Dragon Posted January 9, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Posted January 9, 2010 Released
X-RayXI Posted January 12, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted January 12, 2010 Awards
NightmareXI Posted January 12, 2010 Member ID: 68 Group: ***- Inactive Clan Members Followers: 44 Topic Count: 62 Topics Per Day: 0.01 Content Count: 2709 Content Per Day: 0.47 Reputation: 132 Achievement Points: 14854 Solved Content: 0 Days Won: 1 Joined: 09/02/09 Status: Offline Last Seen: November 20, 2022 Birthday: 04/13/1969 Posted January 12, 2010 this map is so awesome.....thanks dragon I love ya Awards
Cobryis_XI Posted January 12, 2010 Member ID: 237 Group: **- Inactive Registered Users Followers: 9 Topic Count: 48 Topics Per Day: 0.01 Content Count: 534 Content Per Day: 0.09 Reputation: 16 Achievement Points: 3189 Solved Content: 0 Days Won: 0 Joined: 09/04/09 Status: Offline Last Seen: May 8, 2016 Birthday: 10/17/1992 Posted January 12, 2010 Lulz. that's refinery.
NightmareXI Posted January 12, 2010 Member ID: 68 Group: ***- Inactive Clan Members Followers: 44 Topic Count: 62 Topics Per Day: 0.01 Content Count: 2709 Content Per Day: 0.47 Reputation: 132 Achievement Points: 14854 Solved Content: 0 Days Won: 1 Joined: 09/02/09 Status: Offline Last Seen: November 20, 2022 Birthday: 04/13/1969 Posted January 12, 2010 Cobryis_XI Lulz. that's refinery. you dont have your new glasses yet? Awards
Arcanage Posted January 12, 2010 Member ID: 704 Group: **- Inactive Registered Users Followers: 4 Topic Count: 13 Topics Per Day: 0.00 Content Count: 314 Content Per Day: 0.06 Reputation: 3 Achievement Points: 1712 Solved Content: 0 Days Won: 0 Joined: 11/07/09 Status: Offline Last Seen: August 17, 2014 Birthday: 01/05/1989 Posted January 12, 2010 Looks good!!
Dragon Posted January 13, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 13, 2010 Thanksyou. The refinery buildings I did use were all wet its was a pain in the butt lol. I am still working on customization of the refinery area and buildings it will take some time.I mostly customized around that area so far. I also customized the fire and added effects to the refinery and will do some more.
X-RayXI Posted January 13, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted January 13, 2010 Yep, the map is one of the best maps there is. For sure in top 5 Awards
dollardogg Posted January 13, 2010 Member ID: 189 Group: **- Inactive Registered Users Followers: 2 Topic Count: 45 Topics Per Day: 0.01 Content Count: 1388 Content Per Day: 0.24 Reputation: 0 Achievement Points: 7432 Solved Content: 0 Days Won: 0 Joined: 09/03/09 Status: Offline Last Seen: October 5, 2024 Birthday: 02/01/1978 Device: Android Posted January 13, 2010 u c me on i need map sent to me get kicked afer 98 % done and no all buiklding showing up yellow balls
X-RayXI Posted January 13, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted January 13, 2010 dollardogg u c me on i need map sent to me get kicked afer 98 % done and no all buiklding showing up yellow balls Awards
Dragon Posted January 18, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 18, 2010 hmm the flicker would be the lights perhaps to close in radious to another and probably for dx9 and the time of day rolling over there is some bug in dx9 mode that I have noticed on various maps.
Dragon Posted January 21, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 21, 2010 OK Area beta 6a will be released to you guys from me but early Friday morning. I have it ready but I want to test it with my wife after I get home from work. We will try and run it for an hour before I put it on the ftp in my folder sorry It took me 2 days longer then I had thought and things came up that made me busy
X-RayXI Posted January 22, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted January 22, 2010 All for the best buddy and I hope you have the fun testing and will pay off We will re-arrange maps soon. Awards
Dragon Posted January 23, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 23, 2010 OK its uploaded. I played for a long time night and day and no flicker anymore in dx9 but mabye you guys can find flaws and test for me some more. from now on all the fixes on this map should be small and fast as needed or requested. Its getting pretty close to a final.. Hope you guys like the updated version of Area 700 beta 6a
Dragon Posted January 23, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 23, 2010 I think I fixed teh rendering issue between the secret airlock under the lake...so hopefully that is ok now.
Dragon Posted January 23, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 23, 2010 ok good news I played this for 3 hours with my wife in dx9 there was no flicker 2 things to fix which ill do right now before I leave for work is -TOD does not roll fast enough -The entrance that is underwater lags me bad but my wife had no lag. Portaling into the base is ok though but going through the water is ouch for me but my wife is not effected which is odd since we have same pc.Ill proabbly block off the airlock and do it via portal -Once instance of hill tree flicker in day time but went away after moving around and that was it for flicker the whole time fpr us anyways -this map needs nightvision on server for sure Look for betabuild6b for those updates which will be uploaded befoer i leave today for work
X-RayXI Posted January 23, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted January 23, 2010 Great buddy.. and I do have 6a stored on my disk Looking forward to it and the fun we should have! Awards
Dragon Posted January 24, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 24, 2010 did anyonet ry it?
Dragon Posted January 25, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 25, 2010 ok so you do have a point its only 5 percent 700 now. I am ok with nameing it Area XI but I wish to enlist help for renaming and refoing the textures of the custom buildings. Changing names is a bitch because everything custome has to be redone. I would like Cobryis to do it if he is willing or if his pc can handle the large memory usage the editor accumaltes during working in it. And he can do stuff with it also add some of his own things if he wishes and he would get full credit for doing so. Would you be willing Cobryis? IT took me 5 weeks of hard times to get that map to that phase so Im very sensitive about who I give the cry to. I know St33l is always busy on his own maps and Cygon will be busy with my other project lol. And since my next project right away this week is Off roads it would only be fair lol.
Cobryis_XI Posted January 25, 2010 Member ID: 237 Group: **- Inactive Registered Users Followers: 9 Topic Count: 48 Topics Per Day: 0.01 Content Count: 534 Content Per Day: 0.09 Reputation: 16 Achievement Points: 3189 Solved Content: 0 Days Won: 0 Joined: 09/04/09 Status: Offline Last Seen: May 8, 2016 Birthday: 10/17/1992 Posted January 25, 2010 I can't do that. I already don't want to rename my own custom things, and I have school and my own projects. Don't worry about Offroad; work on your own maps for now. You don't have to necessarily change the folder name, maybe just the Header, Discription, etc.
Dragon Posted January 29, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted January 29, 2010 OK thanks for letting me know. Ill see about the bug fixes this coming week then when I am free and just rename the header
Dragon Posted February 28, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted February 28, 2010 BIG UPDATE 1.03 OK Version 103 available Changes: 1. Rules should be Instant Action and not TIA 2. An alert system indicating when somone goes in a general area. The spam isnt too bad except just on start if there is a group. The reason it is done this way is so people have a general sense of where to go find action. 3.Spawning location changes into residential areas and plane only. This way spawn groups are more condensed to start. and everyone will have to travel to get a VTOL and other goodies 4. The TOD will be more day than night. Now only a fraction of night at 545 AM till 4 pm. This way its easier on the fps for those with lesser machines and will provide more visability to find a target. 5. People with 200 ping may experience some lag or something but in NA should not be a problem. The FPS isnt any worse than SW original in the town valley at the worst point in both maps. 6.Hazards adjusted as needed 7. More vehicals to get around in 8.A Tactical Nuke Alert 9. A radioactive prototype factory 10. Docks and a boat race start and finish with some checkpoints
X-RayXI Posted February 28, 2010 Member ID: 133 Group: ++++ Senior Admin Followers: 77 Topic Count: 602 Topics Per Day: 0.11 Content Count: 6896 Content Per Day: 1.20 Reputation: 1376 Achievement Points: 44161 Solved Content: 0 Days Won: 3 Joined: 09/02/09 Status: Offline Last Seen: April 10 Birthday: 12/12/1971 Device: Windows Posted February 28, 2010 I know that you have and still working hard on this map. The Feedbacks are great, but 6 of 10 people are having problems with some buildings after download and for example Dollardogg needs to grap it straight from the redirect to make it to work(others cant). I hope you can sort it as it is still Beta. Awards
Dragon Posted March 1, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted March 1, 2010 Sorry I got so mad. Im just really dissapointed in that custom assests dont work for all. Taking out all the custom assets takes the heart of the map out. Im really sad to hear this but not so angry any more. Thanks for feedback but the news is grim as I dont not know how to get 40 percent to work for them. So I guess thats the end of it for this map. I tried anyways take care and Im not mad at you like I said Im just really mad at the Cry Engine for not working like it shuold for all and wasting countless hours of my time.
Dragon Posted March 1, 2010 Member ID: 429 Group: **- Inactive Registered Users Followers: 0 Topic Count: 10 Topics Per Day: 0.00 Content Count: 52 Content Per Day: 0.01 Reputation: 0 Achievement Points: 360 Solved Content: 0 Days Won: 0 Joined: 09/17/09 Status: Offline Last Seen: Never Birthday: 10/26/1969 Author Posted March 1, 2010 In other words the only way to solve it so 100 percent instead of 60-70 percent getting the map to dl properly is to remove custom assests completely and after that its not the same map so I wont bother at all
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