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Sammy

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Everything posted by Sammy

  1. I thought their products required internet connections to save config data up to their servers, which could also not be saved locally. Their stated purpose was so if you take your keyboard or mouse elsewhere you can download them. So if you want to use your customized configs even on your own machine at home you cannot unless online. I find that kind of thing annoying for something as simple as a mouse.
  2. Odd numbered OS's tend to be the good ones.
  3. Run away!!!! Keep running!!!!
  4. They may be better at predicting player movements and leading into them. Im not very good at that and more often then not by the time I take a shot the player has already passed by where I aimed. But then again I dont practice much.
  5. Sammy

    FHI - UT

    All you need, I think, is the Mac version of UT2K4. I didnt play this mod on it but it handled every other mod I played just fine from what I remember. The PC version in Bootcamp was much smoother however but thats about how it was ported to Mac and it has been several years since I played it on that machine. I had a prototype Redeemer of sorts long ago and it was pretty cool. Used an AT4 as the launcher. You used the sights to fire a targeting laser of sorts on a wall or something. Distance was measured, which after that calculated a flight time. When you fired in any direction when the timer runs out it exploded in the air. Also certainly had to look for impacts in case it hit something before the timer expired. The explosion fx was a crude version of the mininuke fx before I made up that streak. If you listen, the 'implosion' sound is from UT.
  6. Sammy

    FHI - UT

    A thought for the future, just to look at options to suggest, but even tho its an old game would anyone play Fraghouse Invasion for UT2K4 on a semi-regular basis? Its almost retro by now but set this up with a max of maybe 12 players and a minimum of 8. If there arent 8 real players the rest would be filled by bot teammates. Be honest and dont hesitate to say no. Personally even tho its an old game I like it better than zombies and it really could use a 2014 version of it. Maybe some other game is like this but I dont buy a lot of games.
  7. If you get a mismatch delete the map file from usermaps and download it again. Sometimes it could be due to different versions of maps going around or something may have been corrupted. I ran it today at home I didnt see any problems. Pesky gremlins.
  8. I suppose it depends how it was phrased. 1: I will do this if you do that. 2: If I do this will you do that? The first is a bribe. The second is a question.
  9. 3dFx. Thats a name I havent heard in awhile. But this is an article from 2001 after all.
  10. Oh man. Assuming this bozo wasnt married or otherwise involved most men wouldnt pass up a chance to do it with a porn star. But, how stupid could he be to actually publicize it?
  11. Mods, expecially larger mods with lots of players and a lot of action, receive and send more data that the standard game does. So setting maxpackets higher should allow for smoother packet flow.
  12. Some people have sensitive hearing in certain ranges. High pitch, low pitch, whichever. Then again there is also wildthing pitch. And other pitches. All you can do is mute them.
  13. Ok this is what I came up with. Its not perfect and there can still be strange situations. Heli's wont block package drops. So far. Dropped packages will not make ones below them blow up. So you may encounter situations where they overlap. They might also stack. Still testing that. To help with close packages like that the capture radius is a bit smaller and there is a timer. For 30 seconds (right now) only the owner can take it. So if two packages by different owners are overlapping both wont be taken by a single player. Unless the timer has expired. This should be adequate for spawntime package drops. Some solutions such as somehow making sure no two packages overlap and none will stack when falling introduces their own set of problems that would have normally been solved by physics but cant do that here unfortunately.
  14. If you havent, turn up cl_maxpackets to 100 and see what happens.
  15. I was in for a couple rounds and the only issue I saw... other than constantly being shot... was the fu a couple times taking time to go through. But the mod doesnt handle that, nor does cod4 itself, so it might be something else related to how that works. I dont know enough about it. Of course to check out all the bonus stuff I need to actually be able to shoot all of you. But its hard enough for me to not get shot in the first place.
  16. The fu stuff isnt handled by the mod so I dont know. All I can do at home is fight against 20 bots and havent seen any trouble except for a couple minor script errors related to stuff I havent uploaded yet. Will log onto the server to see what I can see.
  17. Notifications can be delayed but it would be unusual to be that much unless there is a big backlog of them. Also done if the server is experiencing heavy load at a particular time it will wait until the load decreases. However doing that kind of thing is common both in the standard game and mods. Streaks should have priority over everything else so if one happens the message queue will be resorted. But I will check things out and see. One thing to keep in mind about awarding streaks, which has been around since 2007, is obviously if you reach five and then seven before the notification is done you wont get the airstrike. Or you might get notifications of both but only get the heli. Only way around that is stacked streaks where you lose nothing but that would be a very big job and I have little interest to get involved with that can of worms.
  18. Why dont these guys ever make it onto "Cops"?
  19. Well I suppose its better than having to deal with cops from the 50's. Or 60's. Or in many places even 70's. No excuse but back in those days few knew about it because there were no cameras. These days it still staggers the imagination that cops would do this when everyone has a camera and can get something online within minutes.
  20. Excessive alcohol makes people do stupid shit. But drunk or not they would have to be pretty unsavory characters even when sober to begin with.
  21. Ugh, Fix one thing and it leads to another problem. I think I have it so helis will not conflict with package drops. So far. But it raises another issue in that if they were close enough to cause this kind of problem to begin with what to do with the packages themselves. Its not exactly fair that one guy should lose his package because the package belonging to the second guy landed on top and blew up the first. I had to do that because if one was resting on top of another it would cause some problems related to physics, drop locations, and also capture distances and lookat. So I dont know.
  22. Pretty standard stuff actually to keep people from making money off of their works. But being a news channel they would be hard pressed to use that legalese to stop people from criticizing the network while showing their logo.
  23. Yea several of those are already done but it happened anyways somehow. I'm not nearly as well versed on server operations as many others here so I dont know how he did it.
  24. I saw the movie Anchorman recently. Put anything on the telepromter and he would read it without thinking. If you havent seen it, instead of the usual 'good night' message someone wrote 'go fuck yourself' and he didnt realize what he said until someone showed him the tape afterwards. I imagine some of those on Fox are the same. Not because they are stupid. But because they are reading what they were told to.
  25. Yes airstrikes already have targetnames for use by SAMs and the like. lookForEntityHits is one I was considering. But instead of moving the trace to some arbitrary location rerun it from where the entity hit was and set the ent as the next item to ignore in the trace. See where it hits next. However that is not entirely full proof either because while it will work for vehicles moving at right angles from the drop it may not for falling objects. Say someone elses care package. In which case it might require an isFalling or isResting var to know whether or not to ignore it or do another trace. I dont know why Fallout does that. Maybe a dvar setting somewhere that is not in the typical map code that forces things in such a way that the final round is ignored. I would have to do something to keep track of where things were changed and why those are different but I dont really have time for it right now since that only happens rarely.
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