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Sammy

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Everything posted by Sammy

  1. I talked about the M32 for 2-3 months. Including posting a vid or two of test runs. I actually worked on one of my own long ago but never finished it. In time another modder was able to export it from BO2 with the animations and he was nice enough to provide them to me. Before saying anything people should try it. Both the Chinalake and M32 are balanced the same as a standard rifle launched nade. Same range. Same damage. All of it. Since it is a dual purpose weapon it allows me to use it for two things without increasing the xmodel count. Asset limitations are hugely important and this mod pushes it. So I try to find ways to enhance it without increasing the asset count. Cant do anything about the scroll wheel of course. Not going to do a thing with explosives. Changing to 1X was a MW2/3 choice and it was a poor one. Run and Gunners didnt like having to be careful where they ran through and whined. It cramped their style. Their solution did nothing but help one style of gameplay at the expense of another. A solution that was not needed and it was more than a simple tweak. It changed gameplay significantly and they openly said their goal was to make it a r&g game. Same reason all of their maps are small and not very open.
  2. I had the test mod at ftag. But didnt get enough people so made it tdm to keep the pace up. Otherwise its boring. See other thread about Chinalake. Cave spawns should already be fixed. The Cave spawns were not random but poorly placed. Most of them were on the same side of the map. edit: Did you actually try the M32? Personally I think its very cool.
  3. In the end the Chinalake and M32 operate the same. Just different models. Except that the M32 animations are faster and dont require a reload sequence for two nades.
  4. Info: Uploaded a few script fixes. Played a couple maps and didnt notice any CI's. The two main culprits where RC related and SAMs trying to shoot down a Reaper. Defrosting while going to sudden death should be fixed. A couple other minor ones related to players suddenly disconnecting that didnt look to be server killers. Any issues plz let me know. Thx.
  5. On next server restart of the main MW2 server going to try some start spawn changes on two maps. See how they work. Offices v2: both sides now have their spawn points outside the building on different sides. Before allies were outside and axis were inside. Invade: Axis spawns are totally unbalanced and the only way players can go is down the long street. Allies have multiple exits. So about 1/2 of the axis spawns have been distributed further up the street and not all bunched up at the end.
  6. Except they are also being hurt by the growing indie business. The games are not nearly as flashy or full of gimicks but can still be really fun. And they are much cheaper. Not to mention the continuing Steam sales. Why buy BF4 when not to long ago you could get BF3 for free? Or get the premium version for 30 bucks? Is it no wonder that the regular price of cod4 these days is still 20 bucks?
  7. 69 bucks? When did prices go up from 59? Mod support is important however. Not because of the money. But because it allows us to enhance a game in the ways we like. Not in the ways they want. It is not possible for a game to be all things to all people unless it can be modded by others.
  8. The nade sentry has a very long range and is very good at spotting targets. Exellent for open fields or holding down areas of transit. Which is why the kill requirement is high. edit: Next server restart players should be able to keep their secured sentries through death and respawn.
  9. In the updated mod picking up nades has been enabled. 1 tactical and 1 primary up to whatever your current loadout allows. No smoke or gas. edit: So get a group together and play it. See all the goodness in it.
  10. Only thing that comes to mind is to make sure the tb is set to the default record device. However I am sure the wireless stuff has its own settings.
  11. Should be all up and running on the test server. Make a kill of anyone on that list and get an extra 10 points.
  12. Then this will benefit you. Anybody can be on the list, max of 10. This is just an example list until an official one is made up. Up to all of you admins who should be there. Its not meant to be something to change player behavior. Just a little bonus like Avenger. But more targetted and everyone will know about it. Of course there should be a good reason for it. Maybe an excessive number of knife or nade kills on the server. An RC whore. Or someone that just likes being a pain in the ass. Something that would make the player a special target to go after compared to all the others. Maybe the simple thing to do is pick one admin to handle who needs the extra 'attention'.
  13. Knifed. Shot. The 10 most wanted list, however that is made up, would be added that will give some bonus points. Its almost ready to go on the test server. Since there is no official list made up yet these are the current 10 most wanted and myself. Find them and kill them to get extra points. If some kind of consensus wants to change the list let me know what it is. Sammy CuteBoobies 2manybeers Deckard iBoomBoom Roxy AzzKiKr P1nk Yop Dukoo GoOney
  14. That is Scavenger. It is a Lego zombie.
  15. Since the chat window is going pretty quick at the moment I will post here. Yes I should have done it here in the first place. So. Of all the various ftag servers, cod4 and 5, which one best represents what the hud and world graphic items should be like? What should be there? What shouldnt be? I am going through the various settings to see which is best.
  16. Exactly. Before it forced you to center. You can still center it. There is just more wiggle room. I imagine what you did before was hold the defrost button down first and move your aim until you got it. Then you didnt move it. Since the only way for that to work was a direct beam on the body there is nothing shrinking. But if you stop your aiming on the edge of ice then it wont be centered. It will be offset. Its no different than players and hit boxes. If a player cant hit something is it because the hitbox isnt significantly bigger than the player? Or is it because a players aim sucks? Like mine does. What is the solution? To make the hitbox even bigger? Or learn to aim better and shoot the target in the torso? Certainly the usual answer is that they want a character the size of a Hobbit to have the hitbox the size of The Hulk.
  17. No FT1 uses another mod.
  18. So far, for testing, the print line uses the extended obituary system and it works well. I found a 'vengeance is mine' sound from UT3 as a possible battlechatter replacement when this happens. Havent added it in yet but will see how it goes. There are more to choose from but they are relatively generic and dont suggest anything about getting a player on a list. It looks something like this Sammy>XI< killed DemonElf (#5 Most Wanted). Hit location: Upper torso. Weapon: WA2000. Distance 101.9m So once a list is put together get the GUID's to Rugger.
  19. Playing long sounds like that is generally not advisable. Could do voices like Duke does for the usual 'tango down' ones. The one above is too long. Cartman saying "son of a bitch" would be better but sound clips from TV or movies shows dont sound very good in games. I've tried it and the results were poor. For voices to sound good they have to be done in a sound booth with no extraneous noise. I might have a UT3 bonus sound that would work. I have to look.
  20. Actually it is easier to defrost because the target area includes both the player and the ice. When the ice is non-solid your beam must be focused on the player body only. It might seem harder because when you defrost currently the ice shrinks and you may not have the beam on the center. The older way simply forces you to aim better on the target. If you remember, there were complaints especially at longer distances because the ice was basically invisible to the beam. So its a catch-22.
  21. I sent a quick PM so I am putting this out there: Take a poll of sorts. Pick the 10 ten most wanted. The list will be used as a notification on the updated mod when they are killed. Maybe an extra +10 points for the killer. It would be a notification like is done for one player unfreezing another on the printline and everyone will see it. "Attacker killed one of XI's Most Wanted: Victim" Opinions?
  22. I suppose then there should be a list for least wanted.
  23. I am pretty sure once you buy a license it is yours forever, so long as you dont go against the EULA. But Im no lawyer. It would require a team of lawyers to understand it all.
  24. I dunno why do NFL teams cheat or MLB players take steroids?
  25. I still dont know how they are going to get away with selling a game with multiplayer that doesnt actually work anymore.
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