Jump to content
Come try out the Arcade, Link at the top of the website ×

Sammy

***- Inactive Clan Members
  • Posts

    9419
  • Joined

  • Last visited

  • Days Won

    21
  • Donations

    0.00 USD 
  • Points

    6,229,650 [ Donate ]

Everything posted by Sammy

  1. Then its up to admins to kick spectating XI members. And often they do. Anyways, the more you play.... ahem... the more of a regular you become and less likely to be kicked. That is fair, isnt it?
  2. #define LOCAL_OWCLASS_LOADOUT( slotx, sloty, statoffset, iconsizex, iconsizey)\ PREPROC_SHADER_DRAW_ALIGNED( (CC_ICON_ORIGIN_X + slotx * CC_ICON_OFFSET_X) (CC_ICON_ORIGIN_Y + CC_ICON_OFFSET_Y * sloty) iconsizex iconsizey LOADOUT_ALIGN, ORIGIN_LOADOUT, tablelookup( "mp/statstable.csv", 0, stat(localVarInt(ui_classType_stat) + statoffset ), 6 ), 1 1 1 1, 0, 1, 1 1 1 1 visible when( stat(localVarInt(ui_classType_stat) + statoffset ) > 0 && localVarInt( ui_highlight ) > 0 ) ; ) That kind of shit isnt easy. Tell me why I would do that for those I dont like. Heh.
  3. If I didnt like you I wouldnt at this moment be modding. Lets see. This afternoon, added graphic elements so that when you mouse over the 10 custom class options you see the individual loadout icons at a glance without having to select it first. Will be to the left of the character images.
  4. Why? Its no different than whether or not you should be protected while reloading or changing weapons. As it is, you should be grateful that the standard setting of you standing there (as the stock game) while driving the car is disabled so that you are invisible. I suppose its true. Give an inch and they will demand a mile.
  5. Yes it will be changed. As always using them both over time will determine if their individual settings need to be adjusted. Since one is basically defenseless it has to be fair and not easy to destroy. The other, since its %100 in attack mode, should also be fair but not an automatic kill. Been a couple discussions about it and not just something I thought up for the hell of it. Some will like it some will not. Same with the contact nade, rocket gun & defroster crossbow (2 rounds).
  6. Anyone that plays it today, please let me know of any problems. Thx.
  7. How do you know they hit you the first time?
  8. Thats known as having your cake and eating it too. Strictly speaking, imo as-is it is overpowered for this gametype. Part of it is because its speed is double the default. That is to allow for defrosting teammates that are spread out. However for kill-only thats too fast. So the defroster car will remain fast and somewhat quieter than it is now. The killer car will match the stock games. Also matches the two sentryguns. Minigun or defroster. Since the killer car will be slower and easier to shoot I will likely bump up its health.
  9. Voting like that is a bad idea. Opens up problems of voting down people for non-legit reasons for example. Maybe to go along with the crowd. Maybe simply to be a dick (we have our fair share). And then do you want a player that has been there a couple days to have the same vote as an admin. Admins or moderators are the only way to handle it fairly. Doing it that way also includes accountability for decisions as opposed to faceless voters with none. As for total defrosts etc etc. Thats not fair to those that play as good team members but tend to get frozen a lot. Then you have to figure out weight between time unfrozen and number of defrosts to try and make that fair. Then snipers vs campers vs run and gunners. Next add the map design with weekly rotations and how that affects it all. And then, everyone has their own idea of what a fair weight would be. Been there. Done that. Bought the t-shirt. Never worked fairly and not going back. Besides, I would much rather spend my time trying to figure out a way for players to create and save custom class names. The method itself isnt difficult. Just a matter if I can make the menu code fit without it going bonkers.
  10. For a test *only* (meaning I expect zero complaints if it doesnt make the cut ) I might add a B2 defroster as a care-package only item. Just to see how it goes. Will be a higher value item, probably same as a mininuke strike, so you wont see it very often. Reason for care-package only is so the enemy has a chance to steal it.
  11. 147 is already online, with a password, but its already been updated since then so when I get time will upload that. So maybe instead of deleting it, check it out. Going to stick with stock maps.
  12. To clarify, it not random. Its based on total time played in the server. Now... also to clarify. Its not being upgraded for awhile but everybody starts at 0 in 147 since its new. Was that way in 146 at the start back in the day and no way around that. However since XI tags were not subject to redirect, except when full of members, it only happened to non-members. Since its down to the hour it also didnt take long for regulars to get priority.
  13. It *should* already work that if every player in the server has the XI tags, and an XI player joins, then any spectator can be redirected. Tag or not. Is this not the case?
  14. Do we have to report you as a spambot?
  15. Enjoy that while you can. The name on the hud element showing who you are defrosting is being removed to deal with some potential max string issues that can crash the server.
  16. And to add before you ask... tried several other kinds of methods to choose who gets redirected. This one is the fairest.
  17. Actually, having two different types of cars will make for interesting team play. Are you the loner choosing the killer car... meaning you usually get one kill but no defrosts... or the defroster where you might get three or four (and many more points) but no kills. Will make things more interesting because killer cars can spend all their time hunting enemies down. The other, you dont have to worry about saving that last 10 seconds hoping to get a kill. Also the cars will look the same so the enemy wont know the difference. Not until the car makes one defrost and a message is posted. And then... only if the enemy pays attention to such messages. Usually they dont.
  18. A lot of maps have 'could not load fx'. You may notice that sometimes as big red 'FX' models, so to speak, around the map.
  19. Yea I know what that is and doing something different. Reloads are in two parts. The time it takes to play the full animation, which isnt changing, and the point when the ammo is actually added, which might. Whether or not its increased, and how much, depends on the weapon. Fast reload/raise weapons dont really need much done. Slow raise might, to a point. Whatever the number it must be added before its ready to fire again normally. The Saritch in particular was too soon. An error on my part.
  20. One interesting thing about that vid tho. I guess the game doesnt have hit icons.
  21. What, no tree topper?
  22. Any change that would block your ports?
  23. Sammy

    New Build

    Uh huh. Good luck with that.
  24. Each time it happened, anyone know of anything in common during gameplay?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.