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Posted

The bad map was aosta valley. Looks like the mapper didnt put in heli support, or forgot some things. Under such conditions the game should not award a heli attack if its in your loadout but when it crashed it was a care package award. I dont know if it was the actual problem so have to test it today.

 

First look I had of a friendly rc with the green trail in an actual game. Dont think it needs to be any bigger. But it might be too opaque.



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Posted

Finally got a chance to check out the new mod. Here's a couple of things I found:

 

1. As everyone said, the car is still too slow. Should be at least as fast as someone running.

2. The spawn protection is too short, seems like only about 3 seconds as opposed to the 5-6 seconds on the other mod.

3. The minimap on the menu screen (when you hit ESC) doesn't show the little snowflakes behind the frozen people on your team.

 

Other than that, it's awesome. Love how hectic it is and I'm glad to see sudden death is back.

 

Thanks for all the hard work!



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Posted

MP_areodrome get a file/sum mismatch in-between every round and it kicks all.



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Posted

I'll say I'm getting some really odd artifacts that look like lag. My ping isn't up, my frame rates look ok and the CPU and memory usage for COD4 is normal. I thought it might be that I play in windowed mode at 2560x1600 but that didn't seem to be the issue either. I see it under certain interactive circumstances like when defrosting/being defrosted... No such issue with same rig and the older mod... Any ideas??!



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Posted

The freeze icons are there. But maybe they are smaller than the other mod? I will have to experiment and see. I believe spawn protection is set in the server configs at 5 seconds, which is what the other mods have. I was told yesterday car speed has been increased but I havent been able to see for myself. For all the time I spend modding when I am playing on the server I am lucky to get one. ;%29.gif

 

I will also check aerodrome. I dont have it in my usermaps folder so downloding it now. Can you describe the artifacts?



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Posted

The freeze icons are there. But maybe they are smaller than the other mod? I will have to experiment and see. I believe spawn protection is set in the server configs at 5 seconds, which is what the other mods have. I was told yesterday car speed has been increased but I havent been able to see for myself. For all the time I spend modding when I am playing on the server I am lucky to get one. ;%29.gif

 

I will also check aerodrome. I dont have it in my usermaps folder so downloding it now. Can you describe the artifacts?

 

I'll try to get a video of the weirdness might be the best thing.



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Posted

On Map MP_cuf_sifi file/sum name mismatch at end of round.



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Posted

Sometimes its possible that two servers are using the same map but slightly different so their checksums dont match. Aerodrome seems to be a popular one but running it from home I havent run into a problem yet. But still possible there are too many iwds. Looking into that.



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Posted

Ok I have been told that it would be better to have 2 iwds for mods, especially for big maps that are over 45-50mb. Might be able to get away with 3. Since this mod is so big that would mean some fairly big downloads for it. But looking at some ways to shink that maybe by changing the size of various sounds.

 

After some comments about the RC testing an addition to the eavesdrop perk. If you have that perk when an RC gets close to you it is frozen and the owner has no control over it. But the timer still runs and will explode after 30 seconds. If the jammer player moves away then the RC can be controlled again. Also experimenting adding c-uav protection to it. So it would be better to call the perk something else. Would anybody use it?



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Posted (edited)

After some comments about the RC testing an addition to the eavesdrop perk. If you have that perk when an RC gets close to you it is frozen and the owner has no control over it. But the timer still runs and will explode after 30 seconds. If the jammer player moves away then the RC can be controlled again. Also experimenting adding c-uav protection to it. So it would be better to call the perk something else. Would anybody use it?

OK thx for informations. I'm not using it no.

 

Good work Sammy!

 

Edit : I loved your dead head this morning ;):rambo:

Edited by Exe


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Posted (edited)

yes i think the jumping for car needs to be on for the defrostin because sometimes the car needs to jump up on small curb or somethin like that to thaw or climb a ladder to defrost i dont have an issue with the car doin anythin that a reg player can do..hopefully the speed of the car will be same as it is on current mw2 mod ..otherwise it would be extremely wasteful to use it in first place

Edited by CobraBites


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Posted

yes i think the jumping for car needs to be on for the defrostin because sometimes the car needs to jump up on small curb or somethin like that to thaw or climb a ladder to defrost i dont have an issue with the car doin anythin that a reg player can do..hopefully the speed of the car will be same as it is on current mw2 mod ..otherwise it would be extremely wasteful to use it in first place

 

I'll agree with the hop, but not the ladder climb.



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Posted

Could put the hop back but cut the height in half. Also the time in between jumps. Still enough for things like getting over that lip in that bridge map (which I hate because of it) but not enough to bunny hop with a car.


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