Experimenting with something new and looking for comments.
Its a variation on the Open Warfare 'bleeding' functions. The idea is a 1st tier perk that has poison tipped rounds for pistols and rifles. If you are hit with one there is a chance you will be poisoned. While poisoned you cannot regenerate. Also, over time you will lose health. To cure yourself either use one of your bandages or, depending on how I can work it out, you need help from another player if you dont have any left. If, when poisoned, you enter a state with only %20 health left your speed is cut in half. At %10 your speed is cut in half again. After all, you are dying and cant expect to run around. Still thinking how to handle streaks when poisoned but leaning towards treating like EMP. It would avoid several potential problems.
The idea came about when thinking about the scenario of getting one hit on an enemy (assuming no armor) but because he is quick and agile he turned around and killed me before I could get a second hit. There is a good chance the one hit I did get will poison him and if he doesnt cure himself he dies and I get the credit for the kill. However to be fair it must not be too difficult to cure players.
Thoughts?