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PainKiller reacted to PickleRick in I hate Steam!
Right-click shortcut - Show more options - Properties - Compatibility - Run this program in compatibility mode for: Windows XP (Service Pack 3) - Apply
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PainKiller got a reaction from PimpedOutPete in Summer 2025 Rotation
EDIT: Rotation fix, swapped out a broken map and some typos.
Evening/Morning/Afternoon folks!
New rotation is now going up on TDM. Packs are up, ready for download. Please note the following:
You will NEED to delete these from your Main folder:
CTF_SPR25
TDM_SPR25
SNP_25_02
SNP_SPR_25
If they are not removed you are likely to run into errors. Please also note, these packs may share maps with DM packs. If this is the case, please let me know and I'll see what I can do.
Here is a list of the maps, the modes and the rotation:
tdm:
mp_winter
mp_venice
mp_web
mp_slum
mp_mareth
mp_xfireb
mp_panimo2
mtl_facility
mp_vitebsk
mp_valleystation
ctf:
mp_tobruk
mp_neilos_night
rnr_ravensville_beta2
fr_mogadishu_v3
mp_rts
mp_kustov_station_final
mp_coastal_guns
mp_rasquert_final
sniper:
mp_sniperwolfv2
sps_snipers_town
mp_sniper_benghazi
mp_mortain
em_central_station
mp_vs
sps_artic_island_f
gametype tdm map mp_harbor map mp_sniperwolfv2 gametype ctf map mp_tobruk gametype tdm map sps_snipers_town_w map mp_winterv2 map mp_sniper_benghazi gametype ctf map mp_neilos_night gametype tdm map mp_mortain map mtl_facility map em_central_station gametype ctf map rnr_ravensville_beta2 gametype tdm map mp_vs map mp_web map sps_artic_island_f gametype ctf map fr_mogadishu_v3 gametype tdm map mp_sniperwolfv2 map mp_slum map mp_mortain gametype ctf map mp_rts gametype tdm map sps_snipers_town_w map map_valleystation map mp_sniper_benghazi gametype ctf map mp_kustov_station_final gametype tdm map mp_mortain map mp_panimo2 map mp_vs gametype ctf map mp_coastal_guns gametype tdm map sps_artic_island_f
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PainKiller got a reaction from AthenA in Summer 2025 Rotation
EDIT: Rotation fix, swapped out a broken map and some typos.
Evening/Morning/Afternoon folks!
New rotation is now going up on TDM. Packs are up, ready for download. Please note the following:
You will NEED to delete these from your Main folder:
CTF_SPR25
TDM_SPR25
SNP_25_02
SNP_SPR_25
If they are not removed you are likely to run into errors. Please also note, these packs may share maps with DM packs. If this is the case, please let me know and I'll see what I can do.
Here is a list of the maps, the modes and the rotation:
tdm:
mp_winter
mp_venice
mp_web
mp_slum
mp_mareth
mp_xfireb
mp_panimo2
mtl_facility
mp_vitebsk
mp_valleystation
ctf:
mp_tobruk
mp_neilos_night
rnr_ravensville_beta2
fr_mogadishu_v3
mp_rts
mp_kustov_station_final
mp_coastal_guns
mp_rasquert_final
sniper:
mp_sniperwolfv2
sps_snipers_town
mp_sniper_benghazi
mp_mortain
em_central_station
mp_vs
sps_artic_island_f
gametype tdm map mp_harbor map mp_sniperwolfv2 gametype ctf map mp_tobruk gametype tdm map sps_snipers_town_w map mp_winterv2 map mp_sniper_benghazi gametype ctf map mp_neilos_night gametype tdm map mp_mortain map mtl_facility map em_central_station gametype ctf map rnr_ravensville_beta2 gametype tdm map mp_vs map mp_web map sps_artic_island_f gametype ctf map fr_mogadishu_v3 gametype tdm map mp_sniperwolfv2 map mp_slum map mp_mortain gametype ctf map mp_rts gametype tdm map sps_snipers_town_w map map_valleystation map mp_sniper_benghazi gametype ctf map mp_kustov_station_final gametype tdm map mp_mortain map mp_panimo2 map mp_vs gametype ctf map mp_coastal_guns gametype tdm map sps_artic_island_f
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PainKiller got a reaction from Dirk Diggler in Summer 2025 Rotation
EDIT: Rotation fix, swapped out a broken map and some typos.
Evening/Morning/Afternoon folks!
New rotation is now going up on TDM. Packs are up, ready for download. Please note the following:
You will NEED to delete these from your Main folder:
CTF_SPR25
TDM_SPR25
SNP_25_02
SNP_SPR_25
If they are not removed you are likely to run into errors. Please also note, these packs may share maps with DM packs. If this is the case, please let me know and I'll see what I can do.
Here is a list of the maps, the modes and the rotation:
tdm:
mp_winter
mp_venice
mp_web
mp_slum
mp_mareth
mp_xfireb
mp_panimo2
mtl_facility
mp_vitebsk
mp_valleystation
ctf:
mp_tobruk
mp_neilos_night
rnr_ravensville_beta2
fr_mogadishu_v3
mp_rts
mp_kustov_station_final
mp_coastal_guns
mp_rasquert_final
sniper:
mp_sniperwolfv2
sps_snipers_town
mp_sniper_benghazi
mp_mortain
em_central_station
mp_vs
sps_artic_island_f
gametype tdm map mp_harbor map mp_sniperwolfv2 gametype ctf map mp_tobruk gametype tdm map sps_snipers_town_w map mp_winterv2 map mp_sniper_benghazi gametype ctf map mp_neilos_night gametype tdm map mp_mortain map mtl_facility map em_central_station gametype ctf map rnr_ravensville_beta2 gametype tdm map mp_vs map mp_web map sps_artic_island_f gametype ctf map fr_mogadishu_v3 gametype tdm map mp_sniperwolfv2 map mp_slum map mp_mortain gametype ctf map mp_rts gametype tdm map sps_snipers_town_w map map_valleystation map mp_sniper_benghazi gametype ctf map mp_kustov_station_final gametype tdm map mp_mortain map mp_panimo2 map mp_vs gametype ctf map mp_coastal_guns gametype tdm map sps_artic_island_f
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PainKiller got a reaction from AthenA in Spring Rotation has been fixed (hopefully!)
Good evening all, once more I request a few moments of your time.
Let it be known that I finally fixed the damn Spring rotation. I haven't been able to get to it because of work and my lack of good mental health (going back in to therapy) but I got myself to do it tonight. I have removed the offending map mp_bluesea and repaired the map pack.
PLEASE NOTE: You will need to clear your CoD2 main folder of previous custom map packs until only the stock ones remain
If you play on DM too, I will say you can leave those ones there, but please let me know of any further clashes. I will not be held responsible for you failing to clear out your CoD2 folder correctly either. I tend to name mine with the month first, then the game mode. This should prevent invalid .iwd clients; whilst I shouldn't have to remind people of this when I change a rotation, this one is partly on me for not saying when I changed the rotation. I've also colour coded this rotation, mostly for my own ease of viewing but you can see which maps are which modes at a glance.
Sniper:
mp_division map mhz_residence mp_codcasnipe_s1 SPS_valle_de_leire bunker_v mp_damvalley mp_cs_desert mp_shalkanv2 mhz_farm_f mp_cbs Run and Gun:
mp_island_madness mp_dawnville mp_accona_desert mp_cdom mp_chateau_manor mp_curra_tuscany2 mp_glossi8 CTF:
mp_ol_stalingrad_1942 mp_harbor mp_bassano mp_brewtown mp_devils_den_beta3 mp_dawnville mp_leningrad Here's the rotation:
gametype tdm map mp_division map mp_island_madness map mhz_residence gametype ctf map mp_ol_stalingrad_1942 gametype tdm map mp_codcasnipe_s1 tdm map mp_dawnville map SPS_valle_de_leire gametype ctf map mp_harbor gametype tdm map bunker_v map mp_accona_desert map mp_damvalley gametype ctf map mp_bassano gametype tdm map mp_cs_desert map mp_cdom map mp_shalkanv2 gametype ctf map mp_brewtown gametype tdm map mhz_farm_f map mp_chateau_manor map mp_cbs gametype ctf map mp_devils_den_beta3 gametype tdm map SPS_valle_de_leire map mp_curra_tuscany2 map bunker_v gametype ctf map mp_dawnville gametype tdm map mp_damvalley map mp_glossi8 map mp_cs_desert gametype ctf map mp_leningrad
Let me know if you run into any technical issues with the game and I'll see if I can help.
Now, to go enjoy my friday..
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PainKiller got a reaction from PJ_Bolger in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
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PainKiller got a reaction from LtLaszlo in Winter Rotation is out!
So that'll be every map is on Window's list?
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PainKiller got a reaction from Majbasil in Winter Rotation is out!
Long overdue, I know, but I have now done the winter rotation which will be in play until January 2025. This rotation will also be updated over time in regards to feedback such as maps being taken out or maps added.
There is plenty of space for some more maps, and there are some maps in these packs that was in the last rotation. You WILL need to remove the sniper pack from last rotation to get the new pack.
Here is what is in the packs:
WIN_24_CTF
mp_winter_toujane (currently not in rotation) mp_rschew mp_industry mp_complex_v2 mp_belzec mp_arnhemv3 mp_alburjundi WIN_24_SNP
ubunker trainwreck (in previous map pack) tl_convoy2 (in previous map pack) mp_villageruins_f mp_snipe_f_v2 hillsides (in previous map pack) had_onebridgetofar arena WIN_24_RG
mp_island mp_depot_winter mp_clanfight mp_asylum2 WIN_24_RG2
mp_pecs mp_ol_stalingrad_1942 (not in rotation due to map issues) mp_montjean (not in rotation due to map issues) Co1_1
commando1_1 ROTATION:
gametype tdm map mp_brecourt map arena3 gametype ctf map mp_alburjundi gametype tdm map mp_had_onebridgetofar_v2 map mp_asylum2 map hillsides gametype ctf map mp_arnhemv3 gametype tdm map mp_snipe_f_v2 map mp_clanfight_r map mp_villageruins_f gametype ctf map mp_belzec gametype tdm map tl_convoy2 map mp_depot_winter map trainwreck gametype ctf map mp_complex_v2 gametype tdm map ubunker map mp_commando1_1 map arena3 map mp_railyard gametype ctf map mp_industry gametype tdm map hillsides map mp_pecs map mp_snipe_f_v2 gametype ctf map mp_toujane gametype tdm map mp_villageruins_f
As always, please keep me up to date with any issues so I can address them ASAP. You can always reach me through here, or if you have Steam, you can reach me on there.
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PainKiller got a reaction from TBB in Winter Rotation is out!
Long overdue, I know, but I have now done the winter rotation which will be in play until January 2025. This rotation will also be updated over time in regards to feedback such as maps being taken out or maps added.
There is plenty of space for some more maps, and there are some maps in these packs that was in the last rotation. You WILL need to remove the sniper pack from last rotation to get the new pack.
Here is what is in the packs:
WIN_24_CTF
mp_winter_toujane (currently not in rotation) mp_rschew mp_industry mp_complex_v2 mp_belzec mp_arnhemv3 mp_alburjundi WIN_24_SNP
ubunker trainwreck (in previous map pack) tl_convoy2 (in previous map pack) mp_villageruins_f mp_snipe_f_v2 hillsides (in previous map pack) had_onebridgetofar arena WIN_24_RG
mp_island mp_depot_winter mp_clanfight mp_asylum2 WIN_24_RG2
mp_pecs mp_ol_stalingrad_1942 (not in rotation due to map issues) mp_montjean (not in rotation due to map issues) Co1_1
commando1_1 ROTATION:
gametype tdm map mp_brecourt map arena3 gametype ctf map mp_alburjundi gametype tdm map mp_had_onebridgetofar_v2 map mp_asylum2 map hillsides gametype ctf map mp_arnhemv3 gametype tdm map mp_snipe_f_v2 map mp_clanfight_r map mp_villageruins_f gametype ctf map mp_belzec gametype tdm map tl_convoy2 map mp_depot_winter map trainwreck gametype ctf map mp_complex_v2 gametype tdm map ubunker map mp_commando1_1 map arena3 map mp_railyard gametype ctf map mp_industry gametype tdm map hillsides map mp_pecs map mp_snipe_f_v2 gametype ctf map mp_toujane gametype tdm map mp_villageruins_f
As always, please keep me up to date with any issues so I can address them ASAP. You can always reach me through here, or if you have Steam, you can reach me on there.
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PainKiller got a reaction from PHUCKITMAN in Upcoming TDM changes
I've been busy all week so I have not had the chance to check in on this one. I am glad that the changes we have trialled went well on Sunday, and I am all for seeing how it goes over an entire weekend.
If anything crops up that comes to attention, I am hoping that it can be addressed swiftly and without issue!
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PainKiller got a reaction from AthenA in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
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PainKiller got a reaction from LtLaszlo in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from LtLaszlo in Upcoming TDM changes
I've been busy all week so I have not had the chance to check in on this one. I am glad that the changes we have trialled went well on Sunday, and I am all for seeing how it goes over an entire weekend.
If anything crops up that comes to attention, I am hoping that it can be addressed swiftly and without issue!
-
PainKiller got a reaction from PHUCKITMAN in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from window in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from PickleRick in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from PimpedOutPete in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from TBB in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
-
PainKiller got a reaction from loaderXI in Upcoming TDM changes
Good evening folks,
Just passing this your way but I am going to try a couple of things in the server as a trial
I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators.
The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select.
To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least.
This will be live for tomorrow, and will run for tomorrow to see how it goes.
I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations.
Hope to see you all tomorrow!
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PainKiller got a reaction from PHUCKITMAN in Member Spotlight - PainKiller>XI<ADM
I don't know it now because dad and I don't talk much now, but he was Noddy when he was in the clan.
Working on it! That is something to get this year, and a long holiday.
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PainKiller got a reaction from PHUCKITMAN in Member Spotlight - PainKiller>XI<ADM
I'm trying to curb the nugs man
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PainKiller got a reaction from AthenA in 2023 Winter Rotation
I'm a twat and pressed the wrong button... here is the rotation!!
I have also colour coded the rotation so you can see which maps are which modes
set sv_mapRotation "gametype tdm map mp_toujane map tlotd_trainyard gametype ctf map mtl_pirates gametype tdm map SPS_Atalaya map arnhem map sps_free_port gametype ctf map mp_karkand_reboot gametype tdm map sps_cabewood_f2 map mtl_bismarck map em_central_station gametype ctf map fr_mogadishu_v3 gametype tdm map mp_tl_the_bunkers map mp_cus map mp_damvalley gametype ctf map mp_rouen gametype tdm map mp_cbs map mp_dock_assault map mp_codcasnipe_s1"
set sv_mapRotation "gametype ctf mp_canal3 gametdm tdm map ifis_one map mp_emt map hillsides gametype ctf map Moh_Verschneit gametype tdm map icsl_village map mp_boysroom map tlotd_trainyard gametype ctf map mp_borisovka gametype tdm map SPS_Atalaya map mp_Argentan_France map sps_freeport gametype ctf map abbey2 gametype tdm map mp_cbs map gob_tozeur map ifis_one gametype ctf map alcohol gametype tdm map hillsides"
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PainKiller got a reaction from AthenA in 2023 Winter Rotation
Another season, another rotation! As this year comes to a close soon, I've made one last rotation for this year into next year. I've somewhat pulled out a lot of stops and had to split the rotation in two because there are over 30 maps. I will swap each one every weekend.
Here are the rotations, and the included maps:
Snipers:
tlotd_trainyard
sps_atalaya
sps_freeport
sps_cabewood_f2
tl_the_bunkers
mp_damvalley
mp_cbs
mp_codcasnipe_s1
ifis_one
Hillsides/sniper
icsl_village
em_central_station
CTF:
mtl_pirates
mp_karkand_reboot
fr_mogadishu_v3
currahee_rouen
mp_canal3
mp_island
Moh_Verschneit
Currahee_borisovka
abbey2
bpu_alcohol
TDM:
mto_arnhem
mtl_bismarck
mp_cus
mp_dock_assualt
mp_emt
mp_boysroom
mp_Argentan_France
lothringen_v1.3
Gob_tozeur
Gob_rats
dv1_moonbase
Currahee_tuscany_ext_beta
Please note that some of the listed maps are not in the rotations - they serve as backups should maps prove unpopular or one refuses to play nice.
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PainKiller got a reaction from bds1961 in 2023 Winter Rotation
Another season, another rotation! As this year comes to a close soon, I've made one last rotation for this year into next year. I've somewhat pulled out a lot of stops and had to split the rotation in two because there are over 30 maps. I will swap each one every weekend.
Here are the rotations, and the included maps:
Snipers:
tlotd_trainyard
sps_atalaya
sps_freeport
sps_cabewood_f2
tl_the_bunkers
mp_damvalley
mp_cbs
mp_codcasnipe_s1
ifis_one
Hillsides/sniper
icsl_village
em_central_station
CTF:
mtl_pirates
mp_karkand_reboot
fr_mogadishu_v3
currahee_rouen
mp_canal3
mp_island
Moh_Verschneit
Currahee_borisovka
abbey2
bpu_alcohol
TDM:
mto_arnhem
mtl_bismarck
mp_cus
mp_dock_assualt
mp_emt
mp_boysroom
mp_Argentan_France
lothringen_v1.3
Gob_tozeur
Gob_rats
dv1_moonbase
Currahee_tuscany_ext_beta
Please note that some of the listed maps are not in the rotations - they serve as backups should maps prove unpopular or one refuses to play nice.