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Everything posted by Sun Tzu
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You can have a friend that is in the server send you a friend request. Also try refreshing your browser and let all the servers load completely and see if you can then find it. Also if you adjusted your filters reset them and do the search. Other than that I cant tell you until the next patch comes out it should have the /connect command in it
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The FU posts are not out of disrespect and to the ones the posts are pointed to know the meaning of them. Its not a sign of disrespect but just some good old honest poking/joking.
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No he didnt I thought I do it anyways.
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The Idiots like to sayyyyyyyy FUCK YOU
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No No No Fuck You HAHAHAHAHA
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PC Community Update (12/2/10) Hey PC gamers: We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info. IN PROGRESS • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards. • Incomplete server browser results. • Improvements to Quickmatch results (with better ping and reduced lag).. • /connect • /reconnect • Improved threading performance on computers with only 2 cores. • Fixed random freezes in certain computer configurations. • Increased reserved slots to 9. • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this) • Prevention of killstreak selection getting disabled in Combat Training under rare conditions • Array: Added collision to prevent players from partially clipping into a tree • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3 • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2 • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”) LIVE FIXES 11/19 • CPU performance improvements • Server browser bug fixes and tweaks to populate faster and do full refresh less often • Fixed crash when viewing leaderboards if player has more than 99 friends • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay • Fix for ADS while holding shift as a sniper • CPU performance improvements • Zombie matchmaking improvements • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay • Fix for ADS while holding shift as a sniper 11/11 - Friends fix for join in progress and Friends tab in server browser. - Performance improvement for dual and quad core. - Improved connectivity with Black Ops Rcon tool. 11/10 - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag. - GameServers.com continues to improve official server distribution in various worldwide regions. Regards, -JD Post a reply | Reply with quote JD_2020 Posts: 964 Joined: over 2 years ago
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COD: Black Ops - Patching Process Posted: 9 days ago Hey Black Ops community – To answer many questions about the game update / patching process, I’ve provided a short walkthrough below to explain how it works and provide some basic timelines for each phase in the cycle. Phase 1: Gather feedback, reproduce reports and implement solutions. • As soon as the game is released, we scour the forums and play online with fans to gather feedback.• The QA team reproduces all feedback reports in a test environment, enters them into our database, and assigns them to dev team members. o Like any scientific process, reports must be reproduced in the test lab before they can be addressed. With millions of users playing the game, something reported by only a small number of users may not be easily reproducible. For this, it’s important that all reports in the forums provide as much helpful information as they can.• Estimated time: Generally 2 weeks to build a comprehensive list, reproduce in the test environment, research cause, and implement solutions. This phase is typically the longest part of the process and can easily take more than 2 weeks, depending on the number and complexity of reports. Once a game is released, every change made is high risk, and adequate time is needed to implement the best possible solution. Phase 2: Test internally. • Once the highest priority reports have been resolved, the updated game goes through a rigorous internal testing procedure.• If new issues are discovered or the original issue is not fixed appropriately, more time is needed to research and implement new solutions. Video games are highly complex pieces of software. Every change made has a potential impact somewhere else in the game, so the entire game has to be tested with each update.• Estimated time: Minimum of 1 week to thoroughly test the entire game and internally approve the update for release. Phase 3: Console manufacturers test and approve the update for release. • As soon as our QA team has approved the update internally, it is then submitted to the console manufacturers for their own testing and approval. At this point, it is out of our hands.• If the game update is approved by the console manufacturers, the cycle is done and the update is prepped for release. If the game update is rejected, an accelerated version of the entire process starts again.• Estimated time: Minimum of 1 week to get an approval.o Note: PC patches do not require manufacturer approvals, but because of the high number of variables in computer hardware and OS configurations, both Phase 1 and Phase 2 require additional time that does not exist on consoles which have standardized hardware. The PC patch development cycle takes about the same amount of time start-to-finish as that of consoles. Phase 4: Release • Once the game update is approved by both internal QA and the console manufacturers, it gets prepped for release. This is a very short phase, but it can add time to the process depending on a number of variables.• Estimated time: Generally 2-3 days.That is a high level overview of the patching / update process. Time estimates listed above are averages – it usually takes at least a full month to complete a game update cycle. Often, there are multiple full game updates in the works simultaneously, which is why you see less than a month between full game updates. In some emergency cases, this time can be accelerated, but this is very rare. The description above outlines the process for publishing permanent game updates and does not apply in the same way to hot fixes. Hot fixes are temporary, server-side fixes that are used to patch in simple adjustments to the game. These are not permanent fixes, and they only apply to online portions of the game. Most significant changes to the game cannot be made with a hot fix. There you have it – hopefully this removes some of the mystery of the game update and patching process. Enjoy the game and continue to communicate your feedback to us! Regards, -JD Post a reply | Reply with quote JD_2020 Posts: 964 Joined: over 2 years ago
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snaFU73 Sun Tzu I got it just converting it then I wil upload to you tube Cool!....Thanks. How are you getting the video? I found a "How To" video on youtube, but it was for the playstation. It is supposed to work the same, but for some reason it it not linking. First thing I dp is make the video in theater mode then I record it with fraps. Since the file is so large with fraps I run it through windows live dvd maker to make it smaller. Then to make it even smaller I run it thru the divx convertor. Also I make them into HD. Then I upload it to YouTube.
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Ok I added you video to the first post.
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I got it just converting it then I wil upload to you tube
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Me and Snafu got an across the map TomaHawk kill on the same map/game. Here is mine waiting for him to post his. Got to love a bank shot.
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Play on our servers get to know the XI members and XI members get to know you. Mebership to XI is Admin invite only. Minimum of 100 hours on XI servers. !00 hrs on XI servers does not me you can be XI means you can be considered by XI. So hop on our servers get to know us and let us get to know you. Also hop on our TS3 server and talk with us.
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I have talked with a few players who play those gametypes. The onw that has the best respawn mechanics at the moment is demolition. CTF and domination respawn points is gonna just be like TDM as fckd up. I have played demolition to get my ninja pro perk and the respawns to me seem great. So just remember that when playing CTF and Dom.
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Here is an EXE you can install for TS3 that will minimized sounds in TS3. SO CLICK ME to download. Now goto settings > notifications > Sound Pack > MinimalList Text To Speech > While output muted > Play only important sounds Then hit ok your done After that you will see a difference.
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Download them here Client 32-bit 3.0.0-beta36 Client 64-bit 3.0.0-beta36 Need any help get ahold of any of us admins. We will be happy to help.
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he will be asked to remove the tags and if he doesnt a kick then if he returns with them on a ban.
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Please help me welcome Harry Weezer to the Senior Admin team
Sun Tzu replied to Ruggerxi's topic in User Announcements
Congrats -
Yes looks like we finally have gametracker support.