https://www.youtube.com/watch?v=aiGwrmMzhjc
If you are like me and have experienced countless bunk engagements where your iron sight is pointing directly at an enemy and you fire multiple shots (usually against moving targets) without hitting them, often to have the enemy turn around and seemingly instantly cap you in the face, welcome to the club.
This is an issue that is not only blatantly obvious, but seemingly only effecting this server. Literally every other cod4 server I've tried has lag compensation and hit detection that feels/plays superior by an order of magnitude. That includes the ACE mod server where I can blast someone with a handgun from a crazy distance while they are running 300 mph.
What ever it is, something is absolutely decimating the way cod4 handles player v player intersections. I am still compiling 60+ gigs into a video demonstrating how off it truly is along with clips from other servers to compare and contrast. It just takes a long as time because I'm not an editing wiz. Still, go ahead and speak with the majority of players who also play other COD4 servers and games and they will tell you that they feel something is off. It is, unequivocally. On top of that, the time to kill being so low only exacerbates the problem. Nothing worse than spawning behind somebody and unloading DIRECTLY on them in a hit scan game only to not have it register properly, resulting in your death.
The thing I find most odd is just how many people know there is an issue and yet everyone seems to accept that no one in a position of power will even acknowledge it. Either way, it seems to be mostly an issue with lag compensation with a little hit registration sprinkled in.