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Everything posted by Sammy
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Going to save up for a new monitor. Or maybe I will get a nice tax refund. Anyone ever have a BenQ? Are they reliable? Looking at this one. More for design work but also some general gaming. I will need something to use for all the shit that goes with Unreal development. Probably $500 is the limit of my price range ATM. https://www.amazon.com/BenQ-2560x1440-PD2700Q-Animation-Flicker-Free/dp/B00RORBPEW
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Just info that I talked to Rugger and at certain times during the middle of the week we will be putting out the 147 mod on the main server. This is so more people can get a feel for what its like. Most people simply dont know about it since they never come here. There is a WIP thread with information and demos about the most significant stuff so I recommend anyone that hasnt read through it to do so. A few things have changed since the older posts (been working on this for quite awhile) based on testing and feedback. It will use the current map rotation. All the configs and such should be the same. Hopefully in time we will be able to get a few more rotations of new maps to play and try out. There are more that now work but many still will only work on small mods. However many are simply extremely small (1 vs 1 DM), really big (sniper maps), or just too basic ('learner' maps). If there are any suggestions on maps to check out, if you know their names, dont hesitate to ask. Thx.
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mw2 146b9 map rotation
Sammy replied to dadda2's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Added. Needs server restart. Let me know how it goes. edit: restarted. -
mw2 146b9 map rotation
Sammy replied to dadda2's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Didnt have a chance to get to it until today unfortunately but the next time around the mp_el_aghielajr map will have their starting team spawn points kept together instead of dispersed. -
What time is it? Its Tool Time!
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Nope, its quittin' time.
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mw2 146b9 map rotation
Sammy replied to dadda2's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Yea I needed to save the console log to see if anything strange was going on with the mp_dam map. No errors but it does show the times when people timed out. Generates a lot of data. There were some timeouts or server command kicks due to too many commands that should be somewhat mitigated in 147 so it happens less frequently. As often happens, the cause might never be found. -
mw2 146b9 map rotation
Sammy replied to dadda2's topic in Call of Duty 4's Call of Duty 4 Map Rotations
Took out mp_dam. Pretty laggy. Needs server restart. edit: restarted edit again: On next restart set mp_facility rounds required to win from 5 down to 3. -
Ouch indeed. I will have to find the picture of my stitches a little bigger than that. On the side of my neck. Not from an accident but they had to slice it open to cut out a nasty infected growth and clean it all.
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No for mw2 freezetag 32 players is the mod limit.
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Laptop recommendations
Sammy replied to luke144's topic in Call of Duty 4's Call Of Duty 4 Discussion
I dont have a recommendation for a laptop. I will just agree that your first question is whether or not you need mobile, and then mobile gaming, because of the price. For years we have heard about the demise of PCs outside of business but laptops just cant keep pace with growing technologies and the ever-increasing needs of software. -
mw2 146b9 map rotation
Sammy replied to dadda2's topic in Call of Duty 4's Call of Duty 4 Map Rotations
I need to find the time to do it and upload the altered coordinates to the mod. Tomorrow I am at work all day. Another subject to add: Since this is one of the rotations I did of older incompatible maps from earlier versions tell us which maps you like and which you dont, and why. Simply saying 'this rotation sucks' wont cut it. -
Not deep impact. That one is only for helping penetrate walls and such. Stopping power negates juggy/flakjacket. For info: flakjacket increases health by %40. Stopping power increases damage by %40. So if both are facing each other they cancel each other out.
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If you mean to the mod recently since it went online, then no. The files for doing that are located in an iwd and if one is changed it requires a new download.
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Always someone that has to play the dumbass. Is there a badge or medal for that? If not there should be.
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I assume Chili means PCIe. Which is what those are. However if he needs PCI (without the 'e') those wont work.
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Getting one is bad enough with the spawn camping. But someone getting three because he is a camping pus... um... player? Too much.
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A few minutes with the rocket gun. Hard to get bots that jitter around all over the place. Like the m14 vs the mp5 you have to hit with your first shot. Or the explosive part allows you to hit a surface next to the target. Sometimes it works well sometimes it does not. Its not very good for those that tend to need three quick pistol rounds to get a target and that is its purpose as a different type of weapon for the category. The proper balance is still a WIP. Want it to be a good weapon but also want it to take skill to use it (unlike tubers ). As for putting it into inventory, thats an option but there is plenty there already. The goal is to make this sort of a hybrid and that can be tricky.
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Then again, tac insert is very useful to get around that. It takes up a slot but place one near your spawn... or some other easily seen point from a distance so you can watch what the enemy does... and it doesnt take long to defrost you. One of my classes has been using a tac insert and 3X sensor nades and the combination has been pretty successful. In many ways its more useful than waiting for emps. Checked out the talker icons a bit and it looks like they wont work in hardcore mode for this mod.
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Yea in the context of freezetag that might be unfair also since kills are much more significant than in tdm. Can be pretty hard to figure out how a small things can have major impacts.
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Strictly speaking, when you are frozen after dying the game is 'respawning' you normally first just locking you down so you cant move. Its the only way it works to keep the 'kill' scores. Might be an interesting way to take advantage of that. Find a secluded and easily defendable area or room (gotta watch for glitch areas). Guard it both with explosives and a couple players. Everyone place tac inserts there. You die and are sent back but defrosted immediately instead of having to wait for them to hopefully get to you. Go back to the tac insert area, drop one and repeat. Yes you could do the same at spawn points but this would allow you to get away instead of spending your time defrosting players in an area the enemy is watching. There is one drawback however. If the enemy uses a UAV they will see a bunch of red dots in a small area and know its a defrost point. Their goal will be to attack and get the guards. Yes sometimes I think up crazy shit. Kinda have to because sooner or later someone else will and it might actually work.
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Depends on your PoV how that should work. Never tried it myself outside of tdm.
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