IJHicks Posted March 19, 2014 Member ID: 20676 Group: ***- Inactive Clan Members Followers: 1 Topic Count: 24 Topics Per Day: 0.01 Content Count: 166 Content Per Day: 0.04 Reputation: 176 Achievement Points: 1296 Solved Content: 0 Days Won: 0 Joined: 12/10/13 Status: Offline Last Seen: September 1, 2018 Birthday: 03/29/1981 Posted March 19, 2014 R30 Server Update-Players will no longer be able to pick up deployed AA mines - Ok thats fine gets rid of the unlimited AA mine bug-Players will no longer be able to equip an AA mine together with rocket launchers - Oh wait thats about as much use as a chocolate fire guard, now they won't be used period as the only other things youll have in addition to the AA MIne are .... repair tool and normal mines.....-Fix for an issue where players could have two Javelin projectiles in the air at the same time - Ok bug fix its fine-Javelin damage has been reduced from 34% to 30% - Sack it lets super nerf the javelin requiring 4 shots again to get a kill all they had to do was the above bug fix and then it was fine... sorry but standing out in the open to get one missile off with this and keep it locked all the way to target get's you killed more than it should.....-Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees - This is fine requires an actual aim at a target instead of blatting them off randomly-Reduced the resupply time of the Flares from 25 to 20 seconds - Much needed-Reduced the resupply time of the ECM from 30 to 25 seconds - Can't remember how long ECM lasts for so will wait and see-Increased the resupply time of Active Protection from 30 to 35 seconds - This was needed as AP was the goto gadget for vehicles maybe we will see some smoke being used now-Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight-Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50% - Lets keep attack choppers still highly shit-Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior-Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets - This is good-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts - Toned down.... erm its a bug to flip it so how is toned down an actual fix... reddog955i 1 Awards
Sonovabich Posted March 19, 2014 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.26 Content Count: 5022 Content Per Day: 0.87 Reputation: 5198 Achievement Points: 131537 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: Tuesday at 09:30 AM Device: Windows Posted March 19, 2014 Because they are experts at it.
DanWelsh86 Posted March 20, 2014 Member ID: 20943 Group: ***- Inactive Clan Members Followers: 1 Topic Count: 4 Topics Per Day: 0.00 Content Count: 50 Content Per Day: 0.01 Reputation: 24 Achievement Points: 321 Solved Content: 0 Days Won: 0 Joined: 03/03/14 Status: Offline Last Seen: December 24, 2019 Birthday: 05/28/1986 Posted March 20, 2014 It's more annoying how OP the AA is, whilst being able to deploy in spawn. If we can't kill it, yet it takes down everything in the air....how frustrating is that? Awards
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