Lets see... lots of things in the posts
armor: assuming its 30/70 between health and armor that is basically a SC game. It will absorb three rounds or less depending on the weapon and stopping power. As an extra balance (not just stopping power) the armor piercing perk ignores all armor, including on vehicles. Just to clarify, it protects against headshots. Otherwise we wouldnt have used Master Chief's helmet as the icon.
suggestions: Yes there are lots of requests and all are listened to. And not just here. But that does not necessarily mean they are bugs or will go into the mod if they are not good for the game.
smartbomb vs artillery: smartbomb flyby speed increased so it doesnt take as long to get there. Also, the 3x smartbomb is the default. It can be increased up to 6x to give it more punch but imo that is too much.
guns: it sometimes happens that a gun in an updated mod is called 'better' or 'worse' when it fact no changes at all have been made to it. The rds/acog is not guaranteed to be on target because of visual gun sway especially at a distance regardless of what you see. Always been that way. If not it would be exactly that for every bullet weapon and every single shot: a laser beam. ACR should be there unless the server disabled it. Steyr is not worse. If anything it is overpowered but I did it for this server anyways.