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Posted

Server R31 is due on Thursday the 20th of Sept.

 

Changelist

• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

• MK1A3 fix to add flechette rounds instead of frag rounds in gun master mode for premium players(Non-premium already have flechette rounds).

• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned out of combat if they spawned in shortly after the first MCOM exploded.

• Stationary and mobile AA cannon damage has been reduced by 30% versus the Gunship.

• Jet cannon damage has been reduced by 50% versus the Gunship.

• The delay before moving the Gunship forward to a new base in rush has been increased from 15 to 30 seconds.

• The Delay between Gunship spawns has been increased from 90 to 120 seconds in rush.

• Initial delay before the Gunship spawns in rush has been increased from 15 to 60 seconds.

 

Well there goes my AA gun camping kills on Ac-130.

Knew the gun ship need'd more re spawn time in rush



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Posted

Love it !! Thanks tater



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Posted

dear god lets make the gunship more powerfull -.-



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Posted

yay for fixing stuff that isnt broken :\



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Posted (edited)

im glad they have focused on things that dont need fixed. how but the shotgun that kills from a city block away,or any of the other bullshit. way to go dice.

 

 

thanks for the info tater

Edited by Evil-Monkey

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