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>XI< MWLL server report and feedback


Spooky

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Hello there,

 

I don't know if the admin of the XI MWLL server (XRayXI?) already knows, but since a few days the server is basically "broken". Every 30 or 60 seconds, the server does not respond for a few seconds (Crysis shows the connection problem cross then), making it basically unplayable (that's why always only a few people are on the server recently).

 

 

Other than that, I'd like to provide some feedback on its current state. The adjustments XRayXI made (from the feedback on the MWLL forum) with the reduced ticket count for SA games are great :). Its current level rotation is not so bad either. I generally dislike TSA, but the ticket based mode (with the lower ticket count) makes it more fun, at least for me.

 

The level rotation has not been changed for a while now, maybe you could throw in one or two other TC maps? May be use this poll as a reference http://forum.mechlivinglegends.net/index.php?topic=15142.15 (I'd like TC_DeathValley of course, or even TC_ThunderRift ;) ). I am also a fan of SA, but I think it causes too much trouble on the server, when mixed with other maps.

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I am sure someone will get on that as soon as they can. Please be patient.

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Hello Spooky,

 

Thank you for the feedback and I will work on the server right now.

You always gave nice feedbacks and I thank you for that!

 

I know that some maps can cause issues, but we have to see how it will go.

 

Ps: Thanks for taking the time to register and to post.

Work in Progress.

 

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Also read your statement on the MWLL forum, thx again :)

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Hello again :)

 

Unfortunately the server still suffers from those connection problems :(

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Spooky

Hello again :)

 

Unfortunately the server still suffers from those connection problems :(

 

Spooky thanks for the feedback you gave me and always answers my questions. I hope you can make a list of maps/gametype here, and I will add them. Just because you help me so much.

 

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We hope to have corrected the connection problems.  XRay just re uploaded the whole server.

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X-RayXI
Spooky

Hello again :)

 

Unfortunately the server still suffers from those connection problems :(

 

Spooky thanks for the feedback you gave me and always answers my questions. I hope you can make a list of maps/gametype here, and I will add them. Just because you help me so much.

 

Thx for that opportunity :).

 

I'd propose the following map list:

 

  • TSA_Mirage (to keep a traditional map ;))
  • TC_DeathValley (most favorited map in this poll)
  • TSA_Badlands (very beautiful and well made map by Ivaan, which also has no significant gameplay issues)
  • TC_ThunderRift (also favorited by many)
  • TSA_Marshes (which I personally dislike, but other still enjoy it and it would act as a contrast to the previous TC_Marshes in the level rotation)

 

I generally enjoy TC more than TSA, but I think such a map rotation is well rounded. Regarding map time and ticket counts: I think the current configuration should be kept (ticket based TSA with 200 tickets, etc.).

 

I am also a fan of SA_Jungle and SA_HelsGate, but I think mixing SA maps with other maps leads to more crashes of the server, as far as I know. It also requires some more configuration of the server. Afaik it's possible to have a different player count for certain maps, a dev posted that somewhere. I'd recommend a player count of 12 for SA maps.

 

 

"Unfortunately" I am going on vacation for 3 weeks on Friday, so if you actually implement this, I won't be able to enjoy it (yet) :D.

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I noticed that the server is up and running but is it playable? It seems to be empty as of late. If you have the time would you check that? And Thank You for your feedback. It is much appreciated....

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Awesome feedback Spooky.

 

Copy and pasted in my TXT and working on it.

I hope the guys would come back as the community is small but so great.

 

Thank you and have a nice trip!

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Well I got it all updated and attempted to join. Three players on server and it said to many players unable to join. Team locked... I could spectate and thats it...

 

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well this idiot finally figured out how to join....all is good

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Looks like the server is back to normal. 23 of 24 players.....THANK YOU XRay...

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>XI< refreshed the level rotation. We will keep an eye on the server of how it is going.
Feedbacks are welcome.

 

Info:

 

Name:                  !>XI< MechWars XL !
IP/Port:                85.17.208.88:64100
AutoDownload:     Active.
Rotation:              Mixed, with help of feedbacks.
32/64bits:            64Bits server. (32 clients can still join)

XFire:                  Supported. Name Crysis (Wars) is removed.

 

Have FUN!

 

Spooky all your maps are now on. Overview:

 

TSA_Sandblasted
TC_ThunderRift
SA_HelsGate
TSA_Mirage
SA_Jungle
TC_DeathValley
TSA_Marshes
TSA_Badlands

 

In Random order.

 

 

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I am finally back from my vacation. I hope I will be able to play on it tonight :).

 

Btw. does the player count limit actually change when the map switches to one of the SA maps?

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Spooky

I am finally back from my vacation. I hope I will be able to play on it tonight :).

 

Btw. does the player count limit actually change when the map switches to one of the SA maps?

 

Welcome back and post some pictures!

 

Player count does not change. I might need to look for the changes soon and study it. Seems that there is a ban system in there too. Oh well, let me know what you found and adding more maps on it. Server seems to be very stable and the traffic is like: "Who will start to play" :)

 

Spam me up!

 

 

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Can't find the post right now, really hard to find on the forums... was just a single post by a dev that explained how you can change the player count. It has to be configured in one of the XMLs that contains the per-map configuration, I think.

 

Maybe until we find it you should remove the SA maps from the rotation, SA is not designed for anything above 16. Not much fun.

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There seems to be a problem on TC_TR (or possibly DeathValley as well?). It does not run in ticket mode, but in score mode: http://dl.dropbox.com/u/2309215/ScreenShot0055.jpg

 

The TSA maps were fine so far as I played them. They were all running in their proper ticket mode.

 

// yeah, same thing happens on TC_DeathValley

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Thank you very much Spooky of reporting that.

 

But yes, that has been slipped through and it is been fixed now.

Just the server needs a restart (later).

 

I hope that I can make some changes again this week, so let me know where that post is at of ammount of players.

 

Have you seen the other custom maps that is worth trying? Seems that people like the BadlandsV6 one and that map looks good.

 

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Hmm... RDL_Vitos released two new custom maps recently again, TSA_CanyonPro and TSA_Plains. But I haven't played them yet. People like TC_Warzone I think. I personally do not like it that much ;). You could also try TC_Snowblind. Originally this map played quite horrible, but Ivaan completely revised it and I think it's worth a try now. Maybe add TC_Snowblind? Oh and also TC_Mirage, so that we have more TC maps? :D

 

// for some reason the forum forgets, that I have subscribed this thread, hmm.

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One other thing: the ticket count on TC maps is now 200, which makes them rather quick.. I think the previous setting was 500 (for TC) or even 750?

 

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Spooky
One other thing: the ticket count on TC maps is now 200, which makes them rather quick.. I think the previous setting was 500 (for TC) or even 750?

 

Hi Spooky,

Sorry that it took so long for me to respond but I am in the middle to move. I hope the server fixes are done and that it works well now. I will be offline for a week from now on, but when I am back, I will use your feedback and adjust/add them.

 

The only "issue" that I see now is the custom maps they have to download. The maps are so big and some are over 100Mbytes to download. I wish that they could add a feature that people can add them to the update launcher, but I guess not :)

 

Cya soon buddy :)

 

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I hope you are back already ;). Server needs to be updated to 0.5.4 :)

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Spooky
I hope you are back already ;). Server needs to be updated to 0.5.4 :)

 

Oops! :) Will be done asap.

Thank you man. If you are playing, can you ask the players if they like to download more maps by the server?

Would like to add some more, but afraid they go elsewhere instead of downloading the custom-custom map.

 

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I think adding more custom maps is not a problem. Huntress did run a lot of custom maps now as well and as you know, Huntress is full most of the time ;). The autodownloader makes it easy enough and for most people the size of the map is not that much of a problem. Btw. could you exchange TSA_Sandblasted with TC_Sandblasted maybe?

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