tater2sacks Posted September 19, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted September 19, 2012 Server R31 is due on Thursday the 20th of Sept. Changelist• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left. • MK1A3 fix to add flechette rounds instead of frag rounds in gun master mode for premium players(Non-premium already have flechette rounds). • Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned out of combat if they spawned in shortly after the first MCOM exploded. • Stationary and mobile AA cannon damage has been reduced by 30% versus the Gunship. • Jet cannon damage has been reduced by 50% versus the Gunship. • The delay before moving the Gunship forward to a new base in rush has been increased from 15 to 30 seconds. • The Delay between Gunship spawns has been increased from 90 to 120 seconds in rush. • Initial delay before the Gunship spawns in rush has been increased from 15 to 60 seconds. Well there goes my AA gun camping kills on Ac-130. Knew the gun ship need'd more re spawn time in rush xCaliber and coolmd 2
xCaliber Posted September 19, 2012 Member ID: 142 Group: **- Inactive Registered Users Followers: 30 Topic Count: 277 Topics Per Day: 0.05 Content Count: 1986 Content Per Day: 0.34 Reputation: 288 Achievement Points: 13866 Solved Content: 0 Days Won: 2 Joined: 09/02/09 Status: Offline Last Seen: August 25, 2014 Birthday: 05/01/1985 Posted September 19, 2012 Love it !! Thanks tater
fireurza Posted September 19, 2012 Member ID: 677 Group: ***- Inactive Clan Members Followers: 18 Topic Count: 172 Topics Per Day: 0.03 Content Count: 1457 Content Per Day: 0.26 Reputation: 791 Achievement Points: 9890 Solved Content: 0 Days Won: 5 Joined: 11/02/09 Status: Offline Last Seen: January 16, 2024 Birthday: 02/20/1986 Posted September 19, 2012 dear god lets make the gunship more powerfull -.- Awards
pancakes Posted September 19, 2012 Member ID: 2395 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 40 Topics Per Day: 0.01 Content Count: 800 Content Per Day: 0.15 Reputation: 217 Achievement Points: 5471 Solved Content: 0 Days Won: 0 Joined: 04/13/11 Status: Offline Last Seen: January 10, 2024 Birthday: 07/22/1994 Posted September 19, 2012 yay for fixing stuff that isnt broken :\ Awards
Evil-Monkey Posted September 20, 2012 Member ID: 221 Group: ***- Inactive Clan Members Followers: 11 Topic Count: 85 Topics Per Day: 0.01 Content Count: 1865 Content Per Day: 0.32 Reputation: 751 Achievement Points: 12313 Solved Content: 0 Days Won: 0 Joined: 09/04/09 Status: Offline Last Seen: March 17 Birthday: 06/10/1967 Device: iPhone Posted September 20, 2012 (edited) im glad they have focused on things that dont need fixed. how but the shotgun that kills from a city block away,or any of the other bullshit. way to go dice. thanks for the info tater Edited September 20, 2012 by Evil-Monkey coolmd 1 Awards
Recommended Posts