ReaPeR Posted December 30, 2013 Member ID: 3453 Group: ***- Inactive Clan Members Followers: 24 Topic Count: 64 Topics Per Day: 0.01 Content Count: 668 Content Per Day: 0.14 Reputation: 833 Achievement Points: 5126 Solved Content: 0 Days Won: 4 Joined: 05/19/12 Status: Offline Last Seen: October 30, 2021 Birthday: 04/22/1975 Posted December 30, 2013 not even sure possible but seem like alotta problem is how strong or weak the mini nuke is . well alotta time its size of the map. so I was thinking is there a way toknow what size map is like when it loads. so like small map is say 1x1 med 3x3 and big would be 5x5 say . so if I call in mini it would look map size=1x1 then send in smininuke which would have a smaller blast radius. and so on. Awards
Sammy Posted December 30, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 30, 2013 Not really, unless there was something like a map rotation done. Each map would have to be tested and the desired strength entered into the list. But then it gets to be a mess to handle whenever maps are changed. In any case helicopters nor airstrikes are changed based on map size either. This one is too weak. This one is too powerful. I feel like Goldilocks. Dark Asylumn, Onyx and Scoarch 3 Awards
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