Jump to content
Come try out our new Arcade we just put up, new games added weekly. Link at the top of the website ×

Gameplay footage Xtreme Idiots 2-14-14. me, acucats, sid


mouselad

Recommended Posts


  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

Some gameplay footage I records. Sid, Acu, me, and i forget who else in the suqad together lol

 

check it out. set it to 1080p for best quality. thanks for watching. nothing fancy just footage from your average bf4 player.

 

Link to comment
Share on other sites



  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

marcus, and falcor are also in my squad.

Link to comment
Share on other sites



  • Member ID:  88
  • Group:  *** Clan Members
  • Followers:  32
  • Topic Count:  248
  • Topics Per Day:  0.05
  • Content Count:  3489
  • Content Per Day:  0.65
  • Reputation:   1848
  • Achievement Points:  22939
  • Solved Content:  0
  • Days Won:  2
  • Joined:  09/02/09
  • Status:  Offline
  • Last Seen:  
  • Birthday:  11/13/1991
  • Device:  Android

My pro-bf4 senses are telling me not to even click the link

Link to comment
Share on other sites



  • Member ID:  20840
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  36
  • Content Per Day:  0.01
  • Reputation:   15
  • Achievement Points:  300
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/26/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  09/22/1986

If you'd like I could watch it and give you tips on what I saw that you could change or do differently that may have improved your rounds.   Or tell me to fuck off, haha.  

Link to comment
Share on other sites



  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

That would be awesome Sid. I don't think I was doing very well in this video, but any tips would be greatly appreciated. I have never been very good at FPS's, but feel I am starting to improve a little.

Link to comment
Share on other sites



  • Member ID:  20840
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  36
  • Content Per Day:  0.01
  • Reputation:   15
  • Achievement Points:  300
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/26/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  09/22/1986

Ok.  Take into account, it's always easier to see things in hindsight.  

 

:30-45.  You were gunning on the LAV.  This is just kinda minor, but it probably would have benefited your driver and your team more to help clear infantry on C.  Obviously you want to take down the enemy air to keep them from flanking, clearing roofs etc, but the littlebird was a long way off, and the .50 cals in BF4 are notorious for doing diddly squat.  You guys took a rocket hit around :45 and if you had been watching C, you may have prevented that from ever happening, plus you would've gotten the kill.  You just focused a little too long on the littlebird probably.  

 

I noticed you were bursting a lot with it which is good.  You want to avoid overheating to keep a constant stream of fire up.  I also liked that you switched to 3rd person, even as the gunner to help spot potential C4ers.  You typically want to be watching a direction OPPOSITE of where you're driver is facing in armor.  When you are engaging engees in front of yourself, obviously shoot em, but if you think you're driver has it under control, be watching flanks and rear for C4 and good enees trying to get those critical flank shots.  

 

1:21-1:29  You probably should have STOPPED to shoot the guy in the crushers at D at the 1:21 mark.  Moving while shooting, ESPECIALLY with an LMG is a big NO NO in BF4 :no.  Obviously, move if you're getting shot at, but at range, and if you have the drop on someone, stand still, you get much less bullet deviation and will be MUCH more accurate.  Once you had killed him from behind the safety of the wall, you probably still would've seen the inf. on the minimap to your right, and you could have peaked that corner to take them out 1 by 1 from safety.  Always be trying to minimize your angles of exposure.  See image! hehe

5327722dd72a5_SLICESOFPIE.jpg

 

1:38.  Always check your spawn location before you hit that deploy button.  I always wanna get into the action quick too, but you don't do yourself or your team any good by deploying in a dangerous position only to get killed right away.  Whoever was in the woods at C would have been a safer spawn, and still would've gotten you into or near the action quick.  You may have even spotted or gotten the kill on the enemy that ended up killing you through the C building if the walls were down by that point.  

 

2:10-2:15.  Always be checking your minimap, especially when there's a lull in the action.  If you had, you would've noticed the littlebird chase going on behind you.  You could have turned and gotten a potential quick multi-kill.  

 

2:30.  Be aware of where you are in relation to the enemy spawn.  You put yourself in a dangerous spot, if an enemy tank had come from their spawn down the road behind you, you'd be dead.  Also, if you had looked left, you may have spotted enemy inf. trying to push from their spawn toward the bomb.  

 

3:00.  Good job listening, and hearing the parachutes behind you.  After you killed the first guy, you probably should have angled left and backed up, across the road, not straight backward.  You never want to drive near an obstacle that a potential C4er or Engee with mines is hiding behind (remember that they can THROW over things).  If you had chosen a wider route around the blocks, you probably never would've been hit and ended up being killed.  

 

3:25.  Be careful getting a one track mind or tunnel vision as I call it.  You saw the LAV and wanted that C4 kill.  If you had checked the minimap you would've realized there were infantry directly below you on bombsite A, and probably behind it in the road.  You could've gotten a couple easy picks and had a safer route toward the back or flank of the LAV.  And then you ran into one of my pet peeves with BF4, the grenade proof glass...it always gets me at the C tower on Lockers.  

 

4:06.  That angles of exposure, slices of pie thing again.  You probably should've dropped straight down or further back, instead of landing in front of the enemy with no cover.  

 

4:14.  You probably hear and saw the DMR shots going off next to you.  You should've at least checked to see if it was an enemy behind you.  A few seconds later you can see an enemy coming from behind on the minimap.  If you had looked, you may have been able to get a kill or two.  

 

4:43-4:54.  You had a great flank, but kind of wasted an opportunity at A LOT more damage.  You could have effectively CLEARED the enemy from around the bomb.  Try to be aware of what the enemy is thinking or aware of.  You had just picked off a couple guys in the hallway, and missed another.  Your rounds probably passed by the guy you missed, not to mention, you may have killed his squad mates.  The enemy is now aware that you're behind them.  You probably should've stayed in that spot to pick off the enemies that would turn around looking for you or even gotten up into the hallway or the room to the left of it.  When you moved to your right, you completely exposed your back to the enemy that you had just shot at.  Yes, you got a pick on the right, but got shot in the back in return.

 

5:52.  Target prioritization.  Maybe you weren't aware that it was an enemy dropping in front of you, but obviously, you should always shoot the biggest threat.

 

6:10.  Angles of exposure and target prioritization again.  You should've stayed inside, behind window-frames and the cover of the floor infront of you.  You could've done a quick scan and seen the enemies behind the wall and statue.  You exposed yourself to an enemy to shoot another and got killed for it.  

 

6:20.  This is kinda small, but when trying to C4 vehicles, try not to stand directly infront or behind them.  All they have to do is move forward or back and they'll run you over.  You also should always be ready for an enemy to jump out to try to shoot you.  When you know it's a 1 person vehicle like the AA tank, you can always jump in immediately and steal it from them which you could've done to the assault guy that jumped out of his AA tank to kill you and that other support.  

 

6:53.  Hug either corner of the doors on elevators (you'll see this in my footage as I start to upload).  Do your slices of pie and check your roof!  if you had, you could've kept that entire enemy squad from deploying on that roof

 

7:28.  It looks like your secondary is laser guided?  Don't only use your primary when in dogfights.  Once the enemy have used their countermeasures, use your rockets.  Protip I learned from watching Widgitybear, probably one of the best littlebird pilots in BF4.  When using heatseakers, lock onto the enemy chopper, which will usually force them to use their countermeasures (at least if they're using ECM).  Once the ECM is activated immediately switch over to your cannon, burst fire them down, and immediately switch back to heatseakers and shoot both.  You'll get an immediate double hit with the heatseakers, switch back to primary and keep bursting them down until their dead.  If you're accurate, you're first burst, and the 2 missiles should've nearly killed them.  Your second burst should finish them.  

 

In your case, you probably should've avoided trying to fight their littlebird so close to the enemy spawn where their AA tank probably is.  

 

8:12.  You may have been able to jihad quad the enemy AA tank.  

 

8:39.  This kinda comes down to play style preference.  But be careful about blindly going for the bomb.  Most enemies are focused on that damn thing, which means when you're standing near it, you become a huge target.  

 

I wanna be careful what I say here, b/c I don't want to change how people play if you enjoy playing the objective.  But there are smart ways of playing the gametype and less smart  :laughing: ways of playing the gametype.  I myself, rarely go for the bomb, unless I KNOW, or am fairly certain, that it's safe to pick up, and there's a good clear route to a bombsite.  But I get accused of playing TDM on every gametype by my friends, so take that as you will, haha.  

 

I would've gone to the crest of the bridge and shot the enemies approaching the bomb.  Or even driven the quad to the opposite end of the bridge, planted C4 on it, and tried jihading their LAV.  B/c their LAV was close to the bomb, they could've had someone grab it, jump in the LAV, and away they go to your bombsites.  

 

Needless to say, you should've shot that engineer before jumping off the bridge and you got lucky he didn't see you or was reloading, or whatever he was doing.  

 

9:43.  You probably should've either tried pushing across the road while you had a chance, or going up the elevator and jumping down into B or over to C.  When you have the bomb, you don't want to be stagnant, b/c that lets the entire enemy team converge on your position.  Remember that when you have the bomb, they know where you are!  You can't hide.  

 

9:59.  Slices of pie!

 

10:31.  Slices of pie!  This doesn't apply only horizontally but vertically as well.  You stood way to close to the wall.  You could've stood back a foot or two, still had a clear shot, and minimized exposing yourself to enemy fire.  

 

10:54-11:21.   :unsure:  :laughing:   This comes down to playstyle, haha.  I for one wouldn't try to use the attack heli as a transport for the bomb.  I have seen it happen, and I've seen it work, but, you were SO exposed!  I kept waiting for an RPG to hit you while you sat by the bridge.  It looked like you considered taking on their heli at first, but decided to go straight for the bomb (I think your first thought was better  :secret:), haha.  And after you've killed their heli, THEN go for the bomb if you want.  

 

11:28-11:45.  A couple options that I saw.  You could've helped clear the enemy behind you, by peaking the corner that you ran behind.  You ended up getting unlucky with the timing of his TOW.  Sometimes the best thing to do is to wait.  You could've tried to set a C4 trap at that corner and baited the LAV into it.  Who knows, it may have worked.  But you were in a rough spot, and probably should've tried to take cover in the concrete blocks and wait for engineer support to take out the LAV.  

 

12:15.  Slices of pie!  Checking corners and minimizing your angles of exposure from behind the block to your right may have let you kill that recon.

 

13:07.  Slices of pie!  You could've stayed in or near that doorway as a quick escape to cover, while seeing through the doorway that the enemy came through.  That is the PERFECT situation for an LMG.  You would've had a small doorway to shoot at in which the enemy HAS to come through to approach the bomb from that direction.  You could've netted several kills and potentially stayed alive.  

 

13:36.  Slices of pie!  You could've set up to peak that corner.  You may have gotten several more kills, from the guys that were inside the garage.  You were being too aggressive here basically.  Which can work if you have the friendly support, but you were almost by yourself and up against multiple enemies.  

 

If it had been me.  I probably would've used the pillars at 13:30 to help peak the enemies in front of you, and then moved up to that doorway and corner.  Once the two enemies around the corner were dead, I would've addressed the enemy behind you on the minimap.  Once he was dealt with, I'd turn back to the inside of the garage.  

 

14:17.  I guess you thought he was friendly, haha.  It happens to all of us at one point or another, believe me. 

 

14:25.  We should talk about your sensitivity sometime.  It looks like it may be a little high.  Or maybe you should just try to do slower more controlled bursts.  When you have the drop on the enemy, TAKE YOUR TIME!  You don't need to rush, it's better to aim slower and get the kill in 4 seconds, instead of shooting fast, and letting them get away.  Those guys didn't know you were there, you could've slowed down, lined up your shot on center mass, small controlled bursts, and you could've had them all.  

15:42.  Slices of pie!  Check your corners!

 

Finally, you did great at throwing down ammo.  That's awesome to see a support player actually giving ammo.  

 

Work on your angles of exposure, and taking your time to aim for controlled bursts on upper/center mass, especially when the enemy is unaware you're even there.  

 

Hope this doesn't come off too critical.  Believe me when I say I watch my own footage and see dozens of things that I should've/could've done differently.  

Link to comment
Share on other sites



  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

Thank you for the in depth Breakdown. I think these tips will be very useful to me, and help me improve my game. A lot of them I was aware I was doing, and I knew I shouldnt be doing, but then I kinda get err too excited I guess. I need to work on playing calm, and not getting overly excited when i get a good flank.

 

I like to drive mostly in 3rd person mode unless I am going to be engaging in combat. It gives me better situational awareness. I do the same thing when I play chivalry.

Yea I do always try to drop AMMO and medpacks. Hell why wouldn't anyone? It gives you bonus points, if you supply your squad your suqad meter goes up. Plus it keeps your team in the action longer.

 

I have improved a bit since I first started playing. This is really my first time heavily playing a more in depth FPS. I played BF3, and BF2 a bit, but nothing really major.

 

The only other FPS I have a lot of time spent in is TF2. funny thing is im always checking corners and shit in TF2 (damn sticky bombs and backburner pyros lol). I think I just gotta get back in the habit it of it.

 

I'll reply more in a bit. I need to watch my video, while reading your notes.

 

Also. Tonight I'll try to record a video of me playing Conquest (i'm still kind of new to obliteration mode), and concentrating more and paying closer attention to my minimap.

 

 

 

Once again Thanks for the advice, and don't worry about coming off as too critical. I am made of stone. One of the main reasons I post videos is so people will review my performance and give me tips. I know I'm still knew, learning, and frankly not that good yet.... Here is what I see I need to do to improve my gameplay

 

- slow down. don't rush into the action head first

- stop when shooting with my LMG, especially at medium-longe ranger

-don't get over excited when i flank people. take time to set up shots

- check corners

 

This is one of my favorite youtube players on BF4. He isn't the best player around, but he gives pretty good advice that is very similar to yours actually.

 

https://www.youtube.com/watch?v=NiomvOfZFMM

Link to comment
Share on other sites



  • Member ID:  3113
  • Group:  **- Inactive Registered Users
  • Followers:  6
  • Topic Count:  245
  • Topics Per Day:  0.05
  • Content Count:  1228
  • Content Per Day:  0.27
  • Reputation:   722
  • Achievement Points:  9622
  • Solved Content:  0
  • Days Won:  1
  • Joined:  01/08/12
  • Status:  Offline
  • Last Seen:  
  • Birthday:  06/15/1980

The video and review are awesome.

 

I agree on Sids main point.  Pies.  Its all about angles.  When you get accustomed to the maps, you really know what angles to take to make sure you are least exposed, while ensuring that you are watching the angles enemies are most likely to come from.  For instance, never run down the middle of a hallway, use the left or right side while keeping your crosshair at the door ahead of you.  When you get to the door, then move to the middle and enter.  

I think understanding angles of attack is probably the key feature in survivability.  
Along with something I do not have alot of when it comes to FPS's.   Patience.  I am starting to realize patience will get me more kills and less deaths.  Albeit sometimes I dont care.  Many times you will see me run into a room where I know there are 4-5 guys.  But if I can take down 2-3 I am happy.  I just dont give a shit about deaths in FPS's.  Provided one thing happens, the rest of my team follows me.  Ive notice from years of FPS's, most people are afraid to move up, but once one person does, the rest of the team has a tendency to follow.  I will happily be the guy that gets the rest of my team to move up.  

 

100% of deaths in BF4 are virtual, after all.

Edited by OddJob001
Link to comment
Share on other sites



  • Member ID:  3113
  • Group:  **- Inactive Registered Users
  • Followers:  6
  • Topic Count:  245
  • Topics Per Day:  0.05
  • Content Count:  1228
  • Content Per Day:  0.27
  • Reputation:   722
  • Achievement Points:  9622
  • Solved Content:  0
  • Days Won:  1
  • Joined:  01/08/12
  • Status:  Offline
  • Last Seen:  
  • Birthday:  06/15/1980

The video and review are awesome.  I agree on Sids main point.  Pies Pies Pies.  Its all about angles.

 

Edit:  Apparently it did save my first post...

Edited by OddJob001
Link to comment
Share on other sites



  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

ah 5:52 i accidently scoped over his head right when he landed so he got me. lol. you see how i try to scope/ i miscalculated. and that gun hip fires like crap.

 

 

also 13:42 I ran right by an enemy. lol. by the time i realized it was an enemy it was too late

Link to comment
Share on other sites



  • Member ID:  20840
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  36
  • Content Per Day:  0.01
  • Reputation:   15
  • Achievement Points:  300
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/26/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  09/22/1986

 

Along with something I do not have alot of when it comes to FPS's.   Patience.  I am starting to realize patience will get me more kills and less deaths.  Albeit sometimes I dont care.  Many times you will see me run into a room where I know there are 4-5 guys.  But if I can take down 2-3 I am happy.  I just dont give a shit about deaths in FPS's.  Provided one thing happens, the rest of my team follows me.  Ive notice from years of FPS's, most people are afraid to move up, but once one person does, the rest of the team has a tendency to follow.  I will happily be the guy that gets the rest of my team to move up.  

 

Related to this.  It's very important to let your team know sometimes when routes are clear.  When people get tunnel vision at C for instance on lockers.  Multiple times, I've helped backrage B or D, and I then run to the entrance of C, or at the very least, make sure the rest of the team camping C entrance, can visibly see me running around where the enemy was just a second ago.  Otherwise, people will stay stagnant for too long at C, thinking there are still enemies immediately infront of them when they could already be pushing to D or B.  

Link to comment
Share on other sites



  • Member ID:  20834
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  11
  • Topics Per Day:  0.00
  • Content Count:  325
  • Content Per Day:  0.09
  • Reputation:   115
  • Achievement Points:  1857
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/25/14
  • Status:  Offline
  • Last Seen:  

Related to this. It's very important to let your team know sometimes when routes are clear. When people get tunnel vision at C for instance on lockers. Multiple times, I've helped backrage B or D, and I then run to the entrance of C, or at the very least, make sure the rest of the team camping C entrance, can visibly see me running around where the enemy was just a second ago. Otherwise, people will stay stagnant for too long at C, thinking there are still enemies immediately infront of them when they could already be pushing to D or B.

If the team/players have tunnel vision at C, what makes you think they will push? People are too chicken shit to move up after a successful flank from another squad as seen last night when we were playing. People will continue to be bad and spam their LVG or grenades and don't care about losing as long as they can stay in their small corner of a choke point. It reminds me of the guy last night that had 16,000 LVG kills as his top weapon. He was an okay shot but he would rather go "oh look I can tube". I think a great solution to that spam would be if the MP-APS gadget for support actually gave points for stopping projectiles and the 4th upgrade for perimeter defense gave support 2-3 MP-APS. This would help the spamfest that is locker/metro IMO.

Link to comment
Share on other sites



  • Member ID:  20902
  • Group:  **- Inactive Registered Users
  • Followers:  11
  • Topic Count:  136
  • Topics Per Day:  0.04
  • Content Count:  1279
  • Content Per Day:  0.34
  • Reputation:   819
  • Achievement Points:  9614
  • Solved Content:  0
  • Days Won:  0
  • Joined:  02/16/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  12/02/1982

@@acucats07

 

 

yup sometimes in locker i feel like my entire team just wants to lay down supressing fire.. so annoying. i mean yea  a couple teams members is ok.. but like 25 or so out of 32.. ugh...

Link to comment
Share on other sites



  • Member ID:  20780
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  91
  • Content Per Day:  0.02
  • Reputation:   34
  • Achievement Points:  536
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/09/14
  • Status:  Offline
  • Last Seen:  

Thanks Mouselad for the video and Sid for the breakdown. I spent some time reading and watching, and learned some stuff. I need a lot of help so this type of breakdown and the recordinging is helpful. Appreciate it.

Link to comment
Share on other sites



  • Member ID:  20840
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  36
  • Content Per Day:  0.01
  • Reputation:   15
  • Achievement Points:  300
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/26/14
  • Status:  Offline
  • Last Seen:  
  • Birthday:  09/22/1986

 

 

If the team/players have tunnel vision at C, what makes you think they will push? People are too chicken shit to move up after a successful flank from another squad as seen last night when we were playing. People will continue to be bad and spam their LVG or grenades and don't care about losing as long as they can stay in their small corner of a choke point. It reminds me of the guy last night that had 16,000 LVG kills as his top weapon. He was an okay shot but he would rather go "oh look I can tube". I think a great solution to that spam would be if the MP-APS gadget for support actually gave points for stopping projectiles and the 4th upgrade for perimeter defense gave support 2-3 MP-APS. This would help the spamfest that is locker/metro IMO. 

 

My point is, you can actually get people to move up quicker and 'wake up' if they see a friendly running around safely on the opposite side of one of those C-D or C-B tunnels/entrances.  The guys back inside C will realize that it's clear and start pushing through to B or D if you make your presence known.  Otherwise, it might be 5 tubes later that they begin to realize they're not getting hit makers or kills and check the minimap and realize the fighting is now at B and D instead of in-front of C.  

 

And I didn't know the MP-APS didn't give you points, that's ridiculous.  I'm surprised anyone uses it then at all.  

Link to comment
Share on other sites



  • Member ID:  20834
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  11
  • Topics Per Day:  0.00
  • Content Count:  325
  • Content Per Day:  0.09
  • Reputation:   115
  • Achievement Points:  1857
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/25/14
  • Status:  Offline
  • Last Seen:  

My point is, you can actually get people to move up quicker and 'wake up' if they see a friendly running around safely on the opposite side of one of those C-D or C-B tunnels/entrances. The guys back inside C will realize that it's clear and start pushing through to B or D if you make your presence known. Otherwise, it might be 5 tubes later that they begin to realize they're not getting hit makers or kills and check the minimap and realize the fighting is now at B and D instead of in-front of C.

 

And I didn't know the MP-APS didn't give you points, that's ridiculous. I'm surprised anyone uses it then at all.

Oh I agree my point is that most people are often in a trance and won't do anything to help flank etc. the locker games on XI server is one of the few exceptions because it's almost like everyone flanks :P.

 

If I get tired of being killed by LVG/mortar outside Locker that's what I turn to, but it does suck when you get 0 points for nothing. I wish there was a buff for it as I would use it more. The MP-APS is very underused at the moment and I don't think most support players know what it does.

Link to comment
Share on other sites



  • Member ID:  20780
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  91
  • Content Per Day:  0.02
  • Reputation:   34
  • Achievement Points:  536
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/09/14
  • Status:  Offline
  • Last Seen:  

I started to read up on the MP-APS because like you were mentioning, i didn’t really know what it did. It’s pretty cool that it will stop projectiles, even from a tank, so i figured that it would be perfect for Metro. It stops all the annoying LVG's but it won't stop a grenade, so it rendered itself pretty useless, at least on that map. There might be other applications it fits well with but, not receiving points from blocked projectiles and the fact that bullets and a grenade can take it out doesn't spark a lot of interest in using it, at least on infantry maps. Also there is a 10 second cool down between blocked projectiles, that’s a long cool down. I could see it possibly being useful when using a tank and you position it outside the tank but just not overly excited about it as compared it having C4 in that slot instead.

Edited by MILESHIGH
Link to comment
Share on other sites



  • Member ID:  20834
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  11
  • Topics Per Day:  0.00
  • Content Count:  325
  • Content Per Day:  0.09
  • Reputation:   115
  • Achievement Points:  1857
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/25/14
  • Status:  Offline
  • Last Seen:  

I started to read up on the MP-APS because like you were mentioning, i didn’t really know what it did. It’s pretty cool that it will stop projectiles, even from a tank, so i figured that it would be perfect for Metro. It stops all the annoying LVG's but it won't stop a grenade, so it rendered itself pretty useless, at least on that map. There might be other applications it fits well with but, not receiving points from blocked projectiles and the fact that bullets and a grenade can take it out doesn't spark a lot of interest in using it, at least on infantry maps. Also there is a 10 second cool down between blocked projectiles, that’s a long cool down. I could see it possibly being useful when using a tank and you position it outside the tank but just not overly excited about it as compared it having C4 in that slot instead.

The MP-APS is greatly useful for infantry maps like Locker and Metro because most people use rpg/airburst/LVG and if someone is primed with grenades you can rush them. Granted your survivability takes a hit you can successfully live through it with mg4 and/or aws. Grenades can't take it out btw. As for shooting it if the user places it properly it can last for a while. Lastly it causes a distraction so you have an enemy disoriented while looking at the green light lol. Followed in suit with the level 4 upgrade to the perimeter defense perk it can last for a long time and the downtime is minimized (I used to play a lot of 24/7 locker).

Link to comment
Share on other sites



  • Member ID:  20834
  • Group:  **- Inactive Registered Users
  • Followers:  0
  • Topic Count:  11
  • Topics Per Day:  0.00
  • Content Count:  325
  • Content Per Day:  0.09
  • Reputation:   115
  • Achievement Points:  1857
  • Solved Content:  0
  • Days Won:  0
  • Joined:  01/25/14
  • Status:  Offline
  • Last Seen:  

Double post plz delete

Edited by acucats07
Link to comment
Share on other sites


Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.