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Area 700 Revision Thread Beta Feeback & Update Listing


Dragon

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not a waste man it works

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I dunno Im confused I guess.

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well I uploaded a map version called 103a to my ftp folder there was one called version 103. before that I gave to xray. The only difference is that I deleted a bunker under the ground and a couple dumb rocks. This new version 103 would work as a IA map best since it has indicaters letting prople know what general area somone is heading. And in IA no one can get points for hiding hehe. Anyways I am in a better mood I reset myself see what happens. Later guys.

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Its all cool Dragon buddy :)

Been talking to St33l about the issues going on with the map and sure he understands that if you start a project and there are downsizes from it it does bring out the stress. For example for the last 2 months I was even biting the nails because of the attacks that was cause by some lamers and you know that. Lucky us is that we all work together and hopefully we can get that download issues straighten out.

 

One thing is for sure Dragon.. the server is made for the >XI< people and they are ALWAYS number one and we can switch the map to be run everywhere and hand out the redirect link as Dollardogg had to use that too to get the buildings to work.

 

Cobryis or Steel,

Are there or can it be thet the buildings and the compression can be the case? Or are there smaller and better building assets to use?

 

The map IS a beauty and one of the best Dragon... believe me and the players said so.

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I know what to do Ill rename the folder completly...what I have noticed is the downloading over the same map name causes lots of isses since the game does not copy over folders very well at all...so Im making a new folder which requires me to retexture the paths to custom assets

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OK VERSION 2.0 COMPLETED!!!!!!!! This one should work as intended for all.

 

- Renamed the folder to Area XI instead of 700

- Now under 100 megs unzipped --> Eliminated files and made enough cuts without effecting the feel of the map to much to get the map under 100 megs uncompressed. I did this based on that information that the engine cant handle extracting for everyone if over 100 megs not sure if stats are based on compressed or decompressed, but I will go by unzipped size to make sure just in case,

- Re pathed the custom texture for all custom buildings

-Cleaned up the paths and shortened them in custom

- Fixed portal that telaports everyone.

- Adjusted spawning points set to apartments hotel and plane

-Adjusted weapons positions

-Fixed some overly difficult hazards

 

 

 

- Will need about 10 testers non public server  to verify that the alert system is not overly spammy. I want it locked down so that others cant get the map folder. I do this because I would prefer hold on release to public so everyone doesnt have to delete old folders due to updates in case I have to modify after test. If the test goes well then release it to public..

 

 

 

-IF it works then Ill work on downsizing SW later

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Version 2.1 went well so I was happy.

 

2.2 will have 3 game rule sets available and the hole in the submarine ladder area blocked off. So this map could use this map for Power Struggle as an option for future versions.

 

I was happy to see 2.1 overcome a lot of its former adveristies. It is a work in progress and can grow or adapt as needed.

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Yes that was great and hopefully we get it to run on the Mixed - Patriot as well.

 

We just had to run the Mixed untouched as Sitting-duc is waiting that it would crash, but he might need to wait for that to come :P. The Mixed is going to break all records of uptime for now. So meaning we dont know yet if its Patriot ready, but I believe so as I looked at the serverlog of the RP server.

 

 

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  • 3 weeks later...

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Version 2.4 is released and available. I restored the message system and TOD to previous config.

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