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Merlin007

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Posts posted by Merlin007

  1. Sorry for the late rotation change.  Just got back from vacation and having some internet issues.

    Anyhow, here you go. Next rotation for DM3 is loaded, server will need a restart so will do that when it's not busy.

    Small map rotation #4
    map mp_di_wshipment map mp_dugin map mp_fritzkrieg map mp_get_lost_3 map mp_give_up map mp_rust_night map mp_sandboxn map mp_yuko map mp_killhouse_long

    Medium map rotation #6
    map mp_bloc map mp_boneyard map mp_cw_neuville map mp_dawnville map mp_district_day map mp_downtown2 map mp_erdingtonoff map mp_makin map mp_marsh map mp_matmata map mp_mohaa_dv map mp_mohdm1 map mp_montelimar map mp_murmansk map mp_myths_farm map mp_nachtzug_2 map mp_newvillers map mp_nightmare map mp_nijmegen map mp_nvabase map mp_overgrown map mp_pipeline map mp_waw_peaks_s map mp_kokoda

    Large map rotation #4
    map mp_contrav2 map mp_cw_bocage map mp_cw_brecourt map mp_cw_farm map mp_cw_hurtgen map mp_cw_pacific map mp_cw_saintlo map mp_cw_strasbourg map mp_derailed map mp_desert_storm map mp_dogville map mp_downfall map mp_dumont map mp_duong map mp_ederdam map mp_farmhouse2 map mp_foy

    Cheers

  2. I addition to what loco said, light grid volume should encompass the entire playable area only ie height and width. It's ok to have say tall structures and foliage outside of the light grid if it's not a playable area. The light grid takes up memory resources of the map so you want to keep it to playable areas so depending on what a map looks like, can use multiple light grids of various sizes to surround the playable areas.

  3. The next rotation for DM3 is loaded. Server will need a restart.

    Small map rotation #3
    map mp_maquina_viet map mp_pavlov map mp_africorp_rmk map mp_agx_castle map mp_agx_shinu map mp_algiers map mp_breakout map mp_bridge map mp_dome

    Medium map rotation #5
    map mp_argentan_n map mp_carentan_storm map mp_di_burgundy map mp_frenchvillagen map mp_frucanal map mp_gits_harbor map mp_haguenau map mp_hob_mohdv2 map mp_hunt_winter map mp_ict_stone map mp_snr_belchite_cod map mp_jungle map mp_kalsville map mp_kneedeep map mp_kokoda map mp_koshiki map mp_lao_cai map mp_lapatrouille map mp_line_of_fire map mp_louret map mp_snr_brunete_cod map mp_waw_chateau map mp_yomi

    Large map rotation #3
    map mp_bessie map mp_bgaden map mp_bocage3 map mp_boulogne map mp_bridgefthunt map mp_burma map mp_cabanatuan map mp_cabu map mp_caen2 map mp_camp_merc map mp_castle map mp_chokepoint map mp_city map mp_claremont map mp_communique map mp_contra map mp_corregidor map mp_ctrain map mp_konigsberg

    Cheers

  4. The next rotation for DM3 is now running.

    Small map rotation #2
    map mp_78bathroom map mp_bog map mp_hhk_yokora map mp_hospital map mp_killhouse map mp_opera map mp_shipments map mp_snr_seals_2 map mp_the_cube map mp_trainingcamp map mp_villa

    Medium map rotation #4
    map mp_desolate map mp_di_carentan map mp_die_bruecke map mp_dinant map mp_district map mp_doc78 map mp_dock_assault map mp_docks map mp_downtown map mp_dropzone map mp_drum map mp_dug_in78 map mp_dundygrad map mp_eindhoven2 map mp_enigmaoff map mp_falaise5 map mp_fatherland map mp_feba map mp_freedom1 map mp_frenchvillage map mp_jsvacant map mp_snrwcarentan map mp_waw_burgundy

    Large map rotation #2
    map mp_agxdepo map mp_airfield map mp_altered map mp_amberville map mp_ambush map mp_anzio map mp_armory map mp_assault map mp_assembly map mp_ax_brecourt map mp_ax_simmerath map mp_ax_trainwreck map mp_bahnhof map mp_ballpark map mp_barracks map mp_bastogne map mp_beltot map mp_bentys_depot map mp_lolv2_codwaw

    Cheers

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