could also obviously be due to the video card and how much data it has to process. Rain. lightening and fog are the worst. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
For the time being the other server is set up with the same mod. Go play there and see if things improve for you. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Major CI's related to a mod are caused by huge amounts of data being written to the game console log on the server due to a significant script error. I mean MB's of data per second. A 10 second CI would easily generate a 100MB log file. There have been no such errors. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Nice try. The other server has the mod running with all the script updates if people want to go try that one. No idea if it would be any better or worse or if its even in the same location. I want to stress however that the mod as it is now is a mirror of the way it was months ago with the other provider. -
Some extensive SAM updates are coming. They include: Two missiles per launcher. Damage per missile reduced. Flares for some vehicles. Bigger aircraft = more flares. Missiles have a variable speed depending on the target. Faster missile = shorter lifetime and larger turn radius. Launcher rotation also faster. When the launcher fires a flare is deployed. It will attract two missiles if both are fired at the same time. From then on the missile considers the flare its target. At the moment the AC130 has three, which potentially can attract three to six missiles. All UAVs have two. None for heli's and I dont know how that would work when hovering. If any of the other cod games does this I would need to see a vid of it. SAM + friendly UAV: If a UAV is active (and no enemy CUAV) visual LOS range for the launcher is increased by %50. B2 - the launcher will know its general direction and fire its missiles in a straight line. But the missiles will not be able to see it until within a certain range. No flares. Migs and F-15s. Both can be targetted with one missile. Things like distance, relative angles, active UAV and LOS factor in greatly. It is unlikely they will be hit before dropping their payloads but if a missile gets close enough it might cause a premature drop. No flares at this time. Predator: looking at this one but considering a change where the UAV is visible and can be shot down before the player fires. Like other UAVs it will have flares. In a way it will be like a Reaper but it only fires one missile that you control. Opinions or other options? Any thoughts plz post them here.
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MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
To actually be fair there would have to be two Duke models with different skins. Or something else so there were easy to spot differences. Otherwise both teams look the same. I would have liked to have two versions in this mod.. axis and allies skins... but there wasnt room. Unfortunately the way the game engine works a simple skin change requires a whole new model. Which is why mods can never have camo guns. Would be better to just treat it like a pistols-only match with a forced loadout. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
Why not just make it a Duke only match? -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
I have been keeping an eye on the console log for the new server over the last week for errors. Since uploading the missing script fixes there were a few minor ones but nothing that should cause a CI. Maybe one small one. If you havent, increase cl_maxpackets from 30 to 60 or more and see if that helps. Keep track of which maps are consistently the worst. Too many big fx, especially stuff like rain, are the biggest killers of performance. The gametype for the other server is now ftag. OW2 Freezetag2 is the server name. 74.208.70.133:28960 Mod is ow2_145i. Shouldnt have the solid bubbles. No acr. Nope. Nadda. -
MW2 Freezetag Server Still Has Major Lag
Sammy replied to Tron's topic in Call of Duty 4's Call Of Duty 4 Discussion
If some people are having a major problem with the new server I can change the ow2 domination server to freezetag until the update is ready for testing. Gives people a 2nd option if they want. -
Mixed Mod Server 74.208.70.122
Sammy replied to Bama's topic in Call of Duty 4's Call Of Duty 4 Discussion
Or often, even FT mod updates. -
Crackheads show more manners.
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I was going to make some stupid comment about how many will show up to their first class reunion. In this life anyways. But I thought better of it.
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I havent had a mcnugget from them for many years. I dont recall them being very good. I dont know if she was a high as a very very high kite or maybe a psychotic off of her meds.
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If they were guaranteed a good pay raise I am sure they wouldnt. Or at the very least the restaurant would post to patrons that tips are not expected. You seem to be suggesting that the only people that want pay raises are on welfare. How many here would actually dont want a pay raise and would say thanks but not necessary?
