Hey Dawgy or anybody else who knows this better then me. I'm trying to run a script this one to be exact
}
tribute_enter()
{
enter1 = getentarray ("tribute_enter","targetname");
if ( isdefined(enter1) )
for (i = 0; i < enter1.size; i++)
enter1 thread tribute_enter_act();
}
tribute_enter_act()
{
while (1)
{
self waittill ("trigger", player);
player disableWeapon();
}
}
tribute_exit()
{
exit1 = getentarray ("tribute_exit","targetname");
if ( isdefined(exit1) )
for (i = 0; i < exit1.size; i++)
exit1 thread tribute_exit_act();
}
tribute_exit_act()
{
while (1)
{
self waittill ("trigger", player);
player enableWeapon();
}
}
I am running it on a waw map my problem is I can't sem to figure out what type of trigger to use. what i'm trying to do is have the weapons become inactive when you enter the room and become active when you leave it. Any help would be sweeet thanks .