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Sammy

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Everything posted by Sammy

  1. This is quite true... which is why its hard to get good beta testing of a full server. Could simply be that alot of the ftag community these days divide their time among other games, when there is time for games. There is alot to choose from. Might be worth a try having the 2nd server rotate game types now and then. Or an 'objective' server where the map rotation switches between the usual dom/sab/ctf and the rest. The 1st would be strictly ftag at all times.
  2. Darth wins. Both are evil but he has style.
  3. As for the mod gametype, I do not know what the decision is on how to proceed with two servers. When the new mod is guaranteed to be stable will it be used for the main server? If so then this one can be a mixed gametype server instead of two ftag. Has all the usual Open Warfare gametypes and added Team Defender, Infection, FFA Cranked.
  4. Grrr, again? Thx. edit: restarted. Misspelled map name in the rotation. Bah!
  5. Restarted. Map rotation looks ok but will be adding to it later this evening after a few more maps are copied from the redirect to the server. These should all be there but if it gets stuck again plz post. The 'low' rotation will take priority if there are 8 or fewer players. If the number of players increase the regular rotation will be used. In both cases it remembers the previous in the rotation when it goes to the next. It should anyways. set sv_mapRotation_low "gametype ftag map mp_creek map mp_4t4hangar map mp_4t4scrap map mp_backlot_snow map mp_bazaar map mp_blue_wild_west map mp_broken_road map mp_bungle map mp_dahar map mp_dome map mp_dome_night map mp_fallout map mp_gridiron map mp_gridiron_night map mp_grinder map mp_jarak map mp_modern_rust map mp_nuketown map mp_shipment3 map mp_kufah map mp_first map mp_sc_hangar" set sv_mapRotation "gametype ftag map mp_japmap map mp_highrise map mp_4hanoi map mp_4nuketown map mp_aerodrome map mp_agroprom map mp_al_jabal map mp_arbor_day map mp_backlot_3 map mp_caen map mp_burgundy_bulls map mp_cassino map mp_ctan map mp_dahar map mp_depot map mp_docks_n map mp_fav map mp_forlorn map mp_hisar map mp_karachi map mp_karrak map mp_mw2_term map mp_rd_xmas map mp_depot map mp_ksfact map mp_matroska map mp_northport" I havent played some of these maps very much except when testing so if any dont belong to either rotation because they are too big, too little, or simply not very fun let me know. The server load checks are done in between rounds and immediately after the game ends. But not during the final countdown if a bunch of people leave before it is finished. Working on that.
  6. ok. looks like a bad map name somewhere. Going to be uploading new rotation in a bit anyways.
  7. Experimenting a bit with a load based server rotation. There is the regular one for when the server is populated and one where there are only a few players. The normal rotation will be set with medium sized maps. Some a bit smaller some a bit larger depending on the makeup of the map. However if there are 8 or fewer players that rotation will be overridden with another that is made up of only smaller maps. I'm uploading some more maps today that are on the redirect but not the server yet and will post the rotations. Any suggestions of what to add are always welcome.
  8. You sound like Flounder.
  9. So True LOM Why is it so many young men have "no game" when it comes to picking up chicks? It's almost like there not interested . . . . .maybe it is because of the ease of checking out internet porn and its too much effort to pursue the real thing. Like the old saying "knowing what I know now and to be 16 again . .the ladies wouldn't have a chance" . . . . lol If mankind is gonna survive those boys better "get game" Internet porn doesnt say "Im seeing someone".
  10. ACR has sway. The AK has the same settings as the stock AK. edit: EMP defrost flares working. Defrosts at 1/2 of the normal player defrost rate. Range 128 units.
  11. Just to note that I transferred the various settings for jump height, speed, defrost rate and things like that from the current server to this one. So for typical gameplay there should be no difference in how things feel.
  12. New server is working great. Still tweaking things to where people like them. Some will be pleased to know that the jammer works... too well I am told. To make a more balanced map rotation for different server population amounts if anyone has some favorite small maps that work best with around 6-8 players please let me know so I can add them in.
  13. Edit: For the time being the map rotation on this server will be made up of player requests. So if anything special is desired get in touch with your favorite XI admin and cast your vote.
  14. Start a new profile for the mod. Transferring an old one will not work properly. 50.97.113.104:28960 Im pretty sure the AK animations are direct ports from MW3 and adapted. Also Sanya (who does the weapon animations) is very involved in his studies right now. For maps the AGM doesnt work in PM me. Often the mod needs a map specific setting for custom maps if the generic one doesnt work. Air support height has been changed a great deal anyways to first use map heli nodes if they exist. It is assumed that the tallest node is still low enough to be inside the map and certain things will be 100 units above or below it. The mod never had purple RPG smoke.
  15. RC turret? Remote control? For game mechanics all things like that... rc or pavelow... its not really remote but the player is transported, linked or becomes the car. An option allows it to be faked in the new mod, in a way. When you drive away in the RC it leaves behind a player clone of yourself standing where you activated. The clone can be shot or otherwise killed and your streak will end and you will die. For CTF style games the clone will hold the flag or the bomb. At this time however the goal is to have as many people play the new mod as it stands now. Its ready to go if no problems are found. And I will only know about problems if people play it.
  16. http://www.youtube.com/watch?v=JawYnhr790c
  17. I have read that lag is a common issue so far even on high end rigs.
  18. Absolutely hilarious. Made my eyes water.
  19. RIP
  20. The ACR was originally balanced as an M16 replacement. Highly accurate with low recoil, but only a 3-burst weapon. That includes its' animations which control the visual recoil. By popular demand it was changed back in the other server to full auto. Even tho I advised it would unbalance the weapon. For the jammer I would ask everyone try it on the test server to see how it works in relation to the current one. For the trigger to work the RC must be at least 256 units away from all jammers. That should be far enough to make it fair but it is impossible to know without actual gameplay. If nobody does then I have no idea. The one-time spawn protection perk would unbalance the ftag game as it works now since spawn trapped teams can choose it, run to a hiding spot, activate, then keep running again. It would be used to draw enemies away from spawn to keep him from defrosting others. Similar to how the best spawnpoint method changed it. If I remember correctly I was told it was tried long ago and most people didnt like it.
  21. I was joking about the rc nuke, even tho I like the idea. Just to see if anyone was paying attention. Can you describe more what the car jammer is not doing properly? Under normal circumstances the jammer goes far enough that a player would likely get some damage from the car, if any. But it also depends on the player health setting of the server. So its a balance requiring some trial and error. Make the jammer have a bigger radius? Or decrease the power of the explosive? No real right answer to that one. Just what works best for the game. edit: speaking of nukes, there are two types of care packages. The normal one at 4 kills has the current stuff except the highest value items like the ac130 and no tactical nuke. The second type, at 7 kills, has only lethal weapons ranging from the rc to the 130/pavelow and the nuke. Nothing passive like the uav.
  22. Yes its doable. Had that kind of idea in the back of my mind and will be working on it in the future. But it wont be ready for the mod currently testing. There is a new option where EMP nades will drop a flare of sorts when they explode. They will defrost at 1/2 the rate that a player does. More than one nade can be used and they will both unfreeze together. The server is called 'XI 1.45 mixed' if anyone wants to try the mod. Multiple gametypes. edit: 50.97.113.104:28960 Rotation is stock maps. ftag, team defender, infection, domination and team deathmatch.
  23. Ok we have one vote for an RC with a nuclear weapon. Any objections? Anyone? Bueller? Bueller?
  24. The test server for the next version of the mod is open but not as a general release. Looking for feedback for things that could be tweaked or modified in this one compared to the last. Like the other crossbow thread. Does the majority want it to have three rounds? Stick with two? Things like that.
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