No not really . Looking at a map from a mapper point of view you would have to keep in mind what he was trying to accomplish and how he would accomplish it. Here Ricks concept was to play on the Titanic . When I got it the boat it was done and my job was to make it playable and perty. My concept was to make it feel like you where there back in 1914? Inside the ship was easy just fil it up and try to get the clan involved in it. So I took the stat's from WAW and and starting from the top down Maker of ship Rugger admins and then at that time the players who had most hours on WAW gave them rooms. But when you went out side I wanted to convey a cold misty feeling impending doom So I tried to get that look. Now if I had wanted anybody to get off the ship I would of made the icebergs solid, bigger and not hollow same as the ship its not finnished bellow the water line. Its all just for show so when you look in the distance it looks like it goes on not just end. So for me the outside of the game play area is an attemt to give a map a finnished look not one of it ends here. Thats well worth the time.