Ready for testing soon.
You will see a new part to spawn protection. The final two seconds you are still protected with no weapon but visible.
Also was working on the stealth heli today since I wasnt fully happy with it. So one change is that its visual detection radius of enemies will be +50% from the standard heli. Looks good and will see how it goes.
Going to require testing on a live server but for streak activation (rc etc) if the enemy can see you they can shoot you.
EMP will include a 1 second flashbang (without the bang or movement penalty, just the flash) when it goes off. The mine, 2 seconds.
If you have hacker (before you are frozen) and the enemy calls in a defroster you will trick it into defrosting you.
Increased flak jacket protection against cars
Shorter times to hack enemy equipment.
Faster response time for the sam launcher vs the artillery launcher.
More reasonable damage modifiers for feet/hands, which will be 0, and lower legs/arms, which will be a bit less. Headshots are automatic kills in all cases.
Stealth vs explosives. If you walk you are fully protected. If you run they will still see you but at 1/2 their normal detection range. You know... like stealth.
I hope people will no longer complain about getting sam turrets in care packages. So pay attention for enemy SAMs. The strike package will be somewhat stealthy. The decoy will be a 'friendly' to the sam launcher.