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Sammy

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Everything posted by Sammy

  1. It should be in the ingame console window... I think... but maybe I am wrong about that. But if not then I would need the server logs. I already sent a PM about that but being the weekend people have much better things to do than administer game servers. I did occationally get these errors a long time ago but it had to do with having too many visual debug lines at one time when running with developer options on. A few servers are testing out the mod but this one is certainly the biggest so its obviously pushing things harder.
  2. I know what the problem is but its a matter of finding out where it is happening. Could be a memory leak and things not being reset when they should be. When this happens the console window should have a big list showing all the currently running functions and their variable counts. Having that would help alot.
  3. No its not a glitch. Games are not perfect.
  4. If you mean the mw2 mod you cant. At this time its been disabled until I am sure about menu asset limitations after I get things with higher priority in. Sucks but when it comes down to real time stats and gameplay requirements the stats window loses.
  5. Its possible and I think a couple modders got it to work. I'm currently working on more important things so its not something that would go into the mod any time soon.
  6. The car one I have to look at. Hit detection itself is entirely out of my hands and the game engine controls it. Changing gunkick settings will certainly have an effect (ak vs scar etc). I made two changes in this regard for this server only: the acr and the steyr aug. The reason was balance. People here were not happy the damage was downgraded from the older mod so I raised it again. But to keep some kind of balance gunkick was slightly increased. edit: Ran many tests on the car from directly above the target and it damages correctly. However must consider that the max range for it is 256 units. Same as a standard C4 charge. Damage and falloff are also the same. If range is an issue, or how much damage is done, then that is a matter for the admins and you can set to a bigger radius sphere or damage.
  7. edit to above: should have added, if anyone new was around and a hacker did this everybody would be kicked. Its an old problem with the game that IW never fixed.
  8. When this happened can you tell me exactly what you were doing at the time? Server map rotation is one cause but there are others. Can also be done intentionally by lamer clients but I am sure nobody here would do that.
  9. On the mw2 mod all weapons are unlocked and there is no ranking up as far as weapon/perk locks are concerned. One of the things being considered for a future version made for combat only (no streaks, even uav) if we actually ever want to do one. But it would be a huge chore and dunno is its really worth it. Reason being would be to free up all the assets needed for streaks to use for other things. Anyways so long as the redirect has the correct files delete the mod and redown everything. Its the same for mac and pc.
  10. For the spas the reload time per-shell is 0.75 seconds, which is the same as in mw2. The tradeoff for the slower reload is that it does 40 pts damage instead of 30 before the usual modifiers are applied. The spas in later games made reloading faster but reduced damage back down to 30. So its up to all of you. Do you want a faster reload time or higher damage? Or if you want both get sleight of hand.
  11. The steyr model serves a dual role for both the aug and hbar. Yes lots of choices for people depending on what they want to do.
  12. Only one change was made to any weapon concerning that. The raise time for chinalake after sprint was way too slow and it was increased.
  13. Maybe the mapper did that by design. After all the simpsons are wacky in general anyways.
  14. Last time all I heard was that it was too hard to shoot and kill. Now the default health is 100 points to make it the same as normal player health. And this is for a tiny car with a c4 charge on it. But if everyone wants an armored car, so to speak, Rugger can double that to 200.
  15. Lets see... lots of things in the posts armor: assuming its 30/70 between health and armor that is basically a SC game. It will absorb three rounds or less depending on the weapon and stopping power. As an extra balance (not just stopping power) the armor piercing perk ignores all armor, including on vehicles. Just to clarify, it protects against headshots. Otherwise we wouldnt have used Master Chief's helmet as the icon. suggestions: Yes there are lots of requests and all are listened to. And not just here. But that does not necessarily mean they are bugs or will go into the mod if they are not good for the game. smartbomb vs artillery: smartbomb flyby speed increased so it doesnt take as long to get there. Also, the 3x smartbomb is the default. It can be increased up to 6x to give it more punch but imo that is too much. guns: it sometimes happens that a gun in an updated mod is called 'better' or 'worse' when it fact no changes at all have been made to it. The rds/acog is not guaranteed to be on target because of visual gun sway especially at a distance regardless of what you see. Always been that way. If not it would be exactly that for every bullet weapon and every single shot: a laser beam. ACR should be there unless the server disabled it. Steyr is not worse. If anything it is overpowered but I did it for this server anyways.
  16. Oh as for the tac nuke, I am testing out a re-roll that will go with the objective perk for the original owner of the care package. I dont want to actually make it easier to get but just a little chance that someone might get it early if they want to get the perk for it. Same percentages apply for which award you will get. Assuming it wasnt boobytrapped of course.
  17. RC-XD blast radius is 256 units and 30/200 min/max damage. It is the same as post-patch stock tweaks that reduced range. Twice the height of a standard door. LOS checks apply. But can be set to 1000 range + damage if servers want a MOA-RC for a 3-kill weapon for some reason. I will test the car above a player and see what happens.
  18. No he is having too good of a time. I was thinking of more along the lines of this. Used to know it by heart in my youth.
  19. All this back and forth on RC countermeasures is driving me bonkers.
  20. When picking the award there is 1 chance out of 100 that it will be a tac nuke. 10 in 100 that it will be UAV etc. If you want a weapon that will kill every player on the map and guarantee that your team wins then you gotta work for it.
  21. Hmmm... thats an interesting point. Any ideas? Things that wont change are streaks not counting towards streaks. Also the tac nuke will not go below 20. edit: Any addition/change cant reward campers. If you need ammo you still should have to go out and get it somehow.
  22. I assume after that you picked up the weapons of one of those 13 you shot when you were empty?
  23. Ah I see. Actually used to do things like that many years ago with old games when it was just me against slow moving zombies or aliens. I have this flight stick that just sits around collecting dust and maybe I will gve it a try.
  24. Its set at 20 on the updated mod.
  25. Coins? You mean the moneybag? That means you got caught camping a bit and a price got put on your head. Whoever shoots you gets the extra points. The icon is a reminder that it hasnt yet been collected. Not sure what is meant by blocked acr, unless its disabled on the server? Dont understand what is strange. The streak menu works more or less like it does for all games since BO but with less clutter. It does need a hint of some kind and thinking about what to do.
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