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Sammy

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Everything posted by Sammy

  1. Oh man. Assuming this bozo wasnt married or otherwise involved most men wouldnt pass up a chance to do it with a porn star. But, how stupid could he be to actually publicize it?
  2. Mods, expecially larger mods with lots of players and a lot of action, receive and send more data that the standard game does. So setting maxpackets higher should allow for smoother packet flow.
  3. Some people have sensitive hearing in certain ranges. High pitch, low pitch, whichever. Then again there is also wildthing pitch. And other pitches. All you can do is mute them.
  4. Ok this is what I came up with. Its not perfect and there can still be strange situations. Heli's wont block package drops. So far. Dropped packages will not make ones below them blow up. So you may encounter situations where they overlap. They might also stack. Still testing that. To help with close packages like that the capture radius is a bit smaller and there is a timer. For 30 seconds (right now) only the owner can take it. So if two packages by different owners are overlapping both wont be taken by a single player. Unless the timer has expired. This should be adequate for spawntime package drops. Some solutions such as somehow making sure no two packages overlap and none will stack when falling introduces their own set of problems that would have normally been solved by physics but cant do that here unfortunately.
  5. If you havent, turn up cl_maxpackets to 100 and see what happens.
  6. I was in for a couple rounds and the only issue I saw... other than constantly being shot... was the fu a couple times taking time to go through. But the mod doesnt handle that, nor does cod4 itself, so it might be something else related to how that works. I dont know enough about it. Of course to check out all the bonus stuff I need to actually be able to shoot all of you. But its hard enough for me to not get shot in the first place.
  7. The fu stuff isnt handled by the mod so I dont know. All I can do at home is fight against 20 bots and havent seen any trouble except for a couple minor script errors related to stuff I havent uploaded yet. Will log onto the server to see what I can see.
  8. Notifications can be delayed but it would be unusual to be that much unless there is a big backlog of them. Also done if the server is experiencing heavy load at a particular time it will wait until the load decreases. However doing that kind of thing is common both in the standard game and mods. Streaks should have priority over everything else so if one happens the message queue will be resorted. But I will check things out and see. One thing to keep in mind about awarding streaks, which has been around since 2007, is obviously if you reach five and then seven before the notification is done you wont get the airstrike. Or you might get notifications of both but only get the heli. Only way around that is stacked streaks where you lose nothing but that would be a very big job and I have little interest to get involved with that can of worms.
  9. Why dont these guys ever make it onto "Cops"?
  10. Well I suppose its better than having to deal with cops from the 50's. Or 60's. Or in many places even 70's. No excuse but back in those days few knew about it because there were no cameras. These days it still staggers the imagination that cops would do this when everyone has a camera and can get something online within minutes.
  11. Excessive alcohol makes people do stupid shit. But drunk or not they would have to be pretty unsavory characters even when sober to begin with.
  12. Ugh, Fix one thing and it leads to another problem. I think I have it so helis will not conflict with package drops. So far. But it raises another issue in that if they were close enough to cause this kind of problem to begin with what to do with the packages themselves. Its not exactly fair that one guy should lose his package because the package belonging to the second guy landed on top and blew up the first. I had to do that because if one was resting on top of another it would cause some problems related to physics, drop locations, and also capture distances and lookat. So I dont know.
  13. Pretty standard stuff actually to keep people from making money off of their works. But being a news channel they would be hard pressed to use that legalese to stop people from criticizing the network while showing their logo.
  14. Yea several of those are already done but it happened anyways somehow. I'm not nearly as well versed on server operations as many others here so I dont know how he did it.
  15. I saw the movie Anchorman recently. Put anything on the telepromter and he would read it without thinking. If you havent seen it, instead of the usual 'good night' message someone wrote 'go fuck yourself' and he didnt realize what he said until someone showed him the tape afterwards. I imagine some of those on Fox are the same. Not because they are stupid. But because they are reading what they were told to.
  16. Yes airstrikes already have targetnames for use by SAMs and the like. lookForEntityHits is one I was considering. But instead of moving the trace to some arbitrary location rerun it from where the entity hit was and set the ent as the next item to ignore in the trace. See where it hits next. However that is not entirely full proof either because while it will work for vehicles moving at right angles from the drop it may not for falling objects. Say someone elses care package. In which case it might require an isFalling or isResting var to know whether or not to ignore it or do another trace. I dont know why Fallout does that. Maybe a dvar setting somewhere that is not in the typical map code that forces things in such a way that the final round is ignored. I would have to do something to keep track of where things were changed and why those are different but I dont really have time for it right now since that only happens rarely.
  17. Yup they sure love their blondes at Fox. Fair and balanced my ass.
  18. There are other videos of cops being ultra careful with people high on drugs for example that are not threatening anybody. So it is not fair to label all cops the same. Like every other profession there are good ones and bad ones. Knowing all the details is important before rendering a judgement but something would have to be pretty bad to justify beating a woman on the side of the highway.
  19. Those must be murder on her back.
  20. I know it happened before because of map ceilings being too low. Or the heli too high. But this is the first time I knew about this one. I know some may find it hard to believe but I dont know everything. j/k.
  21. Thats funny. But no way can that be real. Otherwise this guy would have never seen just a vaccum cleaner but has never seen an electrical plug.
  22. How do you know its a boob job? They could be real.
  23. There have been a few maps that override how to do win/lose/draw for matches. I dont know how they do it but maybe they were set up by the mapper for specific gametypes. I dont know why. When doing a trace you can normally tell it one specific entity to ignore (not including players, which are handled separately) however that is already being used elsewhere by the package. That kind of thing is the normal purpose of it. It would be best if I could figure out some kind of air traffic control where one automatically waits for a second or two. Another option I had in mind that might work is that if there is already a heli spawned and on the way then it will not spawn another. It will make its first drop, turn around, and the same one would make the second. This wouldnt work if both markers exploded at the same instant. I mean milliseconds. Also not sure how long the turnaround would take or if the turnaround itself would be a problem. Obviously wouldnt work with ac130 drops, which are required when mappers chose not to include heli support for their maps. So I recommend throwing your marker at your feet as much as possible right now. Also to wait 1 second or 2 if you know some already threw a marker. It will hopefully reduce the chances of this. Lots of workarounds to get things to work that the developers had no idea about at the time and it never ends. I must disclose that there might be a bug in how they land. If they are too close the second package, if landing on the first, should cause the older one to blow up and kill whoever is around it. But it would pretty much have to be close enough to touch. The owner of the blown up package gets credit for any kills caused by the explosion. This kind of thing is done because I cannot do actual physics like in mw2 while keeping track of its location. Also to help prevent things like double captures because one is inside of another. I might have turned something off for testing and forgot to turn it back on.
  24. The FX seems to be killing it. Even firing a weapon is causing a flexlm error and wont do the muzzle flashes. But it might have less to do with the number of fx but portaling or something? Or maybe some fx where the max distances are too big? I am not well versed in maps but the mod has handles some very big and complex maps in the past without issues. There are also errors about too many concurent sounds. 30 I think it was.
  25. Looks interesting but not going to fall for the pre-order scam.
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