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Everything posted by Sammy
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How is it stealing, if we are stealing from ourselves? A good question.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yes trophys are very useful. Especially in a server filled with nades and rockets. Which is why you only get one of them. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok might be missing a team check for knifing damage. For the Betty/claymore thing, it's normal to work that way. Does in the games also. Commonly placed near sentries etc. but coming soon is the above mentioned stealth nade. Trophys can't see it and it's silent so players can't hear it either. Works well but need to finish the model for it. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
1. oh man thats funny. Ok, its not. Perhaps it was hacked? 2. So you have two packages in your streak inventory on death, but only get one when respawning? 3. The best distance weapon is the sig556/m16 or g3. Reason why the m16 was called a laser gun the people bound the g3 to their scroll wheels. The older SMR, from b2, had zero recoil and at full auto expending all ammo was %100 accurate with zero spread while even the g3/m16 wasnt. To get a comparison, I used both the SMR and the G36 so see how they perform. With the same stats weapon spread at distance was the same. "The G36C has a recoil pattern of 50 to each side, 60 upward, and 30 downward. This is a higher value than the M4 Carbine or even some of the higher damage assault rifles, but it is still manageable, particularly when firing in bursts. Reload speeds are slightly slower than average, but not by much. " -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Credit should always go where credit is due. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Thanks much. Unfortunately there is very limited room, when there is, for things like additional attachments such as a grip for assault/smg classes. Otherwise could do all kinds of things. I have seen a couple mods do it by removing attachment versions from other classes and reusing them elsewhere. No acog for LMGs etc. Or in this mod using the sniper acog versions for the steadycam. All the GL attachment files are used for things like the crossbows, smaw and death machine. Also, all the basic iron sights versions are used for extended mags. -
I dont have or need any points. But, can I have my hair back?
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok two hot fixes. Both seem to work as expected. Both RC's more vulnerable to explosives. Also, anti-heist added to Hacker. Used it for 8 rounds... had three RC's throughout all of them... and nobody even tried to take them. If you have it when you die, when frozen neither the thief icon nor the proximity trigger will be created. Also turned off the screen bullet hits. There is a finite number of hud elements that can be created and it maxed out a couple times. They might have been contributing to it. The third hotfix... well... didnt work. Bah! As President Jack said about our three branches of government, two out of three aint bad. -
I'll try it when GPU prices come down some more.... soon I hope... and can upgrade to something good enough to play the game.
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Batman and Catwoman had kids? Who knew.
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New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Stealth+claymores seems to work properly. If you walk, nothing happens. If you sprint, then it goes off but at 1/2 the normal detection range. For example if you run straight over it you will go past before the trigger delay runs out and it explodes. However whether or not it kills you depends on if the direction you ran over it places you in its explosive cone. Keep in mind that this is hardcore. So you can be at the farthest range of the claymore and it will still kill you. ? edit: Both RC's are responding to explosive damage... as test using a claymore... but the health+damage settings might need to be adjusted. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Ok I will check RC damage and claymores/stealth. Are you camping your own emp mine? Or are you camping someone elses? If it belongs to an enemy and you choose to remain in its range it will attack you. Like sentries or anything else. Recharge time looks to be set at 10 seconds. Unless something got overridden somewhere. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Meanwhile back at the ranch.... Early demo of one of two possibilities of an anti-heist. Both centered around Hacker. One simply blocks everything as though you are a player with no streaks to take. The other is in the realm of the explosive decoy. The first option is certainly simpler. The second option is more entertaining. However it needs to be fair to allow the stealer to try and get away. Comments? Suggestions? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Been trying out adding an anti-heist to hacker. Seems to work well. That perk might be popular since it also *should* ATM trick an enemy UAV to defrost you. Might want to try it. You do need to have the active perk on death. It wont work by changing your loadout after you spawn or when frozen. Both the trophy and emp mine are tacticals so they can be thrown quickly instead of having to switch weapons. As I am sure many would say, those extra few seconds can make a difference. Both for deploying it and getting your primary weapon back. The number of rounds for the trophy is a server variable so if the general consensus is that 3 is too much, based on enough gameplay, it can be lowered. 3 is the default MW2019 amount but 2 is the default for the other games. if I can find room, need to see if there is an available slot, could add something like a stealthy grenade. Silent (no beeping), does not make bouncing noises (frags), and cannot be detected by trophies. The balance is that the explosive power and range is less. For descriptive purposes, say the stealthy aspects and design do not allow for as big of an explosive charge. So in the situation described, if both a trophy and claymore are right next to each other one well placed stealthy nade could take out both. And if the enemy player is standing there... all three. I dont have CoD WW2 so I dont have first hand knowledge of Requisition. However from what I have read its pretty controversial. It also would have to be thought of in terms of freezetag or any objective game where a team can win by killing everyone on the other team. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Three tac nukes in one game? Ummm. That might be a little much. ? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
The 44 mag might have a couple timing issues and will work on it. For the car and emp,d in the air that is an old problem and not sure how to get around it but there might be a way. If you have ever noticed it also happens at the end of the round if you are in the air floating to the ground. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Why do some of those posts sound like Cartman saying "screw you guys, I'm going home" Thanks all for your support. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Bullet speed is instantaneous unless its a projectile/rocket. Meaning no A to B travel time or "speed". Nor any kind of object in space. There is the start point (the gun barrel), and a bullet trace forward to see what is hit first. Common method in many games. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Sure I will check it this evening. Oh and I do play. But not always this server and under an assumed name so I dont have to deal with the bullshit and can concentrate on simply enjoying the game. And as always keeping an eye out for anything that at first glance might seem off. After checking through things yes the trophy ammo was too high. Set to 3 rounds as the default.... which is the amount set in MW2019. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Actually this version of the SMR is worse, or certain people would say better, than the older one. That one you had *some* weapon spread. This one you had zero. And sorry but your argument about everyone being able to choose it is that of hacker or cheater. Since everyone can do it, its fair game and those that dont cheat or hack... too bad. It was also an argument used against the 333 fps checks. The compromise, if you want to call it that, is to use the settings from the original game. I still havent heard why that is the wrong approach to fairness for all. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Nukes had been popping up more likely because of a bug that applied kills from sentries to killstreaks. Fixed. For packages, they do show up a little more often. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Forgot to add, yes there was an additional headshot damage check earlier in the player damage function and will have an update in a bit. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Since someone decided to post a video that doesnt show the most important part here you go. This is the version of the SMR that they want. Tell us how this weapon is fair. -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
A tac nuke? -
New version of the MW2 1.47 mod needs testing
Sammy replied to Ruggerxi's topic in General Discussion
Yea that was asked earlier. Some way to counter Heist as an option. Thinking about ways to do that and where to put it. If part of a perk, then in tier 2 so you would have to choose between heist and the other. Maybe hacker since its related. However protection is kind of the opposite of what hacker does.
